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Messages - IamanElfCollaborator

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63526
Mod Releases / Re: [MOD] One Mod to Rule them All *Beta2*
« on: March 25, 2013, 02:16:49 am »
Nazgul?

Seriously, sweet idea here. Caps off to you for attempting this, mate.

I'll be waiting until the Nazgul get put in (if they do). I can't wait to fight them in adv. mode.

63527
Forum Games and Roleplaying / Re: A dance of wanderers
« on: March 24, 2013, 01:47:21 pm »
My char would scan him, tilt her head, and shrug. Robot from the LaFoTM for the win!

63528
Forum Games and Roleplaying / Re: A dance of wanderers
« on: March 24, 2013, 01:38:02 pm »
So.....basically javier, your character is Kha'Zix from League of Legends.

63529
I see you guys have been doing quite well without me being so active on the forums...It turns out I'm not that important. :'(
Nice to see some actual IC alliances pop-up though.
Well you are essentially leeching off the old man of the gods. >:P

63530
Forum Games and Roleplaying / Re: A dance of wanderers
« on: March 24, 2013, 11:43:48 am »
Waitlist sheet!



63531
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 23, 2013, 05:14:03 pm »
Sorry for double post, but what if I wanted to specialize more than once?

This is an hypothetical tree of specializations:
Basic Shaman ----> (Level 5/COMBAT_HARDNESS 5) -----> Bullroarer Shaman/Bearchosen Shaman ------> (Level 20/COMBAT_HARDNESS 20) Horn of the Wild(if bullroarer)/Claw of the Wild(if bearchosen) ------->(Level 45/COMBAT_HARDNESS 45) Nature's Protector (if horn)/Nature's Wrath (if claw)

If I have to do this with trueTransformation, would I have to ask permission to use the plugin as a part of the mod?

63532
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 23, 2013, 03:42:03 pm »
I'll have a look at Fortbent. Thanks for the advice!

63533
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 23, 2013, 03:24:25 pm »
How would you suggest I put in a level up system for an RPG mod?

So far, I'm considering doing it by COMBAT_HARDNESS, but I can't seem to place where I put it. Because I have a lot more classes and races, rather than doing it like Deon did (one adventurer creature with several variations with interactions and skills), I have different base creatures (a shaman creature, barbarian creature, etc). I also want to place in specializations (i.e Basic Shaman -----> Bullroarer Shaman), which are unlocked by leveling to the right level and selecting it from the list of available specializations at that level.

However, what I can't figure out is where to put the leveling up syndrome. I know it needs to be some sort of self-targeted interaction, but I want to do it so you have it on spawning in the game world, and so when you start beating animals up for levels you eventually get the option to specialize available on your interaction screen.

63534
That was my original turn. I saved it on my computer but school happened so I couldn't post it in forever.

63535
Str 1, Dex 2[+1], Con 1, Int 2, Per 1, Cha 1

63536
((Remind me, how much stat points do we get allocated?))

63537
I've posted it. I edited my post under Fniff's turn post.

63538
I'm typing mine up as we speak. It's short, but I haven't had time to take out of the place I saved it because I haven't had access to my computer in ages.

63539
And Corvus wouldn't even BE in this mess if neither Aldemas nor Udil, or Vanida were dicks or wanted more allies.

Whats wrong with wanting more allies/friends? Are you really asking me to isolate myself just like Corvus did on his silly moon? don't be asinine.
Yes, but you shoved a god of the wild into your pantheon. At least I have the good sense to wait for their approval.

As for silly, you're the reason he's even on the moon on the first place, as well as Aodun.

63540
Screw if that's happening on the Corvid Moon.

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