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Messages - bombzero

Pages: 1 ... 93 94 [95] 96 97 ... 111
1411
DF Adventure Mode Discussion / Re: Limb Loss
« on: January 28, 2012, 09:07:19 pm »
in genesis you can craft a crutch. dive into the 'x' menu sometime.

1412
DF Adventure Mode Discussion / Re: Adventure mode = 100,000x as fun
« on: January 28, 2012, 09:05:52 pm »
Being a town lurking serial killer.
That is all.

ooo we are drawing closer to that arnt we...

anyways i just cant wait to play the full version of DF on my 90th birthday!.


on topic: evil zones will actually be a threat to adventurers, instead of somewhere you walk through on the way to that next quest.

1413
DF Adventure Mode Discussion / Re: A strange idea.
« on: January 28, 2012, 09:03:18 pm »
i might try one of these, probably the first as intentional limb loss is difficult

Haha, thanks. Well, I don't know how well it would work for sure, but you could maybe enable traps in adventure mode, build a fortress near a civ, and put some serrated disc traps there to roll adventurers, if you want intentional limb loss?

the results,death.
Spoiler (click to show/hide)

got a tawny eagles head though.
Spoiler (click to show/hide)

also im using masterwork DF atm. but i sometimes switch between that and genesis.

note: no images ATM, ill edit them into post once photobucket cooperates.

EDIT: i find photobucket very easy to use. gives you a forum ready img link!

1414
- "I have seen them in the orc war. The blow apart, metal fragments piercing lung and heart, the skin blistered, the eyes and ears bleeding. If I were you, I would show more respect for these little things" said the guard, with an uneasy smile on his face. "I should know, I was a soldier myself, till I got a shrapnel hit my knee. Now I work as a guard..." His smile froze, and he stared behind Tod.

....
WHY WITH THE MEMES!

this from the one with a pony as his avatar? [\joke]

anyways. loving the thread so far, hope it lasts a while, would be a bit embarrassing if a mod maker died at the hands of his own mod early on.  :P

1415
DF Modding / Re: Intensifying Mod ver 0.22
« on: January 28, 2012, 07:05:41 pm »
Quote
NecroRebel: "The math involves people getting pulled down and stabbed through the joints of their armor, or had their helmets bashed in by blunt weapons. Knights didn't get stabbed through the middle of their plate armor, and even steel linked-ring armor blocked steel weapons."

small fact, a 1 inch thick steel breastplate can be speared through with a steel shortsword in real life.
also, chainmail only reduces blunt impacts, and stops slashing edged weapons irl. a stab from a weapon would go through with ease.
also, an iron two handed sword is a giant ass heavy weight that happens to be sharp. it can and will punch straight through steel armor. (with significant damage to the sword though.)

the issue is that it takes a stronger armor to STOP something, than the material of the weapon striking it.
armors have lagged behind weapons for over a thousand years.

blunt > plate armor.
sharp > chainmail. (for stabbing at least)
chainmail > blunt. (diffuses impact) BUT: a mace can still break multiple ribs through it.
plate > sword. BUT: a stab or slash from a correctly sharpened sword can slice through it.

correctly sharpened sword: a common misconception is that you want a sword to be as sharp as physically possible, that is incorrect as a super-sharp sword can't hurt thick armor.
however a sword that is ever so slightly dull, catches on whatever it hits, transferring the force of the impact into a narrow area, breaking through the armor. but it has to still be sharp enough to cut skin and muscle.

not trying to be an ass necrorebel, just helping people break away from video-game/movie/book/whatever stereotypes and move into the wonderful world of actual fact.
ill go see if i can find a few wiki articles that are an interesting read or what-not.

1416
DF Modding / Re: Bugfixing for Mastwork Mod. Everyone welcome ;)
« on: January 28, 2012, 01:32:07 pm »
The hawk tile under phoebus tileset has a pink dot in the top left of the image, a small mistake in image editing i presume.

1417
DF Modding / Re: Bugfixing for Mastwork Mod. Everyone welcome ;)
« on: January 28, 2012, 11:04:37 am »
That is the logic
And it's wrong, at least to me. It's probably also at least partially wrong to the game, since the head, upper body, and lower body are not actually connected to one another.

THe only thing that concerns me is the Eyes not being able to find a [HEAD] BP
That's a bug in parsebody, which I've now fixed - it found [CONTYPE:HEAD] at some arbitrary point and couldn't trace all the way to the upper body, so it complained that it couldn't find a [HEAD] connection.
I wasn't in the mood to do a whole detail plan to assemble the layers on the normal BP's (armor layer over the Ice Layer etc) so I made [ARMOR] Bp's gave them a metal layer and the normal BP's inside the [ARMOR] and then skinned the internal fleshy (ice) parts. Somehow it works :/ so I can't complain :P

It also makes them somewhat more difficult to kill. (now that they don't melt.) screwing with this system even more, may result in enemies that cant be killed unless the upper body, lower body, and head are broken off or horribly traumatized.

