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Messages - IamanElfCollaborator

Pages: 1 ... 891 892 [893] 894 895 ... 4884
13381
"I wouldn't make such assumptions about it being dye and contacts, sir. Anyway, please take a seat, and your food will be ready soon."
Haruka wheels herself away.

13382
"It's the year 20XX. And.....alright. Is that all?"

13383
"You're in the Endless City right now, and the date is March 1. And sure! Anything to eat with that?"

Lieselotte is unfazed.

She dusts herself off, nodding to Alan.
"Please be careful next time, sir."
With no change in her expression whatsoever, she returns to the kitchen to grab Jones and Tony's orders.

13384
Which we said 'wasn't a problem, period'. We can keep disputing it or we can stick to what we already said was going to happen, which was 'bar rare revival items or perks, unconscious means unconscious'.

13385
"Okay, so where am I now?"
The voice, a quiet grumbling half-rhetoric with a moderate japanese accent escorts itself through the door, followed by a man evidently overdressed and overarmed for the occasion.
Haruka, who sounds about equally Japanese, waves at him.
"Heya! Welcome to the Arcadia Paradise cafe! How may I help you?"

Kina sighs, shaking her head at Alan.
"You realise this is a cafe, right, not a fashion show?"

13386
Unconsciousness: Three turns, then you die. If you hit 0 HP, unless you're one of the lucky few like Mio who has a specific perk to deal with what happens when you hit 0 HP, you're out of the fight, healing or not. Not dead, but definitely out of the fight.

And writing that down so I can put that in the revamped OP.

13387
because you did

No, I mean it isn't a matter of whether or not they're fair, because those two are definitely fair, the issue is that Erika's perk is completely and utterly underpowered. It's a perk, which is only gained once every five levels, and it gives her at most a +2 to single stat.

You might want to start setting guidelines just so that everyone knows where to aim in terms of power when making new perks. Because it was admittedly rather difficult figuring out whether or not perks and actions were under or overpowered.
To be fair, we as the GMs had a problem with that. Over the term break, I'll probably work on revamping the OP so that it's a lot clearer.

13388
Did you tell any of us about that?
yes
it was all over the ic thread

How about fixing the vast variance in the power of perks? I mean if you compare some of them...
  • "As a Voidwalker, Ashley is immortal and heals from her wounds, healing 1d3+CON passively each turn. She is also immune to void magic or void-based attacks, and capable of shapeshifting into different things."
  • "If the carrier of the Darksign perishes, they respawn near the main party or a place they identify as home, whichever is nearer. Upon death, however, the character's stats are reduced by 20%, with an additional 5% for each extra death, up to a maximum of 60%. Also, upon death, all status effects are removed, and the carrier loses all EXP they have gained since last level-up. The stat loss may be reset by regaining humanity, done by consuming either a human effigy or humanity sprite."
  • "Eirika is naturally swift-footed, being of light frame. Eirika's Dexterity is treated as being 1 point higher when she is attacked with a Melee weapon. +1 to Dexterity if it is lowered by a status effect."
I mean, you've got someone with immortality plus other benefits, versus someone with immortality plus drawbacks, versus someone who gets a conditional +1 to a stat that isn't even normally used in damage calculations.
Actually, I assume the immortal part is just flavour. There's no explicit clause in that first perk that says that 'if she dies, she doesn't' in crunch. However, I would probably question the added immunities on and the shapeshifting.

Garnt and Eirika's perks are fair enough, though. DEX IS used in damage calcs, although it's the wrong calc for Eirika.

13389
Ooh, ooh, ooh!

You said we should bring up unconsciousness now!
no, and we fixed that already

13390
Fair enough. Summons are next up on the nerfing list, anyway.

13391
This is why we don't have stats for persuasion or intimidation, things make no sense
life makes no sense
let's cri together

13392
Neither can Motya, though. Motya tends to piss everyone else off, if less. IIRC the only people not either pissed off or creeped out by him are Mio, Dackly/Gozer and ItE. And the former is tenuous. :P

Really, in story logic, either Eirika (royalty), Mio (one of the more level-headed members) or Anna (only Huntress who doesn't have huge issues) should really be negotiating. :P

13395
......
There's no CHA stat. .-.

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