Yukiko:
Name: Yukiko Satou
Title (if any):
Gender: Female
Profession: Pokemon Trainer
Race: Human
Age: 15
Appearance: She wears short shorts, a black shirt and white vest, and a small cap to cover her long black hair. She wears a satchel at her side, with a Pokeball emblem on it, and has her Pokeballs on a belt on her waist.
Personality: To be defined.
Stats: 100 total.
Physical Attack: 15
Physical Defense: 20
Special Attack: 0
Special Defense: 20
Agility/Dexterity: 45
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Switch Pokemon: Yukiko switches her active Pokemon.
Mega Evolve: Yukiko uses her Mega Ring to Mega Evolve her Pokemon, granting them a boost to stats. Lasts until the end of the battle, can only be used once per fight.
Equipment:
Running Shoes: They move fast! +10 to Agility
Mega Ring: Enables Mega Evolution.
Trainer's Clothes: Toughened clothes made for dealing with Pokemon. + 5 Defense
Inventory:
Ultra Balls x20: Pokeballs with a boosted catch rate. Only works on Pokemon.
Hyper Potion x5: Potions that heal 200 HP. Only works on Pokemon.
Super Potion x 30: Potions that heal 50 HP. Only works on Pokemon.
Full Heal x 10: A spray that heals all status effects. Only works on Pokemon,
Town Map: A map of the area.
Bicycle: A folded bicycle that has two gears.
Good Rod: A fishing rod that can be used to catch a Pokemon. Or fish.
Berry Pouch: Contains various Berries.
Yukiko's Pokemon:
Name: Sunny
Title (if any):
Gender: Male
Profession:
Race: Infernape
Level: 60
Appearance: Infernape?
Personality: To be defined.
Stats: 100 total.
Physical Attack: 30
Physical Defense: 20
Special Attack: 10
Special Defense: 10
Agility/Dexterity: 30
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Blaze: Boosts attacks to deal x2 damage when under 1/4 health. Passive.
Mach Punch: Sunny slugs an opponent with an incredibly quick punch. Cannot be dodged or evaded. Prioritises itself over every other move. Base 35 damage, 35/35 PP. Physical.
Close Combat: Sunny beats an opponent as hard as possible. He suffers a -5 reduction in both Defense stats as a result. Base 65 damage, 5/5 PP. Physical.
Flame Wheel: Sunny slams into an opponent while spinning with fire, damaging them. 25/25 PP, base 35 damage. Hybrid damage.
Flamethrower: Sunny shoots a jet of fire at an enemy, burning them. Base 45 damage, 20/20 PP. Magic damage. 10% chance of burning.
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Flame Plate: Multiplies the power of Fire type moves by two.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.
Name: Viridia
Title (if any):
Gender: Female
Profession:
Race: Gardevoir
Level: 60
Appearance: Gardevoir
Personality: To be defined.
Stats: 100 total.
Physical Attack: 10
Physical Defense: 10
Special Attack: 50
Special Defense: 20
Agility/Dexterity: 10
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Trace: Viridia copies a random passive ability of an enemy. Failing that, she copies an attack of an enemy, limited to 10 PP. Passive.
Psychic: Viridia damages an enemy with a strong telekinetic force. 15/15 PP, base 50 damage, magical damage.
Thunderbolt: Viridia strikes an enemy with thunder, damaging them. 15/15 PP, base 50 damage, magical damage, 10% chance of paralysis.
Shadow Ball: Viridia hurls a blast of dark energies at an enemy, damaging them. 15/15 PP, base 50 damage, magical damage.
Psyshock: Viridia blasts an enemy with a strange force. Scales off Viridia's Special Attack but does Physical damage. 15/15 PP, base 45 damage.
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Mind Plate: Multiplies the power of Psychic type moves by two.
Gardevoirite: Used to Mega Evolve into Mega Gardevoir. Viridia gains 20 points in Special Attack, 20 in Special Defense and 10 in Defense.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.
Name: Kimba
Title (if any):
Gender: Male
Profession:
Race: Luxray
Level: 60
Appearance: Luxray
Personality: To be defined.
Stats: 100 total.
Physical Attack: 40
Physical Defense: 25
Special Attack: 10
Special Defense: 10
Agility/Dexterity: 15
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Intimidate: Lowers the enemy's attack by 10 points when they appear. Passive.
Crunch: Kimba bites an enemy hard. This has a 5% chance of reducing their Physical Defense by 10 points. 15/15 PP, base 45 damage, physical.
