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Messages - IamanElfCollaborator

Pages: 1 ... 2667 2668 [2669] 2670 2671 ... 4884
40021
but that's so unsatisfying. It's not us facng the overwhelming odds, it's the villains who have to face overwhelming odds. What are we playing, a tower defence game, where enemies in greater and greater numbers and stats keep spawning until one makes it through, while IRIS gives us unlimited money for towers?
What, so squishy humans are supposed to beat Void monsters with money now? The overwhelming odds are there, they just aren't from the governments themselves.

40022
That's the thing. There's still room for prejudice. And while the world is sympathetic, it's not necessarily helpful; what the fuck, exactly, are normal human police going to do against, say, a demon's legions? Nuking is out of the question, before you ask.

Also, think other planes, planets.

40023
I've already established this anyway. Also, I'm going to go on the side of government generally supports magical girl activities specifically if registered. But, prejudice wouldn't be as much as has been said.

Why? One, this is magical girls, not a superhero series. Two, because pissing off the magical community is just begging to get the entire world blown up, by nukes or spells. Three, because at least half the major players are Cradles of Magic and have at least part of the government as magical figures or at least sympathetic.

I've already established this. Don't expect me to be apathetic without first asking.

40024
Cado meant he would start his own game, in a different universe, not at all related to this apart from whatever he wants to include.

I'm neutral in this- I care not a dot whether or not you want to overhaul the game or not, just decide.

40025
The teleportation can remain. The issue is with the instant (or close enough to) battle teleportation. Banning the teleportation while in combat can help.

40026
Or maybe adding a channel time to the teleportation. Like you can start to charge the teleport and you teleport in 3 turns blah blah
Nah, the battle teleportation was what made it op. There's already a channel time as it is.

40027
The teleportation can remain. The issue is with the instant (or close enough to) battle teleportation. Banning the teleportation while in combat can help.

40028
Cheru then grabs Frigid and pulls her behind cover.

40030
*shrug* You guys go kill people off. I'll be here moderating if you need me.

*grabs popcorn*

40031
Cheru informs Magicsteady what exactly is going on.

Carrick shoves his shovel right where his hand's regenerating, hoping to severely fuck up the hand in return.

The Wraith continues whacking him.

40032
Carrick then beats the ever-loving hell out of the Alchemist with his shovel, and the Wraith does as well.

Cheru grabs a phone and calls Magicsteady. No use fighting what he can't hurt permanently.

Yet.

40034
Carrick summons a Prideful Wraith, which taunts the Alchemist in an attempt to force him to stay still long enough to be beaten with a large stick.

40035
Carrick opens it and pulls out his completely non-organic shovel, shoving the Alchemist away from the door.

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