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Messages - IamanElfCollaborator

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63511
Depends. Do you mean "odds that I die horribly on spawn because Kha'Zix does OMNOMNOMNOMNOM" or "odds that I spawn in a nice safe place away from Kha'Zix the homicidal maniac"?

63512
Void creatures could be considered supernatural. In a way.

Also, I'm a long range girl. Meaning I could stop your leap with a rocket to the mouth.
Assuming I spawn near you, which I hope not, as that will probably end in me having to re-roll a new char.

63513
DF Modding / Re: Fire imp civilzation help
« on: March 25, 2013, 05:00:07 pm »
Although he did say he couldn't build fortresses with it. I've looked through his code and there's nothing clearly wrong, although as I have no easily accessed point of comparison I can't tell.

63514
Mod Releases / Re: [MOD] One Mod to Rule them All *Beta2*
« on: March 25, 2013, 04:56:17 pm »
Hm. What do these cursed swords do? Do they turn you into morgul-wraiths when wounded?

63515
DF Modding / Re: Fire imp civilzation help
« on: March 25, 2013, 04:55:02 pm »
I don't see much wrong with it...but then again I'm more of a creature modder guy.

Although you should spoiler it.

63516
I guess it would be fine if you submitted old cards with a presence cost.
I'm not going to put a hard limit on how many life points you can give a card, although it should have a sufficiently high presence cost. The general rule of thumb is that the combined life and attack power of a card should be roughly double the cards presence level.
Could I do the same? I've been planning to reissue my cards anyway and I want to nerf them.

63517
Spoiler (click to show/hide)
I think I'm a little late but here's my charecter.
Javier seem hellbent on killing others and I may raise the player cap at some point so you never know.

DO EEET.

That way we actually have counters to Javier (crew of badasses and a robot that is anti-supernatural/made for war). I swear, he acts like Cho'Gath and eats like Kirby.

63518
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 25, 2013, 11:54:16 am »
So basically, more murder= more COMBAT_HARDNESS?

Great...rebalancing is in order.

63519
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 25, 2013, 11:45:57 am »
How long does it take for COMBAT_HARDNESS to move up?

I'm still trying to balance my class levelling system, and I'm trying to figure out how long it takes for combat hardness to move up a level.

63520
Pssh, not really.

Most of it came from Corvus encouraging them to worship other gods who were his allies. Only the worship of Corvus himself comes from your death, and even then it existed before you died.

63521
Actually, the Corvid Moon worshippers also worship Feros/Kar'Lan/Fatianna through the Guardians and some worship Lo alone. Also, the Faith of the Crow existed before Aldemas died, I revived it.


And again, your own damn fault for backstabbing me...

63522
((I know, I'm pointing this at other players. Obviously the GM knows.

I'll wait to see if anyone else needs help. I don't think I'm armed and I don't know what the 'copter's arsenal is anyway.))

63523
*static*"On standby, awaiting any calls for help before I support the other team."*static*

This was Gunnar, on the radio. He was still in the helicopter.

63524
Mod Releases / Re: [MOD] One Mod to Rule them All *Beta2*
« on: March 25, 2013, 02:46:07 am »
Yyyaaaaayyyy-

Wait, so it won't be a semi-megabeast?

63525
No limit on life points? I got flak last game for building OP cards expecting better cards to be played. Otherwise I'll in my cards to play.

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