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Messages - andy_t_roo

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166
Forum Games and Roleplaying / Re: Pulse - The Ark
« on: May 30, 2012, 06:42:37 pm »
run the diagnostic. Give it top priority with 75% of the computers resources, low priority with the rest (we don't want to not be able to have any further complex queries of ours blocked).

Ask the ai, via the terminal if it can communicate directly with your implants.
If the answer is yes, ask it to check you out, and see what effect the nano-filaments had. Ask how important it is to drink the wake-up, and do so if it is needed.
If the AI can't, consider if doing a medical scan of ourselves would be helpful, or even possible. If it is do so.

Then head to the bridge.
I doubt standard anti-intruder mechanics would work, and these guys may have been onbored for ~200 years.

edit: ask if the intruders are who triggered protocol 83. Also ask for a progressive report on anomalies discovered during the scan (rather than nothing, then a data-dump in 3-4 hours.

167
Forum Games and Roleplaying / Re: Pulse - Impossible Fault Isolated
« on: May 29, 2012, 06:55:21 am »
say "Computer: status report". Hopefully the AI has a verbal interface.

we need: stuff - clothes are probably not needed for thermal reasons on a tightly climate controlled ship, but in terms of basic protection, and looking competent on any video connection, its a good place to start. Look around for a storage locker. I doubt we entered hibernation by archiving all our stuff in our quarters ....

we should get directions to the bridge. its a good central point to get info, and if we are the commander,we should have some type of ready room with a spare uniform and personal effects.

finally we should ask for a life-sign count, and start a full system diagnostics, compare to baseline shipyard schematics would be helpful. (i'd rather more detailed answer which take longer to return than a quick "its mostly right" as we already know that because both the Entity and the AI have stated that repairs are completed.

If there is no response to the verbal prompt, use the terminal (given that the AI is currently actively monitoring this room from our earlier communication, the terminal shouldn't be needed, but check it anyway, even if the AI responds.)

168
Forum Games and Roleplaying / Re: Pulse - Impossible Fault Isolated
« on: May 29, 2012, 06:06:18 am »
The only thing going through my mind as the text scrolls is : original crew 25. If the other units had been the other members of the crew, that means that it is just me left .... I should be able to get out, if one of the previous poor sods managed to excavate a good portion of this moon for minerals to effect the repairs done so far; perhaps if  I just ask to be released we can get out "to do repairs" on the "life support".


Direct thoughts at the original entity, currently digging in my thoughs; say "stop messing with my thoughts, I need to be able to think if i am to repair this ship and survive, and i don't need to be forced to do so. Now, tell me how i can get to where i need to go to do the repairs".


Also, (directed at the new AI) what are the current capabilities of my neural interface -- has the suspended animation caused any degradation? <as the AI didn't express surprise at communicating over this channel i'm assuming that 1200's technology for interstellar destroyer command included a neural interface>. Alert the AI to a potential problem with life support, either software or hardware, as that was why you have been partially awakened from suspended animation (specifically note the growing software size anomaly in the 2 systems).


edit: Enquire as to how many life signs there are abord at the moment, and authorize minimal power up, allong with comprehensive diagnostics of every system.

169
Re: blowing the capacitors up ; I had assumed that there would be a wire running from the explosives area to the nearby, but safe location, where they were to be detonated from, and that the capacitors would be back there (sort of like a dynamite plunger, but nothing so large  - just some wires and a switch.

If anyone has some spare time it could be spent building a winch (for lowering 2 people and a wheelbarrow+gasCyclinder+breathing contraption down the lift shaft)

170
can nanites be stored offline? -- ie, can we make more, but have at most 8 running at once? (not that we have the power to do so for long at the moment ...).

also, a scientist should take 1/100g of the powder and a) run a low voltage current through it, then a high voltage current to detonate it a 2m deep pit 200m outside the perimeter.
(most energetic scenario is anti-matter equivalent explosive; in that case, 1/100g is roughly 1kt TNT equivalent, and we're going to take minor damage to the buildings, thats why the pit is there, to deflect most of the blast upwards; things get less exciting from there. Use a torch to provide the energy to "interact" with the material.)

