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Messages - Kofthefens

Pages: 1 ... 13 14 [15] 16 17 ... 57
211
Creative Projects / Re: The Fall of Lelumtelon
« on: July 04, 2012, 06:14:29 pm »
That's an awesome drawing. More?

212
DF Dwarf Mode Discussion / Re: Tracking skill
« on: July 03, 2012, 10:55:57 pm »
I think Toady said that it will be a feature in adventure mode in the next release.

213
DF Dwarf Mode Discussion / Re: Fort construction .gif
« on: July 03, 2012, 11:04:02 am »
This is awesome

214
I have done a few more things on the doc, most notably (perhaps) the picture of what it looks like at the bottom. I also added "List of people - Revised" Add your name to it if you are still interested in working on this.

Mulletmaster - thanks for all the models. I added a few more I would like to the bottom of your list.

215
DF Dwarf Mode Discussion / Re: A Challenge
« on: July 01, 2012, 11:03:27 pm »
Drop a baby on it

216
DF Dwarf Mode Discussion / Re: Reclaim mode, shortage of dwarves
« on: July 01, 2012, 02:52:28 pm »
I believe there is some utility that allows you to embark with more dwarves.

217
Creative Projects / Re: Programming ideas
« on: June 28, 2012, 11:38:54 pm »
Well, here it is. Unpolished and such, a bouncing ball. You can use the arrow keys to make it move a bit more.

http://www.mediafire.com/download.php?fnqwwjgihptq907

218
Thanks for the updates!

219
Creative Projects / Re: Programming ideas
« on: June 27, 2012, 07:42:13 pm »
Like one of those art suggestion threads, but with programming? Sounds awesome.
Yep.


These are some good ideas, and about the right size. I have decided to do an easier one, the ball bouncing around. Thanks!

220
Creative Projects / Programming ideas
« on: June 26, 2012, 10:20:46 pm »
I need some quick programming ideas. I'm not talking massive games, but more like small projects that I can do in a day or two. I will post the finished product (in whatever state it's in) every 2 - 4 days. I will probably only spend an hour or two at most each day, so again, emphasis on small. I will probably just do 2d stuff in Java (3d stuff takes too long), but I might do some stuff in other languages too. An example of what I might make would be a graph that allows you to adjust supply and demand, and then shows the effect on equilibrium quantity and price. So, small and simple. (I actually did make this, in ~2 hours) Feel free to download and use any finished products (unless I say otherwise).

So, what should I program?

221
DF Dwarf Mode Discussion / Re: How often does this happen?
« on: June 24, 2012, 06:12:37 pm »
Hotkeys can allow you to zoom someplace. Also, what does your sig say?

222
Build him a battery with fortifications and bridges. If he goes wild... !!Fun!! for the!!Fun!! god!

223
DF Dwarf Mode Discussion / Re: Lots of children
« on: June 23, 2012, 07:43:44 pm »
Automated magma death machine time? I think so.

224
DF Dwarf Mode Discussion / Re: Artifact Hammer
« on: June 23, 2012, 04:55:07 pm »
Spoiler (click to show/hide)

225
DF Dwarf Mode Discussion / Re: Artifact Hammer
« on: June 23, 2012, 04:46:10 pm »
I am pretty sure not every combination is possible. I never had rock or gemstone or glass weapons or bone or bone anvils.

Well, we're waiting on the anvil in the hopes of solving a very important question.

That's easy for me - clearly, the first anvil was bought on embark or acquired from human caravan.
1. No.
2. If that was even a possibility, where did that one come from? Square one.
What do you mean, 'where'? From embark of course.

Don't argue with circular logic
But then, say, where did wood come from? you need wood or metal for axes. for metal you need charcoal. for charcoal you need wood. So for wood you need wood...
Spoiler (click to show/hide)
What did I tell you about circular logic?
Bring it from embark
Trees can be explained.
Embark, no. Anything gained from embark has to be available from the mountainhomes, otherwise it won't be available.

...Except for steel anvils.

YOU'RE ONTO SOMETHING HERE.

QUICK, SOMEONE MAKE MORE CIRCLES
Where did the First pick come from? couldn't dig to the magma sea and make metal axes without picks.
VIVA LA QUOTE PYRAMID!

A pick could have come from a bonecrafting strange mood.
So:
1) Naked prehistoric dwarf embarks on a volcano and gets a *wolf bone pick* from a mood
2) ???
3) Magma forges make anvils for everyone!

1. Ancient kobols steals ancient bone pick.

2. ???

3.Ancient kobolds make the first caverns with bone pick.



PROBLEM?
Yes. It stiil leaves the question of the first anvil.

Yes. Kobolds could never do such a sophesticated thing. As they are small, weak and unintelligent.
The first pick/anvil was made by dwarves that dipped ore lying around in a nearby volcano and then fucked around with it, as dwarves do, over the course of many years.

No it wasn't. It was created by their survivors.
Not gotten on embark, but on reclaim!
Dwarven Forum-Pyramid.  New kind of mega-construction???
Most definitely

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