Did you tell any of us about that?
yes
it was all over the ic thread
How about fixing the vast variance in the power of perks? I mean if you compare some of them...
- "As a Voidwalker, Ashley is immortal and heals from her wounds, healing 1d3+CON passively each turn. She is also immune to void magic or void-based attacks, and capable of shapeshifting into different things."
- "If the carrier of the Darksign perishes, they respawn near the main party or a place they identify as home, whichever is nearer. Upon death, however, the character's stats are reduced by 20%, with an additional 5% for each extra death, up to a maximum of 60%. Also, upon death, all status effects are removed, and the carrier loses all EXP they have gained since last level-up. The stat loss may be reset by regaining humanity, done by consuming either a human effigy or humanity sprite."
- "Eirika is naturally swift-footed, being of light frame. Eirika's Dexterity is treated as being 1 point higher when she is attacked with a Melee weapon. +1 to Dexterity if it is lowered by a status effect."
I mean, you've got someone with immortality plus other benefits, versus someone with immortality plus drawbacks, versus someone who gets a conditional +1 to a stat that isn't even normally used in damage calculations.
Actually, I assume the immortal part is just flavour. There's no explicit clause in that first perk that says that 'if she dies, she doesn't' in crunch. However, I would probably question the added immunities on and the shapeshifting.
Garnt and Eirika's perks are fair enough, though. DEX IS used in damage calcs, although it's the wrong calc for Eirika.