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DF General Discussion / Re: Future of the Fortress 2
« on: September 23, 2007, 11:07:00 am »DF General Discussion / Re: Future of the Fortress 2
« on: September 21, 2007, 08:44:00 am »DF General Discussion / Future of the Fortress 2
« on: September 21, 2007, 08:34:00 am »Apparently the Future of the Fortress is too big, as nobody has been able to add a post there since last night. I just tried to add one, so I know it isn't from a lack of people trying to.
So, continuing on....
quote:
I dug a hole in a yard for a tree today
Toady cancels Dig: interrupted by a deer.
I keeed, I keeed!
Edit: nevermind, apparently the thread is merely updating verrrry slowly over there. please delete this [ September 21, 2007: Message edited by: Thallone ] [ September 21, 2007: Message edited by: Thallone ] toad capitalizes Fortress [ September 21, 2007: Message edited by: Toady One ] toad adds a link [ September 21, 2007: Message edited by: Toady One ]
DF General Discussion / Re: Sooo clooose
« on: September 21, 2007, 08:02:00 am »quote:
Originally posted by Redd:
<STRONG>Toady had better be using binary...</STRONG>
Redd, You owe me a keyboard.
DF General Discussion / Re: Sooo clooose
« on: September 20, 2007, 06:35:00 am »DF General Discussion / Re: Madness? This is toolbox! Released!
« on: September 20, 2007, 06:41:00 am »DF General Discussion / Re: The old style mountain is but a memory?
« on: November 02, 2007, 06:49:00 am »code:ttttt
txxxt
txxxt
txxxt
ttttt
where t is tunnel, x is the rock of the fort and t is assumed to be at the outermost digable tile of the map. Where l0 is the start level, you would for efficiency dig L -2, L -5, L -8 etc. digging l -2 checks for magma on L -1, L -2, and L -3 since we now get a hot rocks message.
Of course all this would be simplified with geologist/prospector nobles, but that's a beg for the future.
DF General Discussion / Re: Stupidest thing you've done
« on: October 31, 2007, 01:53:00 pm »DF General Discussion / Re: New version UI
« on: September 13, 2007, 09:18:00 am »quote:
Originally posted by Turgid Bolk:
<STRONG>Once the majority of functionality/gameplay is in, the interface will be made nice, I assume with full mouse support, and pretty graphs and stats, and easy access to the most common functions, &c.
</STRONG>
And ruin the charm of the game?
DF General Discussion / Re: How many Code Toadys does it take to Code a Line of Code
« on: September 11, 2007, 09:25:00 am »Edit for lost train of thought: at work
[ September 11, 2007: Message edited by: Thallone ]
DF General Discussion / Re: What is the first thing you're going to do with the new
« on: September 20, 2007, 01:32:00 pm »Right after that I'm going to find a nice big swamp, and build me a castle with a gigantic support-mounted basement, then I'll knock out all the supports and collapse the castle. Then I'll build another castle with a supported basement in that swamp and I'll knock out the supports and sink that castle. But the third castle, it'll stay up.
[ September 20, 2007: Message edited by: Thallone ]
DF General Discussion / Re: What is the first thing you're going to do with the new
« on: September 10, 2007, 07:37:00 am »One thought does come to mind though; farm stacks. Ranther than having dwarves running all over to get the crop in, the farms will be able to be stacked vertically and connected by floodable shafts and an adjacent staircase.
DF General Discussion / Re: Publicizing Dwarf Fortress (With Shirts!)
« on: August 30, 2007, 10:15:00 am »DF General Discussion / Re: Woo! You can now appoint nobles!
« on: August 30, 2007, 09:30:00 am »quote:
Low skill appointees should bring low skill results (this is planned for regular workshop jobs as well, etc.), though what I'll get in this time around is subject to the haven't-released-in-a-while time constraint. Maybe I won't get to anything at all. But yeah, I expect having incompetent appointees will be an issue over time.
Toady, you might want to consider not worrying about the time constraint and simply release an interim with the understanding that saves *will* be broken and there *are* going to be issues, unless of course the's a lot to do to get saves up and running yet. After all, saves between the current version and the next version are already broken, so why not get an interim out there?
As long as saves are working right now though, all that needs to be done is to make sure to disclaim that all saves until this list is done will be incompatible in the future, then release away. We understand, and we don't want you to feel rushed. Slow and steady wins the race.
Anyone who tries it and doesn't like it can always go back to the current release. Besides, it isn't like anyone here keeps the first fortress anyway :p
edit: Please don't interpret this as just another I can't wait request. It's that, but also concern for you thinking that you have to meet certain criteria and do so quickly. Since you're still calling it an alpha, there's no need to be so concerned about future compatibility, as long as you're honest with us all is well.
[ August 30, 2007: Message edited by: Thallone ]