1418
DF Adventure Mode Discussion / Re: A strange idea.
« on: January 27, 2012, 06:11:19 pm »
Or, to be more successful in the challenge, cut off every middle finger you see and equip ALL of them. A guy wielding 200 middle fingers would be entertaining, and the chances of getting a critical hit opening is great.

middle fingers dont have enough weight to kill with 31.XX combat. (last time i beat a town to death with a middle finger was 40D)

Be a headhunter.

Specifically:
- Upon start, drop all equipment except one tool you may keep for butchering
- As soon as you spot a creature you can decapitate, you must kill and decapitate that creature. From there on, only use that creature's head as your weapon.
- To upgrade, you may swap for heads of other creatures that you kill, however, no other weapon may be used for combat.
- Your goal is to kill a solid demon, dragon or bronze colossus and obtain its head
- To make it slightly more possible, you're also allowed a loincloth and a wooden buckler

Or if that's too close to what you've done... The Armless (and Legless) Master
- No restriction
- Lose all your arms and legs ASAP
- Become legendary hero regardless (hope you have good teeth)

i might try one of these, probably the first as intentional limb loss is difficult

1419
DF Adventure Mode Discussion / A strange idea.
« on: January 25, 2012, 09:01:45 pm »
So, seeing as how my original challenge failed horribly, I want anyone to suggest a challenge for adventure mode and i will do my damned best at completing it.

I will accept any idea no matter how stupid, and post the results after death.


original horribly failed idea.
Spoiler (click to show/hide)

1420
DF General Discussion / Re: Dwarf Fortress Interface is too Simple
« on: January 25, 2012, 08:22:03 pm »
Learn Dvorak.

Learn to use your brain before typing:
...The Dvorak layout is intended for the English language...

And not for games with deficient interfaces.

ER MI GERD I HAZ TO LERNZ A HOLE BERNCHES OF BOOTONS TO PLAZ DIS GAM IT SUKS.

maybe if you presented yourself in less of an asshole manner and more of a kind person manner people would be nicer to you.
until you learn you not be rude to people offering a response intended to be a joke, im afraid you may be quite unhappy here. the interface is fine as is, and is intended to be fixed in the future.

1421
DF Suggestions / Re: Why dwarves do not poo or have (almost) no sex?
« on: January 25, 2012, 06:59:04 pm »
Really I wouldn't mind if Toady implemented body waste in some way. I also wouldn't care if he never did. I'd rather he spend his time on something actually interesting though.

I don't care either way, really but I'd much prefer he work on something more interesting.

kind of my stance on it, as a possible much later addition after things get done that are better, bugs get fixed, dwarfs are more interesting characters. THEN lets add the 'nice details'.

1422
Nice to see someone complain about the interface, then provide multiple realistically implementable fixes.

1423
DF Suggestions / Re: Why dwarves do not poo or have (almost) no sex?
« on: January 25, 2012, 05:19:32 pm »
goonstation thing was a poke at the largest community of assholes in SS13, who singlehandedly ruined it, roughly akin to minecraft griefers.
Please check this kind of thing at the door. I'm fairly certain nobody came here to read about your dislike of some people on the internets.

i just explained my reasoning to someone who questioned why i mentioned it offhand initially. that is all. however did you not just derail the thread further by exclusively pointing out a side point of it, instead of responding to the main idea? so just drop it for the sake of the thread.

also, a small idea about this. it would be great if pipes were implemented as fluid carriers, making a functioning plumping system that didn't result in job cancellation spam when digging on the floor under it.
this way we could actually build a functioning waste disposal system, possibly dropping it into a unused cavern lake.
(can we talk about ways this can be helpfully implemented instead of just arguing IF it should be implemented.)

1424
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 25, 2012, 05:10:57 pm »
As for the hungry head; 1 master spear dwarf destroyed his liver with a (copper spear) and then poked his wing off. (lol, hungry heads have liver in their head, where do they keep their brains?)

holy shit, they are dwarfier than we think.

1425
DF General Discussion / Re: What the hell is this?
« on: January 25, 2012, 05:03:02 pm »
It looks like Toady has created a new generation of dwarf-loving folks. Some of them may dislike DF but they still like dwarves. It's awesome in any case :).

It's better than the "zombie appreciation" for me (although I have a bit of that), before DF the last time I saw a bit of "dwarf appreciation" between my friends was back when we were kids and we were reading The Hobbit :).

i feel you on this one Deon, the zombie fanaticism is getting a bit old.  ::)

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