Name: Unknown. Their codename as assigned by the Union (for record-keeping purposes; they are not affiliated with the Union) is Argent Gale.
Age: Unknown.
Race: Unknown. It is theorised that Argent Gale is actually a robot in disguise. If they are human under that mask, they're not saying anything about it.
Gender/Sex: Unknown.
Description: In public, they only appear with their distinctive set of gear upon their motorcycle, dubbed the Quicksilver.
Their helmet covers their whole head, and is silver in colour. Their eyes are hidden by a green visor through which they can see, and the lower half of the helmet is covered by a golden plate. Two silver triangles are at the top of the helmet, resembling stylized 'ears'. Their neck is protected by a long red scarf, trailing behind their back like a cape. A light, armoured silver vest reaches down their torso, split apart in the middle to reveal the tough yet flexible dark blue material underneath, with a stylized wheel engraved onto each side of the vest in halves. Their gauntlets and greaves are similarly made of silver metal, with metal plates covering their hips and thighs. Along their waist, they wear an argent belt with a small, hand-sized device with a stylized cyclone embossed on it in the centre. Along each side, two metal holsters carry Argent's Dual Rouzers, resembling the holsters the heroes of old cowboy movies wore. Their greaves seem to have horse-spurs on the heels, too.
Quicksilver: It appears to be a normal motorcycle, with the wheels protected by silver plates and the argent-colored body resembling a crouching dragon. The motorcycle, however, has been destroyed many times and always is available for Argent Gale to use by the next fight; it is unknown how. There also seems to be a special key slot and a strange screen in the middle acting as both the gauge for the bike's fuel and it seems however Argent keeps it keyed to themselves.
Perks:
Mysterious Being(?): It is unknown what this person really is under that suit. They always have new surprises. Argent Gale possesses immunity to poison, radiation, fall damage and burning.
Unknown Rider: Their reputation resides on their mastery of riding as a form. Grants the Unique Skill Summon Quicksilver that does not take up a skill slot, allowing them to summon their bike into the fray.
Combat Mastery: Their skills in combat are honed with their many appearances. Attacks from Argent Gale deal x1.5 damage after other multipliers. Also, strength rolls gain +5.
Determination of the Rider: Their inability to give up in battle is part of their identity. 200% bonus to resisting mental effects, and their health drain when unconscious is halved.
Uncanny Form: Their body is more resilient than any normal human's. 25% resistance to small arms fire, electricity and magnetism-based attacks.
Flaws:
Uncanny Valley: With such an elusive identity comes the discomfort of others. -5 Roll penalty to Fame/Infamy checks.
Dark Past: Their past haunts them dearly. At 5% health, Attack stats are halved.
Equipment:
Weapon Name: Rider Arms: Dual Rouzers
Weapon Damage: 1d8 (Ranged)
Type: Chosen
Effects: -Unusual Ammo: Normal attacks equate to rifle fire. Other ammunition is decided by their skills. Unless switching to Arcana Chariot for the Gambit Rouzer, or Piercing Bolt and Gale Scanner for the Jester Rouzer, ammunition switching for each skill takes one turn. They can actually do something apart from reload, but they will be unable to utilise the skills they're changing ammo for.
-Intrinsic: Only Argent Gale can use the Rouzers unless they permit others to use them, and even if destroyed, they will always have a new pair by the next fight.
Description: Two sleek, futuristic-looking firearms. Both seem to have a small screen where the sights would be placed, which seems to tell Argent Gale what ammo is currently loaded into each gun. The Gambit Rouzer uses Gambit Arms, tarot-based ammunition native to the kit, and is sleeker than its partner with a thinner barrel. The Jester Rouzer uses Jester Arms, abilities subsumed using the Rider System, and is thicker and bulkier, resembling some larger handguns. Both Rouzers resemble slightly bulkier revolvers.
Weapon Name: Rider Arms: Melee Gear
Weapon Damage: 1d8 (Physical)
Type: Chosen
Effects: -Intrinsic: These are tied to Argent Gale's armour and cannot be removed.
Description: Their hands and feet, perfectly good weapons for if shooting with the Dual Rouzers won't work.
Armour Name: Rider Armour
Type: Chosen
Effects: Resistant: 25% Resistance to Radiation, Burning, Acids and Small Arms Fire.
-Intrinsic: The armour is very resistant to damage. Only Argent Gale can wear it and indeed has never been seen out of it.
