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« on: November 05, 2011, 05:04:07 pm »
Many people don't use danger rooms on the grounds that they train too fast. I have made a way to make them slightly less exploity: namely, make pits on either side. This still trains faster than non-danger room training, while still not creating instant super-soldiers.
l+l
l./.l
l+l
l+l
key: l is a wall, + is the floor, / is the upright spike, and . is the pit.
To increase the injury of your dwarves, you can put all sorts of fun things at the bottom of the pits, in addition to adjusting the height of pit. Because even a drop of 1 z will stun a dwarf, you can make use of weapon traps at the bottom, or even combine it with a swimming pool. This also slows down training speed. Your dwarves will have to walk back up to the training room. You can adjust the length of the passage back up for ideal training speed. This design still trains up to adequate or so quite fast; the higher level a dodger any given dwarf is, the more often it jumps into a pit.
List of reasons to use this
1. Decreasing skill gains
2. Can put the 'Danger' in danger room
3. Is far faster than normal training
4. Gives player high degree of control over the process