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Messages - IamanElfCollaborator

Pages: 1 ... 92 93 [94] 95 96 ... 4884
1396
Did this game really need 8 threads?
Yes. It's....a very large game that also formerly had a subforum on the original forum it was part of. Confining it to a single thread would result in interminable amounts of interactions getting in the way of everyone else's due to sheer scale.

1397
With a flurry of slicing wind, Orrel's opponent falls to the ground, shorn by Orrel's deadly Arte.
Quote from: Orrel vs. Fenris Fiend J
(Orrel dances with the wind!)
(Orrel is well-fed!)
(Orrel is limbered up! +10 Crit)
(Reeve's Charisma activates!)
(Rika's Support activates!)
(Orrel feels the burden of his expectations!)
(Mus'ad's Artemis Song is active!)

Orrel initiates!
Hit Rate: Irrelevant
Hit: Autohit!
Critical: 8, crit!
Fenris Fiend J takes 66 damage!

Fenris Fiend J is defeated!
(Orrel's Malady activates!)
(Astrea gains +5 EVA for 1 turn!)

Meanwhile, a plume of flame blasts the wounded bear aside as Kaya joins the fray, looking confident.
Quote from: Kaya vs Arctos Fiend F
(Kaya's Earth Divination is active!)
(Kaya is well-fed!)
(Reeve's Charisma activates!)
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)
(Lin's Support activates!)

Kaya initiates!
Hit Rate: 88 to hit
Hit: 8, hit!
Critical: 1, crit!
Arctos Fiend F takes 51 damage!

Arctos Fiend F is defeated
Kaya loses 3 HP!

Astrea takes advantage of the opened spot to sink a glimmering lance into the bat-like Fiend, felling it in one blast.
Quote from: Astrea vs. Camazotz Fiend E
(Astrea is limbered up! +3 DR)
(Astrea is well-fed!)
(Orrel's Gunsen buff is active! +5 EVA)
(Reeve's Charisma activates!)
(Astrea has astral intuition!)
(Astrea's armor is lustrous!)
(Astrea uses her blessed armory!)
(Kaya's Support activates!)

Astrea initiates!
Hit Rate: 92 to hit
Hit: 65, hit!
Critical: 10, crit!
Camazotz Fiend E takes 66 damage!

Camazotz Fiend E is defeated!
Spoiler: HP (click to show/hide)
Spoiler: Map Info (click to show/hide)
XP: 60/100

1398
A blast of magic from Rika's staff rends one of the bat-like Fiends into nothingness....
Quote from: Rika vs. Camazotz Fiend D
(Rika stands tall!)
(Rika is well-fed!)
(Rika is alchemically boosted! +15 Hit)
(Rika has ambition and vision!)
(Rika's Bewitch is active!)
(Orrel's Support activates!)
(Reeve's Charisma activates!)
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)

Rika initiates!
Hit Rate: 96 to hit
Hit: 71, hit!
Camazotz Fiend D takes 24 damage!

Camazotz Fiend D is defeated!
(Rika's Frivolity activates!)

....and with one blast of dark-attuned Arcana, the Fenris before Mordecai is left naught but ashes in the wind.
Quote from: Mordecai vs. Fenris Fiend H
(Mordecai is well-fed!)
(Mordecai is alchemically boosted! +3 DR)
(Mordecai's blood courses with power!)
(Mordecai channels the wisdom of the ancients!)
(Reeve's Support activates!)
(Reeve's Charisma activates!)
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)

Mordecai initiates!
Hit Rate: 87 to hit
Hit: 47, hit!
Critical: 7, crit!
Fenris Fiend H takes 63 damage!

Fenris Fiend H is defeated!
Mordecai gains a Lockpick but must trade it to someone else!

Mus'ad portends victory for his allies, seeing their good work.
Quote from: Mus'ad
Mus'ad Forecasts for Astrea and Orrel!
Astrea and Orrel may move again!
Astrea and Orrel gain +10 Hit for 3 turns!