If this is simply standard chemical explosive, then 5g would be enough for a bullet, and the 1/100 of a gram will leave a minor scorch mark; if this is the case, repeat with 1g, to test material properties. Also, this may be a good material for electricity to thermal conversion; or perhaps the reverse, or even something more exotic; either way it could be usefull in making materials for either the fusion reactor or something else.

we could discover that it's 10x a basic modern gunpowder formulation, which means 1g is enough for 5 bullets or so (10g to an ammo case?). Given that

we should aim to produce 5 armor sets (nanofiber), and 1 high power sniper grade coil rifle, because there's some nasty stuff out there, and our guns were not that useful against the leucrottas (10 people massed fire, and we still had trouble; we got lucky, and it could have been much worse).

"3. Their home colony was destroyed. As far as you understand, it was overrun by some sort of animal."
Describe the leukrottas to them, and the other animals we've seen to them, ask if it was any of them and what type of defenses they had, that were overrun. Offer them sanctuary

We are happy for these guys to stay with us, as we can feed ourselves; also, with the extra farmers they have, they can more than provide for themselves.

Offer the kids apprenticeship as builders, farmers, or engineers; maby tobias could take one on also, and teach him about radio... See what they, and/or their parents would like; we're short on most areas. Also, ask around to see if anyone would like to found the First Spes School as a teacher. (not sure on the age of the kids .. may adjust this once we have more info; or even what Ebbor thinks is appropriate child care post-Apocalypse)

Also, ask if any of them has some real cooking skills ...

Nanofactory:
5 scientists a)ensure all resources are supplied (for the future, could you assume that we want to consume wood every week for superconducting wire construction, and we want to do an elemental sort on the iron; we'll need the wire and magnets), then see if it is possible to create more creator nanites.

5 scientists design nanites to create basic and advanced electronics, (i'd assume that one requires an extra nanite batch compared to the other; also, we only have 1 creator batch, so i'd assume that only the base electronics nanites would get done).

Nanites: powder(on), powder(off x2), s.c.wire(on), sort (on), TODO: electronics,advanced electronics_1, a.e 2?

5 scientists use a couple of m of superconding wire, and some electronics to improve the efficiency of the motors, which should give us better distance we can travel, combined with a better speed-burst when needed. They also use a second basic electronics, and one of our torches to add spare charge capacity, so that it can make the trip. (by our energy units, those capacitors are very high tech - able to store so much power in a portable device). This includes the extra weight of the 2 armor plates needed.

the 5 blacksmiths fire up the forge, and along with 4 scientists and 3 drivers, design and make some armor plates for the buggy (6 plates is enough for a 10 person car, 2 plates should be good for a 2 person buggy?). Maintaining speed is a priority; ie, only make them strong enough to screen attacks from the pack animals that we've seen, we still need to be able to out-run the leuks. The other 5 drivers help fit the armor to the buggy, and with the electronics systems upgrades, as needed.

6 engineers help and they create the frames for a coil rifle, then they make bullets (ie, just the shaped metal; if the powder is appropriate we will assemble ammo out of the bullets and powder, also these bullets would be suitable for use in the coil gun (design them so they take the same caliber bullets; lead would be better, but iron bullets will be quite armor-piercing, but have a bit less punch than the heavier,softer, lead based bullets. Iron, being conductive, is also perfect for coil gun ammo).

5 engineers look at the mess the builders have made over the last 2 weeks trying to build wind covers without a design and spend the week fixing the problems with their failed designs. Perhaps we need to use some metal poles to support it?

the same 5 scientists who worked on the bunker last week, again try to gain entry through the blast door.


10 soldiers (5 guns, 5 swords) do another water run 5 soldiers (axes) go along to collect some wood (also 15 people is better than 10 if anything unusual happens)

16 farmers farm
4 farmers, 3 builders build an apple orchid (they ask if the refugee farmers want to help, having something constructive in their life might help them).

the 3 civilians process the rest of the grain.


Tobias talks with Sophia about the radio, tests the communications (low power), and organises some communication agreements (call signs, frequencies, code-words, etc ...). An engineer spends the week scanning the radio spectrum, wondering if the wandering animal attacks have caused any radio reports. He also checks to see if he can do a passive listen to whatever the recon sat is transmitting. If so, he feeds the signal to the computer for conversion to an image.

James spends the week organizing the refugees (as outlined above).

