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Forum Games and Roleplaying / Re: Trespassers of the Multiverse: Gaiden [OOC] Compleation is a drop away...
« on: December 21, 2015, 06:06:06 am »
....
Are you serious? Okay, I am REALLY going to bite someone's ear off for allowing this through.
However, SINCE someone decided it would be an EXCELLENT idea to give someone a portal gun, I can't exactly just remove it yet, so I'm going to nerf it instead. These decisions are final, since Sanure decided to leave them to me without bothering to at least suggest some primary nerfs. If you want to dispute them, you may talk to him instead.
1. The portal gun automatically fails in battle. Way too useful in a fight to just remove enemies, which, considering the only fights we should be having anyway are INTENDED to be compulsory, shouldn't really be a thing ever. You're going to kill your enemies the old fashioned way unless the GM of the fight says you can do something else.
2. The portals automatically self-destruct if the gun leaves the dimension the portal is in, so no portals across, say, Eberron and Remnant. This applies to subdimensions (no portals between Port Island and Tartarus, no portals between Sinnoh and the Distortion World, etc.)
3. Timer. If there is a time change over half an hour in any plot where the portal is used, the portals are automatically closed and will need to be placed again. (I.E. If time changes from morning to afternoon, the portals placed will disappear.)
Are you serious? Okay, I am REALLY going to bite someone's ear off for allowing this through.
However, SINCE someone decided it would be an EXCELLENT idea to give someone a portal gun, I can't exactly just remove it yet, so I'm going to nerf it instead. These decisions are final, since Sanure decided to leave them to me without bothering to at least suggest some primary nerfs. If you want to dispute them, you may talk to him instead.
1. The portal gun automatically fails in battle. Way too useful in a fight to just remove enemies, which, considering the only fights we should be having anyway are INTENDED to be compulsory, shouldn't really be a thing ever. You're going to kill your enemies the old fashioned way unless the GM of the fight says you can do something else.
2. The portals automatically self-destruct if the gun leaves the dimension the portal is in, so no portals across, say, Eberron and Remnant. This applies to subdimensions (no portals between Port Island and Tartarus, no portals between Sinnoh and the Distortion World, etc.)
3. Timer. If there is a time change over half an hour in any plot where the portal is used, the portals are automatically closed and will need to be placed again. (I.E. If time changes from morning to afternoon, the portals placed will disappear.)