Defense Bonus: 2 RES, 1 AGI
Description: See description.
Accessory Name: Rider System
Type: Chosen
Effects: Synchronisation: Allows Argent Gale to scan enemies they defeat, allowing them to store certain attacks. (Allows for the use of Jester Arms.)
Description: Not so much visible, it is nonetheless a vital part of Argent Gale's arsenal to have a system tying their abilities together.
Accessory Name: Rider Scanner
Type: Chosen
Effects: Aim Assistance: +1 Special Attack per two levels. (Current bonus: 1).
Description: A function of their helmet, allowing them to boost the attacks of their Rider Arms.
Stats:
Level: 1
XP: 0
HP: 38
Init: 1d20+8
Defense: 6
Stats: 28 Points to assign. The total points one may place in a single stat is 6+Level.
Physical Attack: 4
Resilience: 7 [9]
Special Attack: 7 [8]
Fame/Infamy: 0
Agility: 7 [8]
Knowledge: 3
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.
Basic Attack: Either Smash or Shoot for normal base damage.
Basic Defense: Block the next attack, reducing the damage by (Defensex2).
Gambit Arms: Their primary method of attack. Has different effects based on the ammo chosen. Utilises the Gambit Rouzer. (Special)
-Gambit Arms: Arcana Chariot: Does x1.5 the damage of a normal attack. Quicksilver: x2 damage.
-Gambit Arms: Arcana Magician: Fire elemental attacks. 25% chance of a burn (1d4 unresisted damage for three turns), further shots do not affect the duration. Quicksilver: Burn damage increases to 1d6 and also reduces attack effectiveness to 90%.
-Gambit Arms: Arcana Emperor: Blasts an opponent with lightning attacks, stunning them. Further shots do not affect stun duration. 0.8x damage. Opponents cannot be stunned consecutively with this move. Quicksilver: Two enemies are struck.
-Quicksilver: Mobile Gambit Arms: Upon Quicksilver, all attacks gain different effects.
Jester Arms: Their secondary attack, using arms stolen from defeated enemies using the Rider System. Utilises the Jester Rouzer. (Special)
- Jester Arms: Final Flash: Dazzles an opponent, dealing x2 damage. Two turn cooldown. Quicksilver: Cooldown halved.
- Jester Arms: Piercing Bolt: Ignores 20% of Defense. Quicksilver: 40% is ignored.
- Jester Arms: Gale Scanner: Scans an opponent and transforms their ability into a new Jester Arms in a form useful to Argent Gale. Only useful when there is an empty slot.
- Jester Arms: Empty Slot: They can add a boss enemy's attack here with the GM's approval. A new slot opens up only every five levels.
-Quicksilver: Mobile Jester Arms: Upon Quicksilver, all attacks gain different effects.
Rider Kick: Smashes into an opponent with their foot, dealing x1.5 damage (Phys)
- Quicksilver: Rider Rushdown: Slams into an opponent with Quicksilver, dealing x2 damage. (Phys)
Cyclone Boost: Argent Gale taps into power beyond measure, having doubled Attack stats and Agility for three turns. However, at the end of the duration, Argent Gale enters the Fatigued(?) status, with all attack stats halved for two turns. Can be activated with other actions. Can only be activated two turns after the 'fatigue' is removed.
- Quicksilver: Cyclone Overdrive: Defense is also doubled.
Gale Assist: Argent Gale taps into the Rider System to power up their next attack. Can be activated in tandem with an attack to ensure it lands even if the enemy possesses a dodge chance. Two turn cooldown.
- Quicksilver: Gale Amplify: Adds 25% damage to the attack.
Final Gambit Arms: Judgement Cannon: Argent Gale pours their power into a final, powerful attack by charging their Dual Rouzers with the power of all the Gambit Arms and Jester Arms they have amassed and unleashing a powerful combined-energy attack. This attack does a base of x3 damage, and gains x.2 more damage per Gambit Arms and Jester Arms attained, not counting the current Arms. Once per battle, must wait five turns to execute. (Special)
- Quicksilver: Final Gambit Arms: Lightspeed Judgement Ray: Damage ignores resistance.
- Unique Skill: Summon Quicksilver: Allows Argent Gale to call in their bike, Quicksilver, into the fray. The bike doubles their current Agility, multiplies defense by x1.5 and adds new effects to all of their attacks. The bike runs out of fuel after three turns and must spend three turns recharging. Can only be summoned after five turns have passed.
Other: