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Messages - Kofthefens

Pages: 1 ... 12 13 [14] 15 16 ... 57
196
DF Dwarf Mode Discussion / Re: A Challenge
« on: July 17, 2012, 10:05:14 pm »
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...
That was one of the first answers on the first page of your own thread :).

Carp... I feel kinda silly now.

197
DF Dwarf Mode Discussion / Re: A Challenge
« on: July 17, 2012, 05:23:39 pm »
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...

198
DF Dwarf Mode Discussion / Re: The Urist Awards
« on: July 17, 2012, 04:34:54 pm »
Practical: ThatAussieGuy's checkerboard.

200
We're having another meeting Tuesday at the usual time, on Freenode. We'll discuss the final things that need to be done before the release of the alpha.

EDIT:
I can't make it at the usual time, but I can do an hour later. Sorry for the inconvenience.

201
DF Dwarf Mode Discussion / Re: Dwarven appartheid
« on: July 15, 2012, 12:28:11 pm »
That said, we should poison the monitor lizard.

202
DF Dwarf Mode Discussion / Re: So the dwarven caravan won't leave...
« on: July 14, 2012, 09:50:16 pm »
Is your  (D)epot accessible?

204
Great song!

205
DF Gameplay Questions / Re: Dwarf Fortress's Wikipedia article
« on: July 11, 2012, 09:26:40 pm »
Great article. I think it would be good to mention a few stories that have sprung out of it, like boatmurdered. It would also be good to mention Getting Started with Dwarf Fortress too?

206
Creative Projects / Re: Programming ideas
« on: July 11, 2012, 07:25:45 pm »
Sorry I haven't done any since the first. I've got a lot going on right now, so I probably won't be able to do more for a while. Thanks for all the suggestions though, hopefully someone else will find them useful.

207
DF Dwarf Mode Discussion / Re: What is going on?
« on: July 09, 2012, 01:13:12 pm »
Are you in a scorching biome?

208
I'm back from my trip.

GalenEvil - The code you need just looks like this:
Code: [Select]
new MiningJob((int)x, (int)y, (int)z);You can also have a hauling job:
Code: [Select]
new HaulingJob(item, x, y, z);
Due to unreliability of Newnet, I propose we move the official 100*C Channel to the following :
irc.freenode.net , channel #100C
I'm fine with that.

By the way, I'm in the chat room now.

209
Creative Projects / Re: The Fall of Lelumtelon (UPDATED 7/5 5:13PM)
« on: July 05, 2012, 08:26:00 pm »
Cool. I look forward to more.

210
Forging is up! You can mine, smelt, and forge now. This is shaping up. However, the things you can forge don't have models. I only have the model for the mining tool- and that works great. However, the other jobs won't create anything until I get some models, specifically models for the robot head, arms, legs, torso, tank, construction tool, deconstruction tool.

New picture:
http://imgur.com/PEqK6

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