Name: Charlotte zu Asha
Gender: Female
Age: Mid-20s
Essence Organ: Soul, residing in the heart.
Appearance: Charlotte is of average height for an adult woman of her age, being about 5'5''. Her hair is a deep pink, caused by working with Grimbjorn faeces for most of her life- though it's mistaken for some sort of temporary hair dye at times. Her build is lightly muscled and athletic enough to keep up with the monsters she helps tend to, but not overly so; after all, her monsters protect her from harm, and if not that, her rather large mace- a plain affair, with a simple iron club head and a nice wooden handle, with a metal neck- does. Said mace is a bipartite weapon, with the butt extendable to turn it into a riding crop for mounting monsters to use as rides. She also wears a belt with various baits, whistles and trinkets used in the trade of raising monsters, in order to lure the creatures she raises towards her or to reward them for good jobs done, and a large satchel containing various devices, baits, treats and traps to assist her in taming monsters.
Personality: Charlotte is rather industrious, as required by the trade of raising and tending monsters. Her knowledge on the general raising of monsters and animals is impeccable, along with her ability to adapt to raising and tending to other, more specialised monsters. Although generally nice, her temper can sometimes get the better of her, especially when she is mistaken for a complete pushover due to not being a warrior like her peers. She also has a fascination with monsters and other such fantastic creatures, albeit not to the extent of risking her own life to protect an obviously dangerous one. However, it is clear that the trade of raising monsters, to Charlotte, is a source of pride that should not be underestimated by anyone. Charlotte also has a motherly side, shown both to the monsters and creatures under her care, and to her allies and friends.
Abilities: [10/10 Ability Points Remaining]
Attack Order: Charlotte orders her current Companion monster to attack the opponent with a random ability. Active.
Mount Order: Charlotte mounts her Companion monster, riding on top of it. During this state, attacks are more likely to hit the monster than Charlotte and Charlotte and the monster both have higher durability than normal. She can use this ability again to dismount. Active.
Defend Order: Charlotte orders her Companion monster to protect an ally or herself. During this state, the monster takes all attacks for the person being defended. Active.
Monster Tamer: Charlotte is a Monster Tamer, a person skilled in the art of training and taming monsters to do her bidding. +5 to rolls to persuading monsters, animals and similar non-sentient beings to aid her. Also allows her access to a Companion monster to attack for her; only one Companion monster is allowed per mission, and any excess is sent back to the ship. Passive.
Tame: Charlotte can attempt to Tame an enemy monster, turning it permanently onto her side as a Companion monster. Each time a Taming attempt fails, Charlotte gains a +1 to future taming attempts against that monster or monsters related to it, with this bonus increasing for each failure Charlotte has and applying to all monsters of the same type until she succeeds. Active. Does not work on sentient beings.
- Level 2: Bonus amplified to +2.
Aptitude: Monster Tamers learn quickly in their trades to always be prepared for any enemy they face. If the monster is a monster Charlotte has fought before or similar to it, Charlotte gains a +1 to all rolls against it; if the monster or a similar monster has been Tamed by Charlotte before, this bonus is amplified to +2. Also grants Charlotte knowledge of any monster she has fought before. Passive.
- Level 2: Bonuses amplified to +2/+4.
Equipment:Each Cazadore is allowed to bring two pieces of unique equipment with them that can act similarly as Abilities.
Tamer's Mace: A rather large mace that Charlotte uses to defend herself when her monsters can't. Also doubles as a riding crop to steer monsters.
Tamer's Pack: A pack containing the essentials of the Taming trade, from traps to baits to treats and more. +1 to all rolls against monsters.