Stats:
int- 8
Luck- 4
Syn- 8
Action:
Summon Elemental: Allows Death spell to summon ONE elemental of four types at any time, Elementals are semi-Free willed and can rebel against the summoner when at low HP, Elementals gain stat points from the Summoner's Syn.
Summon Template: Elemental
Name: Fire Elemental
Type: Fire Elemental
Appearance: A Humanoid made of Flames
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 3
Luck- 0
Resistance- 0
Strength- 0
Synergy- 5
Actions:
(Passive) Fiery Aura: 1D6 damage is Returned to all attackers.
(Passive)Made of Flame: immune to all fire related status effects, and is healed 1D6 by fire based attacks
Hell Burn: Does 2D8 dam to it and the Target of this attack
Soul Fire: Does 1D[Target's Syn] damage to the Target.
Purifying Blaze: Heals 1D6 damage to one target.
Summon Template: Elemental
Name: Water Elemental
Type: Water Elemental
Appearance: A humanoid form made of Water.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 0
Luck- 4
Resistance- 0
Strength- 3
Synergy- 1
Actions:
(Passive)Watery Form: Regains 2 hp per round but takes extra dam from ice based attacks, Ice/cold based attacks disable this.
Soak: Splashes a Creature with water making it weak to [Energy] and [Cold] attacks
Shock: electrifies doing 1D6 damage to the target, Does an extra 3D6 to Targets wearing [Metal] armor or covered in [Water].
Slam: Flies at a Creature hitting it for 2D6 damage and slowing it for 2 rounds.
Summon Template: Elemental
Name: Earth Elemental
Type: Earth Elemental
Appearance: See, Gozer. A humanoid form made of rock and dirt.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 0
Luck- 0
Resistance- 5
Strength- 3
Synergy- 0
Actions:
(Passive)Earthen guard: all atacks that use [Metal] or [Stone] weapons do -3 damage.
(Passive)Stone Shield: all defensive actions are 2X more effective, enemies are more likly to attack it.
(Passive)Unstoppable: it is Immune to the [Sleep][Slow] and [Stun] effects and can't be overburdened.
Guard: Stops 1D6+4 points of damage coming at it from doing any damage.
Charge: Rushes into a creature doing 1D6 Dam and stunning it.
Summon Template: Elemental
Name: air Elemental
Type: air Elemental
Appearance: A humanoid form made of Smoke and Mist.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 1
Dexterity- 5
Luck- 1
Resistance- 1
Strength- 0
Synergy- 0
Actions:
(Passive)Fog form: takes 1/2 damage from all sources and can fly, But takes 4X damage from Fire based attacks.
Fog of lies: Confuses a target.
Control Weather: What it says on the Tin over the course of 3D6 rounds.
Hail Shot: Launches a Ball of hail out of its mass doing 1D[Dex].
Smoke Wave: Applys 1D4 poison damage for 1D4 rounds.
Upgrade Complete.
....hm. Still not liking this, since you have a large amount of summons as it is. The summons from this one can only have three actions each as compensation. Apart from that, they're good to go.