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DF Dwarf Mode Discussion / Re: The changes that will break you
« on: September 21, 2011, 06:42:07 am »I'm expecting someone to mod in a crematorium immediately, which takes your common un-butherables like goblins and elves, and destroys the corpseThe whole reason sentients aren't butcherable is ethics, but watch any zombie apocalypse and you'll realize that the ethics of dealing with the dead adapt to the new reality. Oh, your best buddy got scratched by a zombie? The old ethics were that you looked for a bandage. The new ethics are that you look for an axe. What was once unthinkable, becomes routine necessity.
When necromancers roam the land, maybe you still won't eat goblins after killing them, but you'll sure as hell mince them (or otherwise destroy the corpse without having to resort to a mod). If you can't, I'd call that a bug.
Oh, and if metal equipment takes more bars to create, then goblinite will yield more bars, no? Mining that first batch of goblinite will be harder, but after a certain point you'll have plenty of metal. Or if you don't, it's because the goblin's economy will have crashed due to their dwarfite mining project failing, so they'll be coming after you armed only with pointed sticks and bone armor.
I have no idea how Toady will make it work when / if he puts forging back to the 'multiple bars' method, but I can say that with the current 'workaround' I'm using, objects seem to yield the same amount of metal when melted. The 'workaround' essentially corrects what appears to be a 'typo' in the raws to make weapons and armour take multiple bars again, so if correcting that 'typo' is all Toady does, goblinite reserves may not increase. Which is fine, since we dwarves are spoiled. Guess we'll just have to kill more goblins then!

Hm. Is a magma moat a fire risk for any nearby plants? Or a melting risk for dirt and clay?
Not sure how close magma needs to be to ignite plants, but I can say that at least floors/walls/constructions made from dirt, clay, wood, or any other material will not be harmed by magma. Buildings, on the other hand, generally should be made of magma safe materials (except for closed doors, raised bridges etc.)

Imagine them making a moat around your fort to try to starve you out.
Actually the reason why I was asking is that there are no such *.bat file in the DFhack directory. Only dfXvdig.bat. There are also no dfcleanowned.exe.... I will try to find them elsewhere

