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Topics - agvkrioni

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46
So i had a guy overcome by a strange mood. I found out he wanted a glass furnace but I didn't have one and had to build one. With my production lag it took at least 2 months. Finally he jumps on one and he wants blocks and glass. So I look up glass in the wiki and it says glass is made at a glass furnace. But he just took the glass furnace over, so that means no glass can be made-- because I assume he's not going to make his own glass, right?

47
DF Gameplay Questions / Hunting/Using killed meat
« on: August 20, 2011, 07:10:19 pm »
I understand hunters are supposed to take meat they kill or the bodies of the animals they kill, at least, to the butchers to be turned into meat, right? Is there a way to make other animal corpses killed go there as well? I assigned a war dog to my woodcutter who was oft roaming about the countryside swinging his hefty axe alone and somehow enraging badgers. The badgered badgers would attack him but the war dog kills the badgers. So there are these freshly killed badger bodies about and I haven't been able to figure out how to use them to replenish my meat stockpiles.

I have hens and a rooster, but they haven't mated to make more hens/roosters. They don't lay eggs. My tame bull started attacking every other animal until I finally just disabled the pen zone and said screw it, farming animals doesn't work. I don't know.

What do you guys think that I am doing wrong?

48
DF Gameplay Questions / How do you collect driftwood?
« on: August 19, 2011, 10:20:20 pm »
I started out next to the ocean. Beaches are covered in drift wood but I don't seem to be able to collect any. I tried 'reclaiming' the logs, designating them with both the chop down trees and gather plants functions -- to no avail, and I tried designating a wood stockpile to see if any would show up, but nada.

Any ideas?


49
I followed the advice of another user who said to fill the opening passageway to your fort with cage traps early on.
So I caught a fox and it I saw on a video a guy caught some goblins in his fort. People have mentioned you can do things with these animals like tame them, put them in an arena, drop them in pits, whatever.
I can't figure out how to get them out of the cage.... >_>

50
I've been playing around with creating underground tunnels of water between two still ponds that would freeze over in winter. But so far all I've managed to do is flood my fortress. Actually one time I did do it successfully. I dug channel after channel and found this one section of pond (which apparently was connected to a river) that was just a single square that wasn't frozen over and by connecting that square with some channels about 2 or 3 levels below my fortress, I was able to build a well on the level above it and it kept my dwarves quite well watered.
Until spring came and the ice melted and suddenly a raging torrent of flood waters forced its way up through the channels into my fortress, across the tunnels to my main wing and then flew down the staircases flooding every level and covering every food store and what have you.

>_>

So how do you do it? And please note, I haven't built, nor know how to use (or how one works) a pump yet.


EDIT: Also this just occured to me and I don't want to spam more topics so I'll include it here. What do you do with a cage that is full? If a cage has an animal or monster in it, how to do you use it for food, free it, or kill it? Specifically, if I want to train a non-exotic animal into a war animal, does it just stay in the cage and then you go to the kennel to designated taming or training?

51
Tutorials and the wiki say that in order to farm, you will need muddy ground and or soil. I finally figured out how to effectively irrigate if you have a still pond or any small body of water not connected to a river or being constantly being fueled by a major water source to get mud. However, when I do finally get to the planting, whether or not I am using a muddy ground or soil (I got this message even before learning to irrigate properly), I get this error message that my grower won't fertilize a particular plot, primarily because of a potash poverty.

In other words, shit won't plant. Potash needed.

But in the tutorials I've been reading/watching, that doesn't ever seem to be an issue. But when you're first starting out and need to get food quickly, even just doing bare essential farming (read: plump helmets), lack of materials, especially ones that require several other workshops and job specifications just to create, are detrimental. What do I do?

tl;dr: farm need potash. what i do wrong?

52
So I designated a stockpile for finished goods and had a carpenter make a surplus of bins for the goods. A trader comes and I want to move the crafted goods to the trade depot for trading but in viewing the contents of the bins I noticed my rope is in there too. I guess that's considered a finished good.
I want to sell my rock crafts but not my rope. How do I save my rope from being traded to the merchant when it's in a bin of other finished goods? Can one remove a specific item from a bin? Or designate a bin specifically for a single type of item?

53
DF Gameplay Questions / Carpenter Not Carpentering
« on: August 16, 2011, 04:22:13 pm »
So I've got plenty of wood. I've got a carpenter's workstation and I've built barrels and doors and beds and things before. Suddenly he's not working. There's stuff in the queue to be built but he's listed as "No Job". Under labor preferences the carpentry and woodworking parts are still highlighted (so I assume that means they're active). He's just not doing it. He's not on break. He's not eating or sleeping. He's just... not working?

54
DF Gameplay Questions / UNreserving Barrels
« on: August 16, 2011, 02:23:13 am »
I'm new and I am working through Bentgirder's awesome tutorial. Except when I did some menu exploring I figured out how to Reserve barrels and bins, even though I didn't know what that was really for. I reserved 100 Barrels...

How do I unreserve?

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