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Messages - IamanElfCollaborator

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11656
Forum Games and Roleplaying / Re: Infamous RPG (IC)
« on: April 03, 2016, 10:04:32 am »
"Actually, I have no idea who any of you are."

11657
Forum Games and Roleplaying / Re: Infamous RPG (IC)
« on: April 03, 2016, 10:01:05 am »
"Huh? Yeah? What's going on?"

11658
Wait, what does RES do again? I know that it's flat damage reduction, but does it do anything else that isn't listed in the OP?

Seeing as CON is needed to resist certain "save-or-suffer" effects and can be used as an attacking stat, DEX also can cover dodging and damage reduction via Perks or Passives, INT can be used for resisting "save-or-suffer" effects along with inflicting debuffs and status effects, STR is also used for "save-or-suffer" effects, and SYN handles some kinds of buffs as well.
It could do stuff in theory and could be used to resist 'save-or-suffer' effects. It's just that nobody's bothered to target it.

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I'm more interested in how grid-based combat is usually handled since I couldn't find any rules in this thread on range assignments, melee compensation or movement rules for it.
That's because, aside PN's plot which used it for some unfathomable reason, there isn't any. This game isn't meant to be played with grid-style combat. >_>

I mean....it could, but I don't see why, except if you were interested in doing an FE-esque or whatever combat, in which case I'd be asking what you're doing here and not in one of the many, many FEFs there are. Or for that matter, pestering USEC for his systems since he also likes doing these kinds of things. :P

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suddenly, trespassers kill orchid and everyone else

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"I-I just hope t-they're doing okay.....t-they were on a d-dangerous mission b-before I was pulled out...."

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And that was how Simuna was never invited to grid-based combat plots ever.

11665
Penelope looks fascinated.
"Pip-Boy? What is that?"

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"Huh. I see."

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"American?"

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"A what?"

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"A-a little...."

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"I-It's a.....f-friend's brother...."

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