10 soldiers guard

Varinius, 10 soldiers and 6 engineers help out where needed, or rest otherwise.
(Varinius is interested in both the buggy, to ensure it is able to make it, and the gun prototype, to see how it compares to his solar powered rifle)

171
Forum Games and Roleplaying / Re: Pulse - Impossible Fault
« on: May 25, 2012, 09:53:23 pm »
Code: [Select]
> Situation Report...?
Emergency Protocol 83 is in Effect.

That last bit causes the metal fingers in your mind to freeze.

Code: [Select]
If I may ask, Commander... Why are you in the medical bay?
describe recent events, including the feeling of being told that you were unit 25, and ask if the AI can reconstruct the events which lead to you being here, and tell it to attempt to reconstruct the answer to its own question.

172
Forum Games and Roleplaying / Re: Pulse - Impossible Fault
« on: May 25, 2012, 07:47:08 am »
Code: [Select]

Recommended fix action: Isolate life support core functions and switch to backup.
Recommended follow-up: Investigate software fault directly.

Proceed? Y/N

>_

This is getting disturbing...in a 'this is neat but kind of dark' way, please keep going.
Follow Recommended action. Additionally use atmospheric sensors to detect air flow and localize source anomalous  readings; either specific sensors, or a specific area from which the CO2 flow occurs. Especially check to see if this anomaly correlates with the magnitude of the software fault.

While doing so Interrogate controller concerning any anomalies (rectified or otherwise) which occurred prior to our initialization. We are unit 25. A list of anomalies investigated by previous units and time frame for anomaly progression is critical knowledge.

173
Ok, so lets see...
10 soldiers do a water run, 5 guns, 5 swords.
5 scientists run the nanofactory, process extra materials as possible. They see if other materials can be processed (1/2 unit of cloth, 1/2 unit of rubber). They also see if the nanofactory has a diagnostic function, or if any self-repair needs to be done.
5 scientists use the computer to interrogate the nanites producing the powder to see what their instructions are, and otherwise  try to work out what it is. If all 3 unknown-powder-prodcuing nanites are the same, then shut down 2 of them. I would guess that the powder is part of a multi-stage reaction.
5 scientists design nanites to produce (ceramic/kevlar/some carbon based composite) plates (for body armor ; they don't actually set the nanites producing)

20 farmers farm
5 builders try again to design some shelters, and 5 engineers design a fire fighting system (or attempt to repair the one the lab had before)
(the high grade alchol stays in storage for now)

Tobias uses some basic electronics to make a radio transmitter (so that we can speak to the merchants/other people as needed in the future)

I know what we were doing in the middle of the amazon - researching advanced entanglement - matter transportation. Thats why our "supply bunker" was so far away and hidden underground. We wouldn't be an advanced hospital in the middle of the amazon; only a small medical research lab, and there would have been a helicopter on site for a ride out if needed.


Gravity manipulation - thats why we were in the middle of the amazon; in the event that something catastrophic happened we wouldn't take civilization with us (thats also why we seem to have survived relativly undisturbed, there wasn't many people near us to begin with). Its also a path to free energy, expansion to space, and a new dawn of civilization.
Having heard rumors of this, the 5 blacksmiths go and explore the lab further.


5 scientists (2 running the breathing cart, 2 running of air circulated from the hose we had set up before, and 1 just to keep an eye on things) disassemble the remaining 3 hydrolic locks on the bunker blast door, and also evaluate how best to safely work with the new equipment. They attempt to preserve any fluid, so that we can use the nanites to make more of it, if needed.


5 engineers use some electronics to rectify the damaged electronics identified in the generator last week.

the 2 builders who spent last week driving get some further practice this week, taking advice from 3 of the drivers.
The other 3 drivers sit down with 4 scientists to use some electronics to extend the range on the buggy, and to chat about what defense would be appropriate over night (ie, do the merchants travel 24/7, and what attacks to they expect?). We'll spend next week improving the buggy for the trip, then at the end of next week send off the merchants with our buggy and a trade envoy (whoever we appoint).


3 civillians, 3 engineers cook the grain we have (yes, i know thats too many people, but i thought we'd do the job well).


10 soldiers guard (5 guns, 5 axes). over this next week someone should always be in the main guard tower, as we don't know what trouble might be following the refugees.

5 armed soldiers,5 engineers, Varinius and Sophia meet the refugees. We let them through the gate and interview them to find out a) what skills they have, b) what made them decide to come here and c) why they left where they were.

the remaining 10(armed) soldiers, 4 engineers,7 builders take the remaining axe and go with the water crew for more wood.

