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Messages - IamanElfCollaborator

Pages: 1 ... 3293 3294 [3295] 3296 3297 ... 4884
49411
Kyle finds himself in a town about 2.5 miles north of Mount Fuji.

Sen lands in a forest before retracting her wings back into her paper case. She begins heading southwest.
...
In that case he ends up there. Whatever.

Elf is still waiting on that plot info.

49412
So, essentially, the Deus Ex Machina also created a few more issues?
*shrug*

49413
((Wait. But what about the whole being in the air thing?))
((Oh, right.))
He falls...except his agility allows him to deftly roll and survive the fall with a minor bruise in the backside.

Kyle sighs at who ever adressed Sen directly. And then he summons Merlin. He has Merlin cast Saku-whatever it is. (91)

<Oh, fine. If you're that desperate.>

95+42=137

She creates a platform under Kyle floating in the air as he gets out, then lowers it slowly to the ground.


(Oi, Elf. Missed something.)
Then that stuff happens.

Kyle ends up in Okina, due to that being the last and nearest TV any of the party accessed in Japan.

49414
Can we please retcon it so that Not!Selina is at a hotel rather than in Cyrielle's apartment? You can keep the whole farce and whatnot, but I'm pretty sure she would have consulted her siblings during the fiat'ing.

Isn't MIND also magic resistance?
Eh, maybe they were too confused by the proceedings.

And that's why I haven't yet.


@KJPoint taken. In it's place you can pretty much slash through enemies and blow them up from the outside instead.

49415
((Wait. But what about the whole being in the air thing?))
((Oh, right.))
He falls...except his agility allows him to deftly roll and survive the fall with a minor bruise in the backside.

49416
I'm planning on divorcing Personae entirely from the MAG stat and moving them into the MIND stat, making their resist stat MIND as well.

Also magic shields will and do wear down, meanwhile having the resistance and the halved damage is a passive that you don't expend mana on.

49417
>Get Richard, get Ashley, get everyone who has a fast form of transport. Sen's gone off the network.<

Well then.

He....worms his way out of Nuriel's grasp and is capable of either staying there like an idiot or running before the boost runs out.

49418
That's... not actually all that good. I can emulate the resistance with magic shields. Antimagic is just telling Kyle to shoot you in the dick, and the magic detection... Okay I'll admit that would be useful if it weren't for the fact that everyone knows who most of our characters are already.
And everyone also associates said characters with magic.

Also, it's geared towards nuking enemies in battle. Magic is balanced between nuking and utility, and most (not all) powers are balanced towards utility.

49419
((Sen used her Re-emergence of Trans-location book to warp away to an undisclosed area using hyoma as a mana battery in a sense. Was wondering if that was allowed by-the-way.))

Hyoma mind punches Kyle for letting Sen's seals get broken.
((Yes?))
>What are you doing, Sen?<

49420
So Kyle splats but less severely when I use the power... I'm really not liking the whole persona thing right now. What were the perks of it over magic?
Antimagic doesn't work against it.
You get more power (magic is more utility).
Resistances apply to the person as well; (some random idiot comes up to you and blasts you with wind and you won't feel a thing).

49421
So what stat is it?
MAG.

So if the roll isn't enough and I wiggle out Kyle splats. If I stay there Kyle lives without a doubt but can't leave. I think I'll go with surely not dying.
Sukukaja raises your stats regardless of rolls; the roll is mainly will it be a high or a low raise, which, as it's a fixed self buff originally, I'll probably remove.

49422
Annie and Wheatley are actually terrified of her, in part due to having heard the whole "I'll kill your unborn children" spiel.

"Sen....what are you doing..."

49423
Can Kyle still fly if Merlin is out or am I screwed by GWG's schedule?
....in theory, Sukukaja could boost your agility enough to worm your way out and run for it.

:3
Apparently so, is it possible to dodge it?
Yes, if you're good enough.

49424
But isn't it supposed to be an auto-hit paralysis and numbness attack rather than a magic drain?
Is it?
>.>
Fine, change that last part to a roll (d20) for severity of paralysis and numbness.

49425
What's the proper roll system for Ashley's fatigue katana?
At this point, I don't know..
Let me fix that.

From this point on, it's a MAG roll, then another roll to determine how much mana it drains (d20).

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