Arcana: The Fool: The wielder can use a random power from the movepool of currently participating characters. Energy costs cannot exceed the amount of energy she/he has put into Arcana: The Fool, and the following skills are exempt from choosing:
- Your Ordinary Weapons Cannot Stop the Illustrious Joe Bridger
- Armageddon Clock
- Emptiness
- Arcana: The Fool
- Arcana: Fortune and any associated results
((Will add abilities to this list.))
Arcana: Fortune: A d6 is rolled, and the wielder uses different effects depending on what s/he rolls:
- 1 (Fool): The wielder simply uses Arcana: The Fool as usual. However, the attack is doubled in power.
- 2 (Magician): The wielder uses Arcana: The Magician; Enemies are enveloped in magical flames, leaving a cursed burn that will hurt for two turns.
- 3 (Priestess): The wielder uses Arcana: The Priestess: Enemies lose 10 energy; the wielder gains 10.
- 4 (Empress): The wielder uses Arcana: The Empress: the wielder is healed for 15.
- 5 (Hierophant): The wielder uses Arcana: The Hierophant: the wielder gains one of the enemy's skills for the duration of the battle. It cannot be any skill that is banned by Arcana: The Fool.
- 6 (Lovers): The wielder uses Arcana: The Lovers: Enemies are now unable to attack him without performing a roll; 5 or above allows the attack to proceed, 4 or below forces them to skip offensive actions.This effect lasts for 4 turns.