Spoiler: HP (click to show/hide)
Spoiler: Map Info (click to show/hide)
XP: 42/100

1399
"Huh? Tomo? You okay?

1400
Nico takes a seat opposite of Tomo.
"Movies? What are those?"

1401
Arnett's summoned bodyguard smashes the heavily-weakened wolf-like monster into the ground with a sickening crack.
Quote from: Arnett's Imago vs. Fenris Fiend I
(Arnett's Artistic Cultivation is active!)
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)
(Reeve's Charisma is active!)

Arnett's Imago initiates!
Hit Rate: Irrelevant
Hit: Autohit!
Fenris Fiend I takes 9 damage!

Fenris Fiend I is defeated!
Arnett acquires a Lockpick...and must trade it to someone else!

Astrea's light-imbued spear, meanwhile, simply irritates the Fiend, but it's not taking it too well.
Quote from: Astrea vs. Arctos Fiend F
(Astrea is limbered up! +3 DR)
(Astrea is well-fed!)
(Astrea wields a Blessed Armory!)
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)
(Reeve's Charisma is active!)
(Astrea has astral intuition!)
(Astrea's armor is lustrous!)

Astrea initiates!
Hit Rate: 97 to hit
Hit: 63, hit!
Arctos Fiend F takes 20 damage!

Arctos Fiend F cannot retaliate!
Map has been updated.
Spoiler: HP (click to show/hide)
Spoiler: Map Info (click to show/hide)
XP: 28/100

1402
The air around Lin begins to warm up as she activates her Arte, sinking an axe into the thick hide of one of the bear-like Fiends.
Quote from: Lin
Lin activates Muspellheimr!
Lin's surroundings heat up!

Quote from: Lin vs Arctos Fiend E
(Reeve's Charisma activates!)
(Lin's Daunt activates!)
(Lin's Muspellheimr is active!)
(Lin channels a spirit of fire!)
(Lin is well-fed!)

Lin initiates!
Hit Rate: Irrelevant
Hit: Autohit!
Arctos Fiend E takes 10 damage!

Arctos Fiend E cannot retaliate!

Orrel, meanwhile, carves up one of the wolves like a holiday dinner.
Quote from: Orrel vs Fenris Fiend G
(Lin's Daunt activates!)
(Orrel dances with the wind!)
(Orrel is well-fed!)
(Orrel is limbered up! +10 Crit)
(Orrel feels the burden of expectations!)

Orrel initiates!
Hit Rate: Irrelevant
Hit: Autohit!
Critical: 9, crit!
Fenris Fiend G takes 66 damage!

Fenris Fiend G is defeated!

Reeve finishes Lin's work with a fireball so massive that, when it finally disappears, where the unfortunate Fiend was once, only ashes remain.
Quote from: Reeve vs. Arctos Fiend E
(Lin's Daunt is active!)
(Lin's Muspellheimr is active!)
(Mordecai's Support activates!)
(Reeve is well-fed!)
(Reeve is overconfident....)
(Reeve flashes over!)
(Reeve presents a light over the earth!)

Reeve initiates!
Hit Rate: 97 to hit
Hit: 87, hit!
Critical: 1, crit!
Arctos Fiend E takes 102 damage!

Arctos Fiend E is defeated!
(Reeve's brilliance shines like burning flame!)

Kruger and Delwyn, meanwhile, execute an attack in coordination, Kruger providing the order and Delwyn executing.
Quote from: Kruger
Kruger executes a Combat Order!
Cattleya and Delwyn are under the effect of Concentrate Fire!

Quote from: Delwyn vs Fenris Fiend I
(Delwyn is well-fed!)
(Delwyn is out of focus.....)
(Kruger's Concentrate Fire is active!)
(Reeve's Charisma activates!)
(Lin's Daunt activates!)
(Lin's Muspellheimr activates!)

Delwyn initiates!
Hit Rate: Irrelevant
Hit: Autohit!
Fenris Fiend I takes 19 damage!

