Fire Emblem on Forums: Chains of Horai
"Are you still awake? My dear, you should be asleep. It's well past your bedtime. That....fine, one story, okay? Then you'll sleep. You need your rest. You won't grow up big and strong otherwise."
"I want to hear about the Juunishi again! Pretty please? I promise I'll sleep if you tell me!"
"....you wanted to hear about the Juunishi again? You really like that story, don't you, even if it's a little sad. I shouldn't be surprised after all this time, but....if you insist. Promise me you'll go to sleep if I tell you this one again, okay?"
"I swear! Promise!"
"If you're ready, dear, here goes."
"Once upon a time, there was the God of Life. He was a gentle and kind god, who made friends with all of the animals in the world, even closer to them than he was to his fellow gods. He picked thirteen of them to be his closest friends. The Rat, the Ox, the Tiger, the Rabbit, the Dragon, the Snake, the Horse, the Sheep, the Monkey, the Rooster, the Boar, the Dog and the-"
"Oh, oh! The cat!"
"Yes, yes, the Cat, my dear. Your favorite one. My, my, you love them, don't you? Now calm down, or we'll never get to the end of the story."
"Okay, mom."
"Now, where was I? Ah, yes. The God of Life and his friends live together in harmony, spreading happiness throughout the world, and all of the other gods rejoiced, for the God of Life brought joy to all. But then suddenly, one day, a dark god, the God of Curses appeared-"
"I.....I don't like this part. Do you have to tell this part?"
"Yes, my dear, it's part of the story."
"O-okay...but...."
"The God of Curses brought pain and devastation to all the world. The world cried out for the gods to help them, and the God of Life, as loving as he was, came to fight the God of Curses with his friends. But....one by one, all of his friends fell to the God of Curses, despite their efforts. The Boar, despite how brave she was, fell first and the clever Rat, no matter how hard he tried to evade the God of Curses, fell last. It was only the God of Life and the Cat left and the God of Curses made to strike at the God of Life, when the Cat, seeing that his friend would fall, took the blow in his place."
"..."
"I'm almost done, darling. You asked me to tell the story, didn't you?"
"....I know, but....the poor Cat."
"Filled with sorrow and anger, the God of Life fought furiously, casting the God of Curses back with all of his might, and with such power that the other gods could come in to help him, though not without cost. At the end of the battle, the God of Life too lay dying alongside his friends. With the last of his strength, he bound them to a promise, to meet again so they could once more make merry, in a happier life. It was too late for the Cat, however, for his wounds were too deep, and he never made his promise, but the rest did, and passed on happily, knowing they would one day meet again. The God of Life, at last, let himself pass on, knowing that he would see all of his friends again, save the Cat, for whom he felt sorrow."
".....doesn't....the Cat deserve to be happy too? With everyone else?"
"....of course, my dear Rin."
Welcome to Fire Emblem on Forums: Chains of Horai!
You are one of the following:
- A Companion: Perhaps you are a friend of one of the three characters here, a bodyguard assigned to protect Rin on her mission, a companion of Todoroki's on his quest to find his master, or an ally of Yusuke's on his quest for freedom. If you are interested in this origin, please PM me.
- One of the Cursed: Fourteen individuals are born every generation, bound together by a curse extending back into the fogs of time. Whether you have escaped the Empress' clutches or were never with her to begin with, you seek answers to the curse. If you are interested in this origin, please read the datafiles and PM me.
- A resistance fighter: Fed up with the Empress' reluctance to rule, you seek recompense, and seek to throw her aside. In these adventurers, you see opportunity; someone who can finally bring an end to the Empress' reign, whether by force or by words alone.
- Someone else entirely: The world of Horai is full of wanderers and travellers who can be bound together by the whims of fate. Perhaps this is you, your destiny bound with countless others on a journey you have yet to truly set foot on.
Whatever the case, eight of you have elected to follow this journey.
(OOC Note: Do not worry about overlap or what best fits the party. I care more about if your character is interesting. Being the sole representative of a class that is often considered essential is not a guarantee of getting into Chains of Horai. Furthermore, although I will ask for your sheets to be Trainees, you will be leveled up to First Class before the first map, so keep that in mind.)
We'll be using
Player's Handbook 2.3.2 unless otherwise noted. We will also be using my personal class supplement, which is linked
here and the Combat Arts supplement, which is explained in the Important Data Files.
- Progression caps on non-HP stats can be conditionally increased up to a total of 100% and to a minimum of 0% depending on GM discretion.
- There is no permadeath in Chains of Horai; downed allies will be incapacitated and unable to participate in the next map after their incapacitation.
