1
DF Dwarf Mode Discussion / Re: What's changed since Wheelbarrows?
« on: December 13, 2017, 06:14:24 pm »
Also, weapons in weapon traps now degrade and cause crashes. Or was that patched?
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I'd forgotten about designating the content of engravings. I'm adding that to my routine.

After the first autumn caravan, I make a generic temple using a table in an empty room, then sometime in the next couple of years, it is upgraded with rows of masterwork deity statues and coffins, so all of the temple traffic is forced to walk by them to pray.What's the table for?Spoiler (click to show/hide)
I think you need to thing a few other things through first, though:
- As far as I understand from the forum, megabeasts are bugged when it comes to military personnel and can attack those as well as caravan guards even if trained. I'd recommend checking those issues out before having it guarding your commander...
- You probably should go for an adamantine chain also for the reason that a steel one might melt as collateral damage if the dragon attacks something else.
- How do you intend to set up the cage arrangement? You certainly can't go up to the dragon and set up a cage after it has reverted to wild... If you can hook a chain to a lever (I've never tried), I'd consider setting up a trap on the (single) path out from where it's kept, and pull the lever to let it capture itself when it has reverted.
- Raging Volcanic, stats are reduced by 20%, magma hot at all times