 ...


(other ideas are a particle accelerator, but like the LHC, those work better when near civilization for the stupidly large data transfer needs, and we havn't seen any sign of those. My wife suggests that either nuclear weapons could be hidden in the jungle, or perhaps an aluminium smelter to eat all that power ... ). Perhaps Lasers , high energy, secrecy needed, lots of applications.

174
According to some light internet searching, the average hospital (in the 'states at least) uses 27.5 kWh (kilo Watt hours). How does that translate to our in-game power units?

Do you mean 27.5 Kw continuously, or over what time period is that energy used?

(kwh is a measure of energy  27.4kWh = 99 MJ), or about 3 power units...

ps.

At this conversion rate, our 10,000 power units/week is about 1/2 MW generator (equal to the smallest windfarm in queensland; individual steam turbines in coal fire power plants can be over 500MW ; see http://en.wikipedia.org/wiki/List_of_active_power_stations_in_Queensland)

edit: i'll post a set of activites when i get back from lunch/meeting with someone in about 3 hrs.

175
1 energy unit would be approx 10kwh, based on our smelter ...
(from wiki) To produce a ton of steel in an electric arc furnace requires approximately 400 kilowatt-hours per short ton
6 units of iron cover a car - 1 iron plate would be 1.5mx1.5mx 1.5cm (numbers chosen to make the maths easy)
at 7g/cm3 this is 240kg, or .26 short tonnes.
This would take 100kwh to smelt.
we smelt around 10/week (1000kWh), for 100 energy, therefore 1 energy unit seems to be almost exactly 10kwh.

(ps, thats why the torches holding 100kwh of energy don't need recharging, like ever :p)

176
ask the refugees how they knew to come here ...

and we need to find out what that mysterious powder is -- there's 60 of it now ...

use the computer to create more creator nanites.

hmm, thats a real list of materials -- it's going to be atleast 4 trade runs (6 months) to get that reactor going, but wow - 10k/week.

so, if the low-power item was the nano-factory (16 nanite batches / 50 power each + a high power computer -- thats 1k power a week, only 1/10 the power of that generator), anyone have any idea what is down in the lab that needs that much power?

Interview the refuges and find out what skill's they possess, if any.

Also let them in as we could always use more workers.
^^

on the fruit trees inside/outside the walls : Ebbor; how much space are we likely to have - would we have enough space to plant 5 orchids (enough to feed ourselves, the extra arivles, and brew some cider on the side ...)?

Inside : if we get cut of from water, we can live.
Outside : getting water has been safe enough so far, but it only needs a few roving leukrottas to mean that water is risky business (i'm assuming that any local ones are dead though, we haven't even had a dog attack in a few months).
however, food outside would be a target for scavengers.

My vote is, if we have room, inside. We can always plant more outside if we need to expand, but the ability to feed ourselves if isolated our out of water for some reason should come first.

RE: the trade envoy; The scientist (James Mendel i think his name was) would seem to be best, as we will be dealing with complex materials soon (being able to identify an especially useful ore at the mine, spotting cheap 2nd hand batteries which need a service). Also, an envoy which is known to be truthful will work both ways; a good reputation might allow us to be trusted in other situations.

177
okay, I always manually check dwarf descriptions to get caste info and all that, and I came across on that said :a short, sturdy creature fond of blood and drink. just..just what? I'm pretty sure that's not normal. to prove I'm not hallucinating here,   :-\


iirc, that was one of the secrets, not specifically a vampire -- perhaps a blood beast, or something (not a positive one anyway - watch that dwarf, and if he starts drawing pentagrams or something, seal him off, as he might turn into a monster.


there might also be a cure, but again, i'm not sure, as i normally play with secrets off, so i don't have to vet all ariving dwarves to see if they are some type of monster.

178
re: guildhall  - from the patch-notes; I believe it was removed because it conflicted with other cast changes, such as golums and mages, and some secrets
Patch 1.7:[/size]- removed guildhall and guildhall button
[/size]

179
i guess that was what the 400 200 was about -- it could be 400, but it's 200 ...

180
I didn't realize that ... - i assumed that as it was marked as 0% damaged it was working as well as it could.


* andy_t_roo edits the above post again to fix the generator ....

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