- Cavaliers may promote into Great Knight. Great Knights have 6 MOV to compensate.
- Lockpicks are no longer items; instead, any class with the Lockpick skill may open doors and chests without keys.
- New formula for Ailment staves: Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5).
- Characters may choose any starting weapon within the proficiencies of their class.
- Stillness, Taunt, and Provoke are not available.
- Savior, in addition to its other effects, gives the user +3 Aid.
- Pirates and Bandits may swap their Axe proficiencies for Fist proficiencies, as can their promotions, Heroes and War Clerics. Fencers and their promotions may use Whips in place of Swords.
- Merchants and their promotions, Artificers and their promotions and Wanderers have an additional class skill, Negotiator, which activates at different facilities depending on class.
Negotiator: The holder of this skill pays 30% less at shops.
- You may start with any weapon of C-rank or below that is not a Devil Weapon, a Siege Weapon or equivalent.
- For every 20% growths put into both STR and MAG, you gain 5% growths to put into other stats. Maturity and other Skills that affect Growths, as well as the First Class and Promoted increase, do not count towards the 20% for this rule.
- Daggers gain +5 Critical across the entire subcategory. Knives gain +2 MT across the entire subcategory.
In addition, Threat Attacks, Great Monsters, Press Turns, Talk and Life Points are in play.
- Threat Attacks: Powerful attacks that hit multiple tiles, triggered by attracting the attention of the attacker. Threat Attacks are marked with red squares over the tiles that will be hit and will activate one turn after they are triggered.
- Great Monsters: Monsters that occupy more than one tile, have massive HP counts and have Threat Attacks of their own. They reward large amounts of EXP for defeating them.
- Talk: Certain marked enemies will have the option to be Talked to, which grants the talker items or EXP. If an enemy is made to leave the map through Talk, EXP will be gained as if the enemy was defeated through combat. Some enemies can be Talked to after certain conditions are fulfilled, but enemies that are attacked while Talk is enabled for them will no longer accept being Talked to. Furthermore, certain enemies will be weakened when Talked to.
- Life Points: Certain enemies will have Life Points, which allow them to be healed completely upon being reduced to 0 HP at the cost of that point. Life Point expenditure cancels all Threat Attacks launched by the wielder that have yet to land.
- Press Turns: Certain bosses will have multiple moves per Phase. Depleting a Life Point destroys all of their Press Turns for that Phase and if Talk is used correctly Press Turn points can be reduced.
-Aegis (Free): When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Aegis+/Pavise+ (Cost): When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Desperation (Free): When making an attack or counterattack, if you are < or = 30% HP, you may make any followup attacks after your first attack/counterattack.
-Desperation+ (Cost): When making an attack or counterattack, if you are < or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain 15% crit.
-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.
-Dragon Ward+ (Cost): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.
- Malady (Free): Extends the duration of buffs, status conditions and debuffs inflicted by one turn. Debuffed enemies deal 2 less damage and allies buffed deal 2 extra damage.
-Pavise (Free): When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.
-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (lf using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)
-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
War Cleric
Promotes from Priest / Sister
Requires: Faith Icon
Wields Staves (A/C), Axes (A/C) or Fists (A/C)
Preferred Stats: HP, LUK
Class Skills:
Renewal: The War Cleric gains the Renewal character skill on promotion. If they already had Renewal before, they can pick a different Free skill.
Twin Disciplines: Healing an ally grants the War Cleric +5 AT to their next combat. Attacking an enemy grants +5 HP extra healing to their next heal. The buff from Twin Disciplines must be consumed before another Twin Disciplines buff can be used. A Twin Disciplines-boosted combat does not activate the heal boost of Twin Disciplines and vice versa.
Promotion Bonuses: HP +3, STR +3, MAG +1, SKL +1, LUK +2, DEF +1, RES +1, SPD +0, CON +3, AID +3, MOV 6
First Class:
- Bards receive an additional Class Skill, Team Spirit: Allies Performed, buffed or healed by the Bard receive an Energised buff. Energised status grants +3 DMG and +15 Hit/Eva in addition to other buffs and lasts until the end of the next Phase.
- Cavaliers can choose between Swords/Lances and Axes/Lances for weapons.
- Fighter’s “Clear a Path” ability now also applies to Pillars, to Forts, and to any miscellaneous terrains that cost 2 MOV to move into.
- Pegasus Knights may choose between Swords and Lances for proficiencies.
- Shaman’s Ancient Gamble trades 1 SPD for 1.5 MAG (rounding up), instead of 1 SPD for 1 MAG.
