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Forum Games and Roleplaying / Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« on: February 06, 2014, 01:15:20 pm »lets not argue anymore about what *should* have been, really. all the retconning and not-retconning only delays the game.Correction; I said it wasn't. Magical effects are suppressed, not cancelled. Void and Twilight can't touch it. Those are the only effects cancelled outright.
instead, let's settle on what *will* be next battle.
Asariel may look OP, but once the rules have actually been balanced, it'll be much less overpowering.
Also, final-boss tier angels *should* be OP, to encourage players using their head, organising, making a strategy, instead of everyone just flailing at the enemy. She is perfectly possible to overcome by a combination of fixed rules and coordination
and also, I actually call bullshit on the whole *magical shield around the house so impenetrable, blah blah*. Our shield being impenetrable and (some) of our dudes auto-reviving is the same kinda bullshit that the angels keep throwing around and that we complain about. Why shouldn't we be vulnerable?
Personae work in it, barely. Wall Street works fine. Superpowers do, and lastly, a good old wrecking ball would take it down. Hardly invulnerable; just hard to take down using magic.
Also, I wasn't even told void walkers could revive.
Really, I'm actually cheesed off right now. Don't expect me to post on RoTMG for a while, I have to calm down.
)