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Forum Games and Roleplaying / Re: Rise of the magical girls 4 - OOC : The pre-game *NOW WITH INFO*
« on: April 08, 2016, 09:29:00 am »I do not understand the touhousneither do i
pls halp
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I do not understand the touhousneither do i
even betterJUSTICE and RAINBOWS
EVEN BETTER
I rolled for a dnd elemental and got one of the weird quasi-elements, which happen when you mix fire earth water or air with light/life or darkness/decay
and what I rolled is when you mix water and light/life, the quasi-element of... RAINBOWS
STRAIGHT-UP RAINBOWS
and since I'm only using dnd for inspiration here and not making my character a straight-up dnd character, rainbows are a super weird "element"
BUT I'M DOING IT ANYWAY
because if rainbow elemental aren't the tightest idea ever I dunno what is
Pair them with Emilia for a JUSTICE elementalmy second character is gonna be an elemental of some sort, chosen by rolling one of the DnD elemental planesPair them with Kyle for a punching elemental.
he or she won't be a dnd elemental at ALL, but that's how the element will be chosen
My point is that shipping doesn't quite do that since there are more nuances that it fails to express and even then you'd only really ought to consider your own character's ships not other ships that represent the thoughts of other characters.>align
empI really am investing myself in Willope but at the same time I would feel bad if Contagion's one ship fails while Wilson closes off all his other optionsJust do whatever's in-character and ignore the shipping. I mean Wilson's going to do whatever he'll do regardless of whether or not you and Projeck are shipping your respective characters with Penelope.