- Tactician has Press the Assault’s effective range reduced from 3 to 2. In addition, if promoting into Commander, Tacticians may elect to change their Anima A/C proficiencies for a Sword/Anima D/D pair of proficiencies.
- Troubadour gets a buff on Healing Flow – each turn’s worth of healing is 1/2 the normal healing amount, not 1/3 the normal healing amount.
- Wyvern Knights may choose between Lances and Axes for proficiencies.
- Necromancer's Draw Life now restores an additional 20% MHP in addition to the 20% of total damage it already restores.
- Soldier's Anti-Cavalry activates against Monsters as well as Cavalry.
Promoted Classes:
- Assassin’s Vital Strike is limited to a cap of +25 Crit at maximum.
- Berserker has Berserker Barrage capped at a total of +24 crit from sacrificing DEF/RES.
- Dark Rider’s Life Steal only heals 33% of max HP.
- Dread Fighter’s Element of Surprise also applies on pillars, and any miscellaneous 2-MOV terrain.
- Falcon Rider’s Charge must be declared during the initial attack.
- Illusionist doesn’t get Brilliant Disguise, but instead they get the following ability: Deceptive Dance: The Illusionist can choose to create an illusion and refresh the action of one allied unit within 2 spaces. This doesn’t replace Bolster, which Illusionist does get.
- Nomad Healer gains the supplement's Polymath's Mastery of Transmutation instead of Medicine Man.
- Nomad Trooper’s Master of the Plains activates on any open terrain outdoors.
- Saint’s Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL.
- Shadow Sword’s Marked for Death doesn’t apply to the overall bosses of a level, but can be used on midbosses and other named enemies.
- Swordsmaster has Faster than the Eye capped at +30.
Name:
Mug:
Sprite:
Race:
Class:
Character Skill:
Gnosis:
Personal Fault:
Personal Skills:
Preferred Stats:
Weapon Profs:
Total Level:
Level:
HP: Base (+Bonus) (Prog%)
STR: Base (+Bonus) (Prog%)
MAG: Base (+Bonus) (Prog%)
SKL: Base (+Bonus) (Prog%)
LCK: Base (+Bonus) (Prog%)
DEF: Base (+Bonus) (Prog%)
RES: Base (+Bonus) (Prog%)
SPD: Base (+Bonus) (Prog%)
CON: Base (+Bonus)
AID: CON-1
MOV: Base
Combat Arts:
Gnosis Art:
Gnosis Burst:
Bio:
In the world of Horai, the Gods of the Land grant certain individuals a Gnosis that grants them power. Mechanically, your Affinity is your Gnosis, which is why I have elected to allow you to pick your own Affinity, as your Gnosis is given to you as a combination of your personality, backstory and deeds, and your Gnosis determines also the elements and effects of your Art and Burst. Do not take this as a chance to abuse this opportunity, as I have right of final veto. Anima and Heaven affinities are also replaced by the Lignum and Ferrum Gnoses; mechanically, these have the same effect.
Player List:Lord:
Rengoku Rin (Sister Lord -> Bishop Lord)NPC Companions:
Yamada Yusuke (Brawler -> Ruffian)
Todoroki Guren (Myrmidon -> Samurai)The Companions:
1.
Tsubouchi Setsurou (SeriousConcentrate), Shinobi -> Kisho2.
Horiuchi Madoka (Chevaleresse), Myrmidon -> Swordmaster3.
Kaneko Chidori and Kaneko Chikara (Sirus), Tacticians -> Commanders4.
Ohara Kazuki (RedMageCole), Shinobi -> Jonin5.
Yorusaki Haru (mastermepp), Hunter -> Battle Mage6.
Tsunomaki Kaori (ctsun), Conjurer -> Mesmerist7.
Tanigawa Miyako (IcyTea31), Pioneer -> Sapper8.
Tenjuu Taiga (Aurorix), Mage -> Mage Knight9.
Amano Sakurako (5010), Outlaw -> Assassin10.
Eisuke Takeru (Praefectus Screptum), Sentry -> Ambusher11.
Kubo Daisuke (kj1225), Myrmidon -> SamuraiDropped:
Torajirou Homura (Caellath), Brawler -> Ruffian.
Graveyard:
None. Probably.
Player Gold: 700 mon
The IC thread is
here.
Credits to
Raindrop Valkyrie and everyone else on Reborn for the new classes that aren't part of my supplement, and
Powder Miner for most of the changes to classes and mechanics.
We definitely didn't rip off Fruits Basket, Genshin Impact and everything else we totally didn't rip off, no sir. No idea what you're talking about. Nuh uh.