Fire Fang: Kimba's fangs are enshrouded in fire as he bites down on an enemy. 10/10 PP, 10% chance of either a flinch or a burn, physical damage, base 40 damage.
Thunder Fang: Kimba's fangs are sparkling with electricity as he bites down an an enemy. 10/10 PP, 10% chance of either a flinch or paralysis, physical damage, base 40 damage.
Spark: Kimba shrouds himself in electricity, smashing into an enemy. 35/35 PP, base 45 damage, 5% chance of paralysis.
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Zap Plate: Multiplies the power of Electric type moves by two.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.
Name: Staraptor
Title (if any):
Gender: Male
Profession:
Race: Staraptor
Level: 60
Appearance: Staraptor
Personality: To be defined.
Stats: 100 total.
Physical Attack: 30
Physical Defense: 20
Special Attack: 10
Special Defense: 10
Agility/Dexterity: 30
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Intimidate: Lowers the enemy's attack by 15 points when they appear. Passive.
Close Combat: Staraptor beats an opponent as hard as possible. He suffers a -5 reduction in both Defense stats as a result. Base 65 damage, 5/5 PP. Physical.
Wing Attack: Staraptor batters an enemy with their wing. 35/35 PP, base 40 damage, physical.
Fly: Staraptor flies up, becoming untargetable for one turn. Afterwards, he bashes into an enemy, damaging them. 15/15 PP, base 45 damage, physical. Can be used to transport people to friendly cities.
Brave Bird: Staraptor smashes into an enemy so hard, it deals 15 damage to itself as recoil. 10/10 PP, base 50 damage. Physical.
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Quick Claw: Staraptor has a 1/20 chance of moving before anyone in a turn, executing their move without being interrupted.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.
Name: Snowy
Title (if any):
Gender: Female
Profession:
Race: Froslass
Level: 60
Appearance: Froslass
Personality: To be defined.
Stats: 100 total.
Physical Attack: 10
Physical Defense: 10
Special Attack: 35
Special Defense: 10
Agility/Dexterity: 35
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Cursed Body: If an attack hits Snowy, it has a 10% chance of being unusable for the rest of the fight. Passive.
Ice Beam: Snowy blasts an enemy with a beam of ice. 15/15 PP, base 50 damage, 10% chance of freezing the enemy, magical damage.
Frost Breath: Snowy blows an biting cold wind at an enemy, damaging them. 10/10 PP, base 50 damage, magical damage.
Shadow Ball: Snowy hurls a blast of dark energies at an enemy, damaging them. 15/15 PP, base 50 damage, magical damage.
Confuse Ray: Snowy confuses the enemy with a mysterious beam, causing them to have a 1/4 chance of hurting themselves instead of acting. 15/15 PP
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Metronome: Boosts a move's power by 1.5x every time it is used consecutively. Does not apply to Struggle.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.
Name: Yoko
Title (if any):
Gender: Female
Profession:
Race: Floatzel
Level: 60
Appearance: Floatzel
Personality: To be defined.
Stats: 100 total.
Physical Attack: 30
Physical Defense: 15
Special Attack: 10
Special Defense: 10
Agility/Dexterity: 45
-Physical covers any attacks that aren't explicitly supernatural.
-Special Attack and Special Defense govern any attack that isn't covered by Physical.
Abilities:
Water Veil: Yoko is resistant to fire and flame based attacks and cannot be burned. Passive.
Aqua Jet: Yoko slams into an enemy wrapped in water, faster than they can see or detect. This move cannot be dodged or evaded, and it prioritises itself over all others. 15/15 PP, base 35 damage, physical damage.
Surf: Yoko slams a wave of water into an enemy. 15/15 PP, base 40 damage, magical damage. This can be used to transport people across water.
Ice Beam: Yoko blasts an enemy with a beam of ice. 15/15 PP, base 50 damage, 10% chance of freezing the enemy, magical damage.
Crunch: Yoko bites an enemy hard. This has a 5% chance of reducing their Physical Defense by 10 points. 15/15 PP, base 45 damage, physical
Struggle: Deals fixed 25 damage, but deals 1/4 of the Pokemon's current health per hit. Infinite PP, only used when all other moves run out.
Equipment:
Splash Plate: Boosts the power of Water moves 2x.
Inventory:
Sitrus Berry x5: Heals 30 HP when ingested.