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Messages - bombzero

Pages: 1 ... 16 17 [18] 19 20 ... 111
256
Other Games / Re: Orcs Must Die 2: Electric Boogaloo
« on: July 20, 2012, 07:59:10 am »
I noticed no one appears to have a problem with the fact that you brutally eviscerate thousands of sapient beings with crude homemade traps.
its amazing how the general gaming community works aint it? drugs? those are horrible! slight nudity? not in my country! visceral violence? whats wrong with that, seems fine.

at any rate, already preordered it after playing the first one for less then 2 hours, the game is fun.

257
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 19, 2012, 02:00:55 am »
Does an arm count as small? Or a head?
If the blade of the spear is wide enough, yes, you could feasibly remove a limb if you thrust hard enough.

see, the answer is quite simple.

ever wonder why dwarves don't have shovels despite being a digging centric race? well they do, they just call them spears and like to stab things with them instead of dig with them.
"All we have are pistols and rifles. What do you want us to do, shoot you a grave?"

Ten points to anyone who recognises it.

I feel like I should know this one, I swear I have heard it at some point.

258
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 19, 2012, 01:30:31 am »
Does an arm count as small? Or a head?
If the blade of the spear is wide enough, yes, you could feasibly remove a limb if you thrust hard enough.

see, the answer is quite simple.

ever wonder why dwarves don't have shovels despite being a digging centric race? well they do, they just call them spears and like to stab things with them instead of dig with them.

259
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: July 19, 2012, 01:19:21 am »
Overall anatomy is bad, especially the torso.

do you have any actual advice on this beyond "bad"?

Im aware of the anatomy problems with the guy on the left's hands/head and the skewed line at the bottom of his shirt, the legs need to be slightly repositioned.
with the guy on the right hes left thigh/hip look stretched out due to me drawing them too skinny and the foot too far away.

but if you have some actual advice beyond 'bad' it could be really helpful.

(it should also be noted that this is still a work in progress, if you think this sketch has issues you should have seen the first and second ones)

P.S. apologies if this response seems a little edgy but even on art centric forums I keep getting responses of "that [vague part of drawing] is bad/looks off" which is next to useless for actually improving your work.

260
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: July 18, 2012, 02:22:56 pm »
Current work in progress, still in early stage and im aware of the issues with head/hand size on the left guy and the left thigh issue on the right guy.
end scene will be two guys hiding from bullet fire behind a brick wall.

anyone notice some problems I missed/have suggestions?
still just redoing sketches step by step so its easy to change things.

(derp, I need to add more detail to the gun barrel on the right, looks like a rolling pin)

261
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 18, 2012, 01:53:20 pm »
Does anyone know why the map suddenly said "nothing", though?

my best guess on that one is some form of loading error in the map, happens to me sometimes as well, seems mostly harmless other then not having map data.

262
DF Suggestions / Re: Dragons Terrorizing Towns
« on: July 15, 2012, 08:53:35 am »
im relatively certain nearly everything in this thread is planned.

Toady isnt doing this JUST for goblins, its setting up the framework to do the same thing with anything, a rather common trend in DF development that people still seem to miss completely on a regular basis.

263
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 12, 2012, 03:50:20 am »
PTW and find it later, will be posted something here sooner or later.

264
Meep at it.

Meep at it so adorably it gets diabetes and keels over.

This course of action is also suitable.

265
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 11, 2012, 08:12:01 am »
[...]
I'm also unsure if the low-light / greyscale squares at the edge of light sources work well. I've also stuck to square light like the torch, although it doesn't look as good for fires so I might switch to radial light, thoughts?
Spoiler: screen shot (click to show/hide)
This is beautiful. Why don't you post it in the modding section of the cata forums? I'm sure there's a lot of people who are interested in discussing this.

wholeheartedly agreed, we hace an entire forum for cataclysm, and if you are a skilled modder we want you there.

plus with cataclysm, an idea like this has a 100% chance of being merged if you can do it right, Whales has been considering lighting upgrades for years.

266
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: July 11, 2012, 02:40:50 am »
@newsmuffin/any anatomy drawing hopefuls: a few anatomical tips.
1) 'normal' (see: idealistic normal, not real life normal) people are 8 'heads' high, as in their head is 1/8 of their total height. however if you want a 'giant' character 9 is better, and you can use 6 or 7 to make short characters.

2) the wrist of an arm should reach roughly to the horizontal line crossing the center of the pelvis, can be measured by getting the rough distance of the two sections of the arm, accounting for any changes made by the rotation/perspective of it, and seeing if it is roughly the same. (no need for a calculator, accuracy within 20% will still look normal enough)

3) other then those two just keep in mind every little 'neat fact' you have heard about human anatomy (all those ones 5th-8th graders find so fascinating)

(you seem to have gotten it pretty good, just the arms in the first image looks a tiny bit odd, and the head is a little small for 'realism' in each of them. however as always, fuck realism, artistic liberties come first and foremost.)


EDIT:
@Newsmuffin: your idea was neat enough and easy enough that I decided to steal it for practice on my tablet.

even added a credit box so people finding it via other sources know its not my idea, hope you don't mind too much.

267
that was just masterful Darius.

though you could get even more life out of it by making it your signature.

268
Other appears to be hurt, find mother.

failing that try to help other.

269
General Discussion / Re: Bay12's Desktops
« on: July 08, 2012, 02:21:45 am »
Spoiler (click to show/hide)
Funny, the background image on its own makes him look somewhat sad, but now he's just silently raging at the incoming wall of icons with a deathstare.

fuck... those... god damn icons!!!!

270
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 07, 2012, 07:48:32 pm »
No, there really are no towns large enough to have those sorts of shops nearby.
I think I remember one from a previous character, if my guesstimation of where their maps overlapped is correct. But it's a good half-day's hike away. And I'm really not geared up enough to make a trip there and back as well as fight whatever zombie population is there.

the full step-by-step process to actually having fun in cataclysm.

1) just fucking go for it.

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