Fire Emblem on Forums: Demon Soul Saga
Since time immemorial, the inner demons of humans have lurked within the depths of human minds. With the corruptive power of an Akuma Seed bestowed by the demonic Rakshasa, these inner demons are brought out, turning a human into an Akuma. Humans have lived in fear against the Akuma in the shadows and fought against them with their best efforts, but only the Kaijin, humans who have confronted their inner demon and have tamed it for their own use, can truly match them.
The year is 2023, and the new year at Our Lady of Hermelin High School has begun. Situated in the newly built Mishima Economic District, the school is world-class, with transfer students and wealthy students bumping shoulders with locals from the Mishima District, moving into the area to pursue the opportunities of a new world, whether it is in the large entertainment district, the many services offered in Mishima District, or the business district trading with countries around the world. Under that glitzy exterior, however, is a dark secret; Akuma attacks have increased in frequency, and only the rumours of heroic Kaijin in the shadows keep them back from the people of Mishima. There are further rumours of the beings called Rakshasa appearing, turning humans into Akuma to sow chaos upon Japan, and beings called Kaijin, benevolent Akuma that can fight back, but surely such rumours are ridiculous, correct?
Seven students from Hermelin will be bound together by destiny, drawn into the fight against the Akuma, and with the strength of their bonds, maybe even expose the truth and attain justice for all.
Welcome to Fire Emblem on Forums: Demon Soul Saga!
You are a student of Our Lady of Hermelin High School in a fictional city of Japan, the Mishima Economic District. After an attack by a mysterious Rakshasa, you gain the power to transform into a Kaijin, a powerful demon embodying your very soul, to fight against the Akuma to protect your fellow students.
(OOC Note: Do not worry about overlap or what best fits the party. I care more about if your character is interesting. Being the sole representative of a damage type is not a guarantee of getting in.)
We'll be using the calculations and non-class/weapon mechanics from
Player's Handbook 2.3.2 unless otherwise noted. We will also be using my personal supplement for similar reasons, which is linked
here and the Freeform Character Building supplement, which is explained in the Important Data Files.
- Progression caps on non-HP stats can be conditionally increased up to a total of 100% and to a minimum of 0% depending on GM discretion.
- There is no permadeath in Demon Soul Saga; downed allies will remain on the map until pulled up.
- Stillness, Nullify, Nullify+, Taunt, Discipline, Weapon Saver, Savior, and Provoke are not available.
- For every 10% growths put into both STR and MAG, you gain 5% growths to put into other stats, capped at an extra 35%. Maturity and other Skills that affect Growths, as well as the Ascension increase, do not count towards the 20% for this rule.
- Weapons and equipment outside of the Items List do not exist; instead, you will follow the Spells List mechanics.
In addition, Threat Attacks, Great Monsters, Press Turns, Talk, Elemental Affinities and Life Points are in play.
- Threat Attacks: Powerful attacks that hit multiple tiles, triggered by attracting the attention of the attacker. Threat Attacks are marked with red squares over the tiles that will be hit and will activate one turn after they are triggered.
- Great Monsters: Monsters that occupy more than one tile, have massive HP counts and have Threat Attacks of their own. They reward large amounts of EXP for defeating them.
- Talk: Certain marked enemies will have the option to be Talked to, which grants the talker items or EXP. If an enemy is made to leave the map through Talk, EXP will be gained as if the enemy was defeated through combat. Some enemies can be Talked to after certain conditions are fulfilled, but enemies that are attacked while Talk is enabled for them will no longer accept being Talked to. Furthermore, certain enemies will be weakened when Talked to.
- Elemental Affinities: Enemies and players alike have Elemental Affinities, allowing them to resist or take extra damage from different types of elemental or physical attacks.
- Life Points: Certain enemies will have Life Points, which allow them to be healed completely upon being reduced to 0 HP at the cost of that point. Life Point expenditure cancels all Threat Attacks launched by the wielder that have yet to land.
- Press Turns: Certain bosses will have multiple moves per Phase. Depleting a Life Point destroys all of their Press Turns for that Phase and if Talk is used correctly Press Turn points can be reduced.
-Aegis (Free): When suffering an attack from Range 2 or above, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Aegis+/Pavise+ (Cost): When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Desperation (Free): When making an attack or counterattack, if you are < or = 30% HP, you may make any followup attacks after your first attack/counterattack.
-Desperation+ (Cost): When making an attack or counterattack, if you are < or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain 15% crit.
-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.
-Dragon Ward+ (Cost): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.
-Malady (Free): Extends the duration of buffs, status conditions and debuffs inflicted by one turn. Debuffed enemies deal 2 less damage and allies buffed deal 2 extra damage.
-Pavise (Free): When suffering an attack from Range 1, there is a (SKL+LCK)% chance to reduce the damage by half.
-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of spell you are wielding. (lf using a physical spell, calculate with enemy’s Strength. If using a magical spell, calculate using the enemy’s Magic. Spell capable of both use the stat that targets the same defensive stat as they do.)
-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
Name:
Mug: (OPTIONAL. Due to the nature of this game as being far outside the usual time period of a FEF game, you do not need to submit a mug if you do not have the time, skills or resources to make one yourself.)
Sprite:
Kaijin:
Character Skill:
Affinity:
Personal Fault:
Personal Skills:
Elemental Affinities:
Weak:
Resist:
Preferred Stats:
Spell Types:
Total Level:
Level:
HP: Base (+Bonus) (Prog%)
MP: Base (+Bonus)
STR: Base (+Bonus) (Prog%)
MAG: Base (+Bonus) (Prog%)
SKL: Base (+Bonus) (Prog%)
LCK: Base (+Bonus) (Prog%)
DEF: Base (+Bonus) (Prog%)
RES: Base (+Bonus) (Prog%)
SPD: Base (+Bonus) (Prog%)
Supports:
Spells:
Basic:
Advanced:
Inventory:
Spirit Drop (3/3)
First Aid Kit (3/3)
Bio:
Player List:Lord:
Kasuga Akihiko (Ibaraki-Douji)The Companions:
1.
Honda Mildred (Proixois) - SeriousConcentrate2.
Akari Shiro (Pyrrha) - Chevaleresse3.
Miyashita Misa (Pixie) - Happerry4.
Aiuchi Yui (Marc'heg Gwer) - SirAston5.
Sawatari Mori (Fantomas) - Smoke and Mirrors6.
Suzuki Aika (Otohime) - Lucus CasiusSpecial Ally:
Akitsuki SayaDropped:
Shizuko Shoji (Leviathan) - GodofGamingRWBYDemaru Masaru (Vasusena) - Unlurking SentinelGraveyard:
None. Probably.
Player Gold: 0 yen
The IC thread is
here.
We definitely didn't rip off Persona, Kamen Rider Revice and everything else we totally didn't rip off, no sir. No idea what you're talking about. Nuh uh.