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Messages - Sanure

Pages: 1 ... 1014 1015 [1016] 1017 1018
15226
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 20, 2012, 10:30:21 am »
@Sanure
You are very welcome, you should see some of my interactions for my next mod :P
I definatly want to :) interactions are becoming fun for me  :D
you'll have to see my interaction when its done, it will making clearing tombs and towns and towers and such a ton easier job, and it will give you sellable items. only problem im having now is the blank creature to drop dolls... it wont drop dolls when its die, and it rarely dies... ive made it freeze the second its created, and burned the second its created, neither have worked... any clues as to why?

Spoiler (click to show/hide)

15227
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 20, 2012, 09:15:30 am »
You can probably make them change into a creature that dies ASAP and lets a doll or figurine as item corpse, but you will not get any likeness of the original creature on the doll/figurine;

Yeah, I had the same thought. It would be nice to have a doll with the same description as the creature it was made from, but I guess that will have to wait until interactions can turn creatures into items. As soon as I'm finished I'll post my Doll Maker's Curse Raws for all the people to have fun with. Also, I really must thank Hugo_The_Dwarf for telling me about his Project Clockwerk yesterday. I found the interactions he made and with it I'm understanding the basics of interactions :)

15228
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 20, 2012, 07:32:01 am »
I have a crazy idea. Is it at all possible to make a interaction that turns creatures into dolls or figurines, and if it can, would they drop their items?

EDIT: When making an item (such as a drink or something) that adds an interaction to a creature, how would one set that up?

15229
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 20, 2012, 06:57:51 am »
So I'm clueless when it comes to interactions, what all can you do with them?

Edit: haha my bad, I put reactions without thinking

15230
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 19, 2012, 05:46:35 am »
So while I was messing around with ammo and such, I began to wonder whether I could have an ammo with a syndrome attached to it, and allow it to be made out of any material. Is this possible?

15231
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 19, 2012, 01:11:23 am »
Ok, so after a couple of test worlds: Coffins are nice, my railgun tends to cut limbs and body parts off nicely but no propulsion, and the make false meat reaction only works if i remove the water reagent. still haven't figured out the last one yet...

15232
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 19, 2012, 12:00:16 am »
 :P I wondered why my Amazons wouldn't appear during world gen. I really should check the error log a lot more.
The Wiki source looks good and is easy to read, at least for me, so I think you did a good job on it.

EDIT: Somehow it brings a smile to my face when I generate a new world and see a kobold hamlet :)

15233
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 11:40:07 pm »
I might just name it that Regneration: Resurrection :P doesn't feel right rolling off the tonge, but reading it looks cool lol

anyways Item ID "COFFIN" that is how you make coffins/caskets download Project Clockwerks (I embedded a small wiki source html manual within it, very one I"m using now. I update it when I have to use a certain wiki page over and over)
-snip-

Ok, so downloaded Project Clockwerks and checked out the small wiki source.. and i think i understand syndromes now lol. anyways, i tested the coffin and the false meat reactions and still not letting me use the water from my water skin and the coffin works. now i wonder if i can make it so that a corpse in a coffin cant be a target for necromancy

15234
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 10:49:06 pm »
So I tested the reaction for making meat out of plants and water. It shows up but it wont let me select the water.
I have yet to test the ranged weapon, but im getting to it soon
Odd... Here have an old example from Regeneration to pick at
Spoiler (click to show/hide)

EDIT:
It worked flawlessly for me
EDIT2:
My god.. looking at that it would make 450 portions of Acid D: I must have forgot I added PRODUCT_DIMENSION:150
EDIT3:
Regeneration looks like it might crawl its way from the grave yet.

If Regeneration makes a resurrection, i will definitely want to get it. On a totally unrelated note, how would i make a reaction to make a casket in adventure mode?

EDIT: So here is the raw for the water and plant into meat code:
Spoiler (click to show/hide)
I have the terrible feeling that im doing something wrong...

15235
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 10:30:27 pm »
So I tested the reaction for making meat out of plants and water. It shows up but it wont let me select the water.
I have yet to test the ranged weapon, but im getting to it soon

15236
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 06:04:32 pm »
@Hugo_The_Dwarf
 Thanks Again ;D I am now going to test the new modifications. I'll report back after the tests

15237
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 05:41:10 pm »
@Sanure
1. Make the ammo do a large contact area, and the ranged weapon have a insanely high SHOOT_FORCE and MAX_VELOCITY
2. Sharp weapon/object and butcher?
3. item id your looking for is FLASK

Spoiler (click to show/hide)
Pic that one apart for answer 3

Thanks, a few more questions:

1.How would I make a processed food out of gathered plants and water?
2.With the ranged weapon (which I called Rail-gun, I know unoriginal) do I need to go higher with the Force and Velocity?
Spoiler (click to show/hide)

15238
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 18, 2012, 04:50:16 pm »
Okay, I have a few questions:

1. How do I make a ranged weapon propel enemies away? I have my test weapon able to fling goblins or smaller enemies away, but nothing larger.
2.How do I make an effective way to make food for my adventurer? I've tried a few times but I keep failing...
3.How do I make a reaction use a waterskin? I have a reaction to make drinks, but I have it using barrels and they get heavy when they are full of mead and such.

15239
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 14, 2012, 11:56:19 pm »
Ok, Im a tad bit confused as to how to make explosive ammo. I've seen somewhere someone did it, but I can't remember where...
metal that melts/boils at room temp. Use the search bar for "Doomium" I think, it has DOOM in it. I used to have a link to that topic, also try "explodium"

i searched for Doomium and found http://www.bay12forums.com/smf/index.php?topic=69205.msg1671749#msg1671749
has what i was looking for. thanks Hugo_The_Dwarf

15240
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 14, 2012, 10:47:28 pm »
Ok, Im a tad bit confused as to how to make explosive ammo. I've seen somewhere someone did it, but I can't remember where...

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