Fenris Fiend I retaliates!
Hit Rate: 82 to hit
Hit: 13, hit!
Delwyn takes 5 damage!
Spoiler: HP (click to show/hide)
Spoiler: Map Info (click to show/hide)
XP: 19/100

1403
Justice glances between the endangered villagers and Rika, the grip on his sword tightening. For a moment, it seems almost as if he might help.

But then Lin, Astrea and Orrel speak, and his expression hardens.

The ground continues to rumble. It has been since the beginning of the conversation.

A gigantic, monstrous turtle appears, smashing through the treeline, a gigantic, armored figure standing atop the beast.
"W-what is that thing?!"
"A Greater Adamantoise Fiend? Here?!"

"Out of our way, Order scum. We have work to do. And, you, Justice. We are not here to negotiate."

The armored figure glares at Justice. The Salis almost seems afraid for a moment, before growling and turning back towards the students.

"Fine, have it your way! It seems you don't understand at all! Fine."

Through the trees, men in unmarked clothing and Fiends pour into the area, heading into the village. Professor Estelle clenches her fists.
"I see. So that's how it is."
"Students, hold this area. Professor Ramsay and I will hold off the side to keep you from being flanked. Professor Ververs will join us there. Your priority is to get the villagers to safety. Apprehend this...."Justice" if you can. We have to get to the bottom of this."

A Fenris Fiend takes that opportunity to jump on a seemingly unprotected Arnett, surging from the woods with a deep, hungry growl before pouncing into the air and upon the young man.

Before it can even get close, however, a fist swirling with green energy slams into the Fiend's underside, before a swift, robe-covered knee smashes into its side, hurling it into a nearby tree. The loud crack and the unnatural way in which that Fiend's body bends tells you those two hits were enough.

Professor Estelle rubs her fist as the glow around it fades. She calmly adjusts her glasse, them having been slightly tilted by her movement.
"You have your orders. Go."
"Olivia. Stay back here and provide them assistance."
"Understood."
With that, Professor Estelle and Professor Ramsay run off towards the side of the village, Professor Estelle's fists beginning to glow again with the green energy of her Arte.

"Come on, team, we got this! Let's show these....Seekers of Calamity or whoever they are that we're not going to back down!"

Some low-ranking Order troopers appear, looking clearly exhausted. They look very relieved to see you.

