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Messages - IamanElfCollaborator

Pages: 1 ... 4260 4261 [4262] 4263 4264 ... 4884
63916
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 11, 2013, 05:40:39 pm »
We are Cerax.

Darkness, Light, and Force.

63917
DF Modding / Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 05:38:11 pm »
It checks for items on units that have materials that have syndromes that have [SYN_CLASS:DFHACK_ITEM_SYNDROME]. No, it can't have them generate in towers.
Tis a shame. It would be awesome though. That way you could get stuff like magic amplifying wands right next to scripts that teach you magic.

63919
DF Modding / Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 05:09:18 pm »
Eh, works.

How does it work anyway? And can it generate enchanted gear in towers?

63920
DF Modding / Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 05:03:42 pm »
Damn. Would it be possible to do that?

Man it would be awesome to have a helmet that boosts all your skills...

63921
DF Modding / Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 05:00:36 pm »
I was planning on integrating that somehow....

Putnam, is it possible to make a itemsyndrome'd helmet increase skill in anything?


Northmen. And Shapeshifters. Perhaps they could all suffer from werecurses to simplify modding.
Northmen are in, shapeshifters are in lore. Feros MIGHT get in, I'm still seeing if I have enough gods and ancients to shove in.

63922
DF Modding / Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 04:57:26 pm »
.....needs more fantasy.

Besides, what kind of fantasy kitchen sink DOESN'T have psionics? Or Fae? Or magic that ISN'T necromancy or curses?

63923
"Mountain Drakes" are already a megabeast.

Since Ghaz might get pissed if I keep talking about mods, I've set up a brainstorming thread over in DF Modding.

63924
One last mod-related question that has to do with the RP: So, you guys ok with me using Az-Sho, Vanida and Neyravah, and any related creations?

Also, that would be assuming anyone except Corvus (obviously, unless Fatianna hides it from him), or Magnus knows it exists. I don't think he'd risk losing a bargaining tool/powerful magic source trying to kill void beasts.

63925
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 11, 2013, 04:44:26 pm »
I'd just make a civilised and a nomadic version of the same creature. I'm not sure, but I don't think biome tags work on entity creatures, but again, fuzzy memory, as I derped out and forgot how to do interactions.

63926
DF Modding / Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 04:40:56 pm »
I've been thinking about doing a Fantasy Kitchen Sink kind of mod, with vampires and Vikings and all, and I've done quite well with thinking....until now.


It's about 50% done, but I'm running out of ideas, so I've decided to ask the wonderfully violent and creative community.


Post your suggestions here, credit given where it's due, and thanks in advance.

63927
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 11, 2013, 01:41:03 pm »
Ok. And another question:

How would I go about doing:
A self targeted transformation interaction
An interaction that is multi target that reduces stats without emitting gas
Both have to be usable by an adventurer

I've tried and failed to do this. I'm not too used to modding yet: I just returned from a long hiatus from modding.

63928
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 11, 2013, 01:31:11 pm »
How would I go about making an 'Avatar' creature that only shows up in transformations?

I want to make sure they don't appear except someone with the specific interaction transforms into them.

63929
Forum Games and Roleplaying / Re: You are The Moderator
« on: March 11, 2013, 08:25:06 am »
"Not if I get there first."

I run outside, taking out the two swords I'd sheathed earlier.

63930
Forum Games and Roleplaying / Re: You are The Moderator
« on: March 11, 2013, 07:49:37 am »
"Strap me onto the bomb.

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