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Messages - Kofthefens

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16
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 19, 2014, 02:18:37 pm »
Darn, you didn't make a Linux version.

I'll make a Linux version for the next release (hopefully sometime this evening). You didn't miss a ton - just trying to keep people excited about this.

I've also updated the page on my website so that it gives a better idea of what's going on. While the information there is for the most part in this thread, it's useful to have one place to keep track of it all.

17
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 19, 2014, 01:30:40 am »
I made a VERY rough prototype. Download links here: http://www.marshlandgames.com/diplomacy-simulator/ (While I'm having the downloads hosted through my website, I will be sure to credit everybody in this thread when it become closer to release. I am not trying to steal this idea, and it will always be free to play)

It has programmers graphics for now. You can click on any other diplomat (colored cube) to get some information about them. You can use the arrow keys to carom into a diplomat to interact with them. You answer the questions with a slider, and then it displays the effect it had on the relationship between your two countries.

Obviously it isn't playable yet, but it gives you an insight into what I've been doing with your suggestions. I'll work on adding a ton more tomorrow, but at least I have a framework to build off of now.

What I would like from you guys:
* More syllables, adjectives, etc for country name generation
* More types of diplomatic interactions. I currently just have: Where do you hold your glass? and How full do you fill your glass?
* Graphics for the interactions. Eg a wine glass graphic that I could show x% full as you changed your amount.
* Models for the people.
* A logo

18
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 18, 2014, 10:19:40 pm »
Also, Im not sure how hard this is, or if you already got it tracked down, but make it a chance of either Generated, OR a handcrafted name
Or a mix of both((I know that sounds very hard, form a coding perspective))
But i whould be happy with A chance for both happening :)

I'm not sure that I follow. You're saying that it has a chance of selecting a handcrafted name, but otherwise gives a generated one? If I understood you, that would be pretty simple. Write me up a long list of names and I'd be happy to.

19
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 18, 2014, 09:29:23 pm »
Also, are you still going to make this on Unity or are you using a different game engine?

Still using Unity. I'm experienced with it and it works well. Late this evening I'm hoping to have something that gives a basic idea of what the game would look like. (Depends on whether or not I get sidetracked doing something else)

20
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 18, 2014, 06:14:47 pm »
Implemented that. I like the way it looks: The Glorious Country of Vezafzai.

I'm happy to continue implementing stuff, but I need something to work on. I can start by having a dinner setting where you choose what to sit, but what else should I add? Where would it be good for you to sit? Where would it be bad for you to sit?

What about handling cutlery etc? What should the controls be? What should the possible ways be?

What about a conversation simulator? What would they ask you about? What could your responses be?

I'm thinking for controls it's essentially multiple choice. The correct option would of course be based on which diplomat you're talking to and their traits.

21
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 18, 2014, 05:37:27 pm »
Perhaps instead of secondary attributes, have a list of syllables that the game combines, so you end up with foreign sounding gibberish.

That makes sense. I'll give it a 25% chance of picking one of those (so that we can have things like "of the East") and otherwise generate from syllables. Want to give me a list of good ones? (Yes, I am in fact lazy)

22
Creative Projects / Re: Diplomacy Simulator 2014 (Orphaned Idea)
« on: February 18, 2014, 03:19:45 pm »
Progress! I've gotten to work on programming this.

Country name generation
Country's names are randomly generated, by the form of The [adjective][xN] [group] [secondary attribute]


Adjectives:
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Secondary Attributes
Spoiler (click to show/hide)
Please feel free to suggest more for any of these categories.

Traits
Isolationism - how much they want to interact
Serenity - how easy they are to anger
Influence - how important are they? low - no one cares if they're annoyed. High - their allies get majorly pissed of when they do

Each country will have a list of allies. They'll have a number representing how much they like/dislike them. How fast this grows depends on their serenity and on a given country's interactions with their allies, and the influence that ally has.

23
I can do coding. It seems I missed today's meeting though.

24
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: August 20, 2013, 08:47:11 pm »
My button in javascript does not work.

I have a chrome extensions that inserts a button into its window. The button appears correctly. If I say "clickElement(elementTitles[best])" in the javascript console, that works. However, when I click the button, nothing happens.

This is the relevant snippet of code. newDiv, elementTitles, etc are already defined, so that's not the issue.
Code: [Select]
  var btn = document.createElement("input");
  btn.type = "button";
  btn.value = "Buy best";
  btn.onclick = function(){clickElement(elementTitles[best])};
  newDiv.appendChild(btn);

I have used this as reference, as that seems to be the bit of code that isn't working.

25
Creative Projects / Re: My Keys...
« on: August 20, 2013, 08:39:58 pm »
I would (if I could pay through paypal)

26
General Discussion / Re: Good Animated Shorts
« on: August 16, 2013, 08:00:34 am »
I just watched The Forest which I enjoyed.

27
General Discussion / Re: Good Animated Shorts
« on: August 15, 2013, 03:20:12 pm »
I rather enjoyed The Backwater Gospel. It was really well animated and had an interesting concept.

28
General Discussion / Good Animated Shorts
« on: August 15, 2013, 10:48:47 am »
I just watched The Mysterious Geographic Explorations of Jasper Morello and really liked it. What other good animated shorts (or even non-animated ones) do you know of?

Spoiler: The List So Far (click to show/hide)

30
This... this is amazing.

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