"T-thank the Sculptor! We thought we were done for! There's no way we could've held out against them!"
"We'll clear a safe way out! You get the villagers to safety!

~~~~Turn 1~~~~
Player Phase
~~Map Theme (Fodlan Winds)~~
"....you lied to me, Obedience."
"Don't hold it against me, Justice. We are not here to talk with scum. Unless you would like to try your hand against me again, because we know how that ends."
"....damn you."

Meanwile, to the side, Steven and the other students accompanying you prepare for a flank. Steven simply sweeps aside his coat, drawing his sword.
"'Art thou mine worthy enemy, or art thou naught but a jester?' Let us see if these mere Fiends and bandits will bring fire to my heart. Let us commence with their reckoning."
"Andreas, like we practiced. Stick close, okay? I'll protect you, and you protect me. Do you have a plan of action for these Fiends, before we go in?"
Andreas scrutinises the enemy closely.
"...I'd say we need to use the forest to our advantage. Make a choke point so they can't flank 3-F. There's less of us, but the terrain's to our advantage, and between our Artes...."

Katarina, meanwhile, has remained focused, her eyes glaring daggers at Justice and Obedience.
"....never again. Not here. Not ever."
Spoiler: HP (click to show/hide)
Spoiler: Map Info (click to show/hide)
XP: 1/100

1404
"Tell me, do you see any villagers here? Are you, in fact, not the only people here, pawns of the Order? And are you truly foolish enough to think that we came here to massacre the innocent? We gave them a chance to run."
Even then, Justice....doesn't quite sound too sure about that. As if he doesn't quite believe what he's saying.

Then Orrel speaks.
"You're right. We have no business with the good people of Blackby. We're here for-"

Suddenly, the sounds of screaming can be heard, and Justice's face visibly sinks.

Some villagers, who'd been hiding in the houses nearby, had picked a quiet time to leave, and had found themselves barred in by Fiends, who, spotting prey, have begun circling around them.

Justice is.....visibly furious.
"Damn it all. They told me nobody would-!"

1405
Forum Games and Roleplaying / Re: Fire Emblem on Forums 8: IC Thread!
« on: February 23, 2021, 03:32:32 pm »
17-13

1406
"....."
"....who is this....sassy, lost child?"

1407
"A court? You think the sins of the Order can be washed away by a mere court?! You must be more naive than I thought. Call me whatever name you deem fit. The Order must answer for those who fell at Volskaya....and elsewhere."

Katarina, who had been standing nearby with the other students accompanying Class 3-F, noticeably stiffens at the mention of Volskaya.

"...."
"Fiends, Alphinite, weapons....all are tools to an end, nothing more. Justice must be brought upon the sinners through whatever means necessary."

1408
"So....you are the son."
Justice looks unsure, for a moment.

His voice falters slightly, before he shakes his head, seemingly steeling his resolve.

He doesn't even flinch at Orrel preparing to attack, the only sign he even noticed being his grip on his sword tightening.
"Do you think the story of Orrel Sokolov was a secret known only to you? The names of those whose blood is on the Order's hands are inscribed on every memorial wall those hypocrites dared to put up and commemorated as if they were not responsible for their deaths! His story was no different from countless others."

1409
"Orrel? As in Orrel Sokolov? ....hm. The world really does have a cruel sense of humor."
The man studies Orrel with some interest. A subtle twinge of what could be pain appears briefly on his face, and then vanishes.

He sweeps a strand of hair from his face.
"These monsters are nothing more than a means to an end. Even with our leader's power over them, they are still wild animals. To claim to work with them is folly, even for us. It would be like attempting to claim power over nature."

The man fixes his gaze upon Orrel once more.
"As for who I am.....since you have told me your name, I will give you the courtesy of introducing myself. I am Justice, one of the Seven Virtues of the Seekers of Calamity."
"The Seekers of Calamity?"
"We are but a small, humble group, seeking to protect the world against the injustices the Order has brought upon it. Until recently, we have operated in the shadows but.....it seems, with no justice forthcoming, we must act."

1410
[Now Playing: Theme of ?? ~Those Who Sow Darkness~]
As the students approach the village outskirts, you hear....nothing.

Thankfully, you remember, it's because most of the villagers have been evacuated to safety; indeed, you can see, in the roads leading towards the town proper, the backs of people fleeing from the Fiends, armored Order troopers keeping them safe. No civilian casualties, you hope.

Still, the scene is eerie. The village looks to have been in the middle of an average day before its peace was disturbed by the arrival of monsters. A bunch of hoops and sticks lie abandoned by the children playing with them not an hour before, as baskets of clothes and buckets of water lie spilt and scattered upon the dirt. The faint, scratchy noises of a radio left on playing Lin and Vicky's most recent album can be heard from some house, presumably left on by someone who'd left in a hurry. The noise of a farmer's tractor can be heard, the engine still chugging on oblivious to its driver having abandoned it to run to safety.

Nearby, you can hear the sniffing, growling and snarling, unnaturally deep and with a faint echo. The Fiends are close, along with their supposed accomplices.

The ground faintly rumbles.

"I see we have visitors."

A deep, smooth voice emerges from the treeline. As you look towards it, you see a man in black armor, a sword faintly glowing red. His skin is tanned, a few scars and nicks marring it. His hair is a dark crimson, matching his eyes. Large, ivory-feathered wings protrude from his back, marking him as a Salis. Though you know that Salis wings are incapable of flight, the man is flying, his wings flapping as if propelling him; you conclude this may possibly a consequence of his Arte.

He studies you icily, but does not move to attack you.
"Are you pawns of the Order?"

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