Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Shanba

Pages: [1] 2 3
1
DF General Discussion / Scariest Historical figures
« on: April 26, 2009, 08:27:53 am »
So, I generated a new world. On this new world, there is an elven civilisation called "The Cooperative Shore" who are, in fact, not very cooperative at all - instead, they like going to war. With anyone and everyone. They have the (by far) the longest entry in the civilisations list. And what seemed to happen is that a few names would keep coming back as leading the valiant humans against these evil marauding elves - most of them with titles. SO I started looking them up, and came across this fellow:

"Melbe Tummybrush the homely pick of fishes was a human born in 53."

I started scrolling down. He killed some elves. I scrolled down. He killed more elves. I scrolled down. And down. And down. The man had seventy three(!) kills, and every single one of them an elf! He died, eventually, of old age. He was born in 53, but his first fight was in 100 - and his first kill in 155. He killed seventy three elves after hitting 102!

I thought that was impressive, but then I came across the leader of another civ harrassed by The Cooperative Shore. Jal Authoredpassed the Umbral Dots of Heat. Her father had notched up a title of his own, so she clearly came from fighting stock. At the age of 12, she became a guard (and incidentally got married). She got into her first fight with an elf the next year, but though she beat him, the bastard got away. The lucky bastard. Later that year she smashed and elf's left hand and the killed her first elf. The first of many.

By the end of that year, she had become the leader of her subfaction, having proven her worth over the bodies of many, many dead elves. Over the course of her life, she shot and killed one hundred and eighty three elves before she was, herself, shot and killed (by an elf, incidentally, who picked up a cool 14 kills himself). She had been at war more or less constantly for about 70 years.

That's scary.

2
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: April 04, 2008, 07:18:00 pm »
This story is absolutely epic. I started it at around 5 PM, it's now around 2 AM (I did some other things in between). Could I request a Dwarf? Shanba, male, if it ends up military or an adventuring companion, Axes are cool.

3
DF Modding / Re: Middle Earth Mod - release 2.1
« on: May 03, 2008, 08:18:00 am »
Ok, I haven't played the mod, but going on the discussion here plus the screenshots:

In the wizard screenshot, it says he hits the goblin with "The fierce of winter". This doesn't make sense. It should be the fury of winter, or the fierce *noun* of winter. Fierce is an adjective.

On the spellstaff ammo problem: I haven't investigated it all that throughly, but would it be possible to tag the spellstaff ammo to be made from a custom material that was called something like "glowing". Then you could hit the goblin with the glowing firebolt charge. I'm not sure if this is possible, though.

Have you considered adding some of Tolkien's languages to the game? That would be incredible.

It looks really nice, keep up the good work  :)


4
DF Modding / Re: What went wrong...
« on: April 25, 2008, 02:51:00 pm »
quote:
Originally posted by Booken the Blue:
<STRONG>Oy! Thank you mate. I guess that mod I installed earlier was acting up. Reinstalling Vanilla DF now.

Its seems to be working now, but they're still a dull gray/white. How do I make them brown/gold?
Also, how do I affect their health/strength? I don't really get combat stats.

[ April 25, 2008: Message edited by: Booken the Blue ]</STRONG>



I'm not really sure about your first question, but I can answer the second. The thing that has the biggest effect is the [SIZE:12] tag. The bigger you make the creature, the beefier it is, in both attack and defence. Semimegabeasts seem to be around 9-16 while megabeasts are(as far as I can tell) all size 20.

If you want to simply change the attack, [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE] is the tag you want. :1:3: shows minimum and maximum damage - 1 is minimum, 3 is maximum for your creature. That's pretty standard - most have 1:3, some 1:2 and some megabeasts 1:6

If it's defence you want to change, add some [DAMBLOCK:x]. In vanilla, Bronze Colossi have 8 damblock and dwarves have 1. Most creatures don't have any.

Finally, you could adjust the speed to allow your creature to attack quicker or slower. I believe (though I'm not 100% sure) that an increase in speed actually slows down your creature.

You could also add various body parts to make it a more formidable wrestler.


5
DF Modding / Re: Interest in a language generator?
« on: April 17, 2008, 02:11:00 pm »
Last time I tried to mod a language in, I ended up going through each word by hand and changing all the names. I then loaded the game up, tested it and found... that all the accented letters I had added didn't show up with the proper accent in game, instead showing up as dollar signs, or percentage signs etc.   :mad: I kinda gave up on modding a language in after that.

I would love this thing so very much.


