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« on: November 09, 2013, 09:19:58 am »
SUMMON REWRITE, BEECH.
Instead of having to rely on their user's stats, they now have their own stats, roughly calculated off their main user's points (50 initial points for stats, +1 per 2 points in Magic if conventional (i.e Anima, Ciro) or 2 points in Mind (if Persona, i.e Kyle, Yuri, Richard)).
Stats used:
STR- Their physical strength.
END- Their ability to take physical damage. (i.e being hit with a car)
MAG- Their ability to hit with magical attacks.
AGI- Their speed, dexterity, and ability to dodge attacks.
WILL- Their ability to take magical/non-physical damage. (i.e being hit with a mindblast takes WILL, but being hit by a telekinetically propelled car takes END.)
HP is calculated by END+STRx2, all stat multipliers and checks apply. They can also have weaknesses pertaining to an element, i.e Abraxas being vulnerable to Light as a Void/Dark-aligned creature, and I'm currently considering applying this weakness to characters. Currently, if the damage is of an element the target is weak to, the damage is increased by x2. Likewise, they can also have resistances (x0.5 damage) and be unaffected (no damage/heals the summon if hit by it).*
*And no, Ciro is NOT invulnerable to anything because that is not good for game balance. She isn't particularly weak to anything except Void, so that's a plus.
tl:dr: Summons have 50 points (+1 for every 2 points on MIND/MAG, depending on the type of summon used) and divide it into 5 different stats roughly corresponding to player stats.