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Messages - IamanElfCollaborator

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31006
Forum Games and Roleplaying / Re: Katawa Shoujo Gaiden IC: Friday Afternoon
« on: February 15, 2015, 09:47:39 am »
((Gonna wait for a couple more people, and also because I have to go review my notes for some stuff here and for Millennium.))

31007
Forum Games and Roleplaying / Re: Creation of a World: The Titan Era
« on: February 15, 2015, 09:46:57 am »
Name: Cerax
Player Name: ElfCollaborator
Aspect: Order and Stasis
Description: Two orbs of light, revolving around the other constantly in perfect sync, never a second or step out of line. It seems to emit an aura of stagnation and withering, forbidding change or alteration within his bounds.

31008
You also have weapons with which to beat enemies with- useful for when your attacks are resisted.
Wait so weapons aren't classified as anything? Not even physical?
Weapons, by default, are either Slash, Pierce or Strike, unless otherwise specified.

31009
The character limit has been set at 11 submissions. No more than 11 will be taken in.

If there, somehow, ends up being more than 11 submissions, only the best sheets will get in.
EDIT: Made a slight adjustment to the Revival mechanic to remove the halved effectiveness on healing, mainly because even our best healer only heals 17 health on a good day if I left that in.

31010
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 15, 2015, 05:16:26 am »
Explanation:
Dia heals 5% health on the target.

That 5% health is your Base- what the spell would have healed if you had, say, 0 MAG.

(Mag x 2) is your Mag, obviously, and the d50% is a d50 roll, applied as a percentage. Multiply the result of Magx2 by the percentage to get what your magic stat adds to the healing.

Add the result of that to the base to get the total HP healed.

A normal calculation, assuming a target HP of 300, a d50 roll of 25 and a user MAG of 30:
15 + [(30x2) x 25%)]= 15 +15 =30 HP healed.

31011
Forum Games and Roleplaying / Re: Katawa Shoujo Gaiden IC: Friday Afternoon
« on: February 15, 2015, 03:02:12 am »
((Timeskip?))

31012
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 15, 2015, 02:47:56 am »
Well, I knew this might happen.

I was also actually considering changing the defence modifiers to (MAG+SPI or END+STR). The damage modifier does need to be changed, I agree. I'll change the first modifier to x10.

You explicitly cannot die from using Physical attacks. You simply won't be able to use more health than you have to attack. You will be given healing items and you do have a medic or three anyway. You also have weapons with which to beat enemies with- useful for when your attacks are resisted.

The wording is correct; it's a +20 to the damage you would've dealt. I've done some calculations (using Void's suggestion):

Given an enemy of about 30 SPI (300 HP), with no multipliers, Agi from a Magic user (say, 30 MAG) should deal, assuming an average of 20 MAG, about 45 damage. Fire Boost boosts that to 56 damage, and fire weakness to 62. That should be alright for combat speed- assuming not every enemy is weak to fire-, although it might need some tweaking.

As for defences, you will also get some armor that deducts a flat amount from the damage taken overall. Durability shouldn't be too much of a concern just yet. Likewise, the skill trees should have skills which boost stats anyway.

Healing will probably receive an overhaul anyway. Might reduce the percentage it heals and add a different calculation to it, so hold tight. Likewise, all Magic spells might receive a change in cost from a percentage to a flat cost.

Everyone awaiting move choices, you'll be given them soon as I get out of bed.

EDIT: Healing calculation is now Base Healing + (Mag x 2) x d50%. Dia now only heals 5% to compensate.
All non-Physical skills now cost a fixed amount of SP. This is to benefit Spirit stats in Magic users.
Anything that cost 7% SP now costs 9 SP.
Anything that cost 12% SP now costs 12 SP.

Please make the appropriate edits. Again, I apologise for the inconvenience, this is the first time I'm testing this system after adapting it.

31013
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 08:24:16 pm »
Ah.

Asada/Evron. Point stands. :P

31014
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 08:16:26 pm »
And guess who runs the asylum.

Acura/Evron. WAHAHAHAAHAHAHAHA

31015
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 07:33:39 pm »
Another minor numbers tweak:
Dia should now heal 7% to compensate for lower health total.
Regenerate 1 should know heal 3% per turn to compensate for lower health total.

Please make the appropriate changes. I apologise for the inconvenience.

31016
Forum Games and Roleplaying / Re: Katawa Shoujo Gaiden IC: Friday Afternoon
« on: February 14, 2015, 05:38:10 pm »
Yu folds the handkerchief RIGHT as she takes it off of her mouth, and quickly spirits it away into her windbreaker. She sighs as she goes to sit down by Tatsuya.
"Yeah, I know the feeling."

31017
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 05:35:37 pm »
Reserving.

Should we only go for light skills?
I will give you a selection based on your affinities.

31018
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 05:30:02 pm »
Is there a list of skills anywhere?
None, although this and this are where the Skills are drawn from.

31019
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 05:16:30 pm »
Nope, fixed.

31020
Forum Games and Roleplaying / Re: Persona: Milennium OOC: Taking Characters
« on: February 14, 2015, 05:07:08 pm »
Expect regular tweaks of the system for a while, as this is partly also me playtesting this system- I have adapted it to a point that I think it's quite different from how MrVoid's works.

I changed the numbers of damage calculcation, HP and SP somewhat to be more reasonable.

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