6
DF Adventure Mode Discussion / The battle of Urngom
« on: November 24, 2006, 03:56:00 pm »
Her name was Serafina Youthtouch, a young human. She started out in some small backwater near a mountain, the Everseeing Everlasting Mountain to be precise, in the Mythical Land of Dawn. Seeking to make a name for herself, she hired a single bodyguard and set out for some nearby dark fortresses. After she and her companion had cleansed two of these fortresses and earned long and impressive sounding titles from killing goblin children, they arrived at
the fortress of Urngom.
Things started out calmly enough, one or two goblins fell to her and Gal Idlaihi's blades and neither of them had picked up any wounds. But then, turning a corner of the fortress, Serafina noticed no fewer than 4 sets of glowing eyes peering down the corridor at her. Gasping in alarm, she seized her scimitar and charged the isolated child on her right. Meanwhile, Gal began combat with a goblin hammerman on the left with a goblin and a child incoming.
The child proved a stubborn foe, receiving many mangled limbs before finally falling before her. She turned her attention to the goblins fighting her companion, and between them they bested the vile creatures. However, as they looked up they noticed a further three sets of glowing eyes moving quickly through the gloom towards them. Serafina raised her sword to strike, but a blow from a goblin swordsman sent her tumbling to the ground, stunned. She recovered her senses and crawled out from under the mass of bodies weighing her down, but her companion had already suffered grievous wounds. Drawing her strength to her, she attacked the remaining goblins savagely, cutting them down to the last man. It was too late for Gal Idlaihi, however, as he lay covered in blood his heart stopped beating and he breathed his last.

Just wanted to share that. Has anyone else had any amazing battle stroies or anything like that? It was bloody (pun intended) fun!

7
DF Adventure Mode Discussion / Re: This is kinda sad...
« on: April 13, 2008, 02:17:00 pm »
Brave drunk.

Honestly, who here would grab a rat with his teeth while a man holding a sword was trying to stab the thing?


8
DF Dwarf Mode Discussion / Re: Spinal injuies
« on: December 16, 2006, 04:55:00 am »
I'm almost certain spinal injuries don't heal, along with brain injuries. If the brain/spinal injury is serious enough to stop them working, you may as well... euthanise the affected dwarf. However, if they keep going regardless, there's no need to put him down

9
DF Dwarf Mode Discussion / Re: Staving off... Boredom??
« on: April 27, 2008, 12:34:00 pm »
I'd love to, one day, dig out a map. I mean the whole thing. So you just had a pit left.

10
quote:
Originally posted by McDoomhammer:
<STRONG>At least stop with the puns until tomorrow.  S'late.</STRONG>

This one is slighty iron-ic.

<.<

>.>


11
quote:
Originally posted by GRead:
<STRONG>

You need to be more careful when you feldspar!</STRONG>


Chalk up another one...


12
DF Dwarf Mode Discussion / Re: Pertaining to the Z axis.
« on: March 31, 2007, 03:26:00 pm »
I imagine farms and nobles quarters will tend to be fairly deep, near to the water sources   ;). Maybe "being sent to the lower quarters" will become a dwarven euphemism for summary drowning?

13
DF Dwarf Mode Discussion / Re: Bay Watcher Arena V2.0!
« on: April 10, 2008, 01:58:00 pm »
Is it too late to submit an entry?

[CREATURE:SALAMANDER]
   [NAME:salamander:salamanders:salamander]
   [TILE:'S'][COLOR:2:0:1]
   [MODVALUE:50]
   [FIREBREATH][FIREIMMUNE_SUPER]
   [FANCIFUL]
   [MEGABEAST]
   [GENPOWER:5]
   [FREQUENCY:5]
   [PETVALUE:10000]
   [GRASSTRAMPLE:0]
   [PET_EXOTIC]
   [NOFEAR][NOSTUN][NOEXERT][NOPAIN]
   [PREFSTRING:bitter cold flames]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:CLAW_FOOT]
   [SIZE:5]
   [ATTACK:MAIN:BYTYPE:TAIL:summon red flames with your tail around:summons flames with his tail around:5:8:BURN]
   [ATTACK:MAIN:BYTYPE:TAIL:summon blue flames with your tail around:summons flames with his tail around:5:8:COLD]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
   [FAT:3]
   [ALL_ACTIVE]
   [BIOME:ANY_LAND]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:500]
   [HOMEOTHERM:10040]
   [FIXED_TEMP:1]
   [DAMBLOCK:15]
   [AMPHIBIOUS]
   [UNDERSWIM]
   [LAYERING:1000]
   [COLDDAM_POINT:0]
   [SPEED 700]

I don't know if it's too powerful or too weak, feel free to tweak it however you like.


14
DF Gameplay Questions / Re: Animal Caretaker
« on: September 04, 2006, 02:31:00 pm »
Huh. Well, I did have a few injured war dogs around, actually so that makes sense. It also means that I had a legendary vet   :p

15
DF Gameplay Questions / Animal Caretaker
« on: September 04, 2006, 11:48:00 am »
I was mining out a new room in my fortress when I noticed one of the people mining was a hunter. I checked his skills and he turned out to be a miner who'd got better at animal caretaking than mining. I've never seen anyone skilled at animal caretaker before... What does it cover?

Pages: [1] 2 3