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Messages - IamanElfCollaborator

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70936
Forum Games and Roleplaying / Re: Far Dreams [A multi-genre adventure]
« on: October 10, 2012, 05:42:08 pm »
Nein!

Take out the electric guitar you had for some reason, summon the Grim Reaper hold the same, and play Through the Fire and Flames while doing the above.

:P

70937
Mod Releases / Re: =To Terra= [FF9] World gen crash FIXED + added poll
« on: October 10, 2012, 05:36:06 pm »
They should work. I'm assuming you're doing what I did and making them paralyzed with SEV:1000?

70938
Forum Games and Roleplaying / Re: Far Dreams [A multi-genre adventure]
« on: October 10, 2012, 05:34:59 pm »
Strangle them with the keyring.

70939
Forum Games and Roleplaying / Re: Far Dreams [A multi-genre adventure]
« on: October 10, 2012, 05:23:41 pm »
Hang on....weren't we JUST in modern times but mere hours ago?

70940
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 04:39:02 pm »
It's attached to a mountain. I don't think it counts as that.

70941
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 04:15:37 pm »
I don't know what else to call it. :P

70942
Mod Releases / Re: =To Terra= [FF9] World gen crash FIXED + added poll
« on: October 10, 2012, 02:59:52 pm »
I'll try to figure out Reflect, I need it myself and I need to figure out how to reflect damage onto enemies with interactions. (Yay Tetrakarn.)

As for potions, you could do something with misc. liquids and syndromes.
Ethers are impossible, as there isn't a way to....well do MP in DF, except by some convoluted workaround.

ATB isn't replicable here. Literal Haste perhaps?
As for Jewel, hm. Unless...no, wouldn't work.
Esuna is just a transformation interaction.
Panacea wouldn't be needed...
Silence could be done by removing CAN_SPEAK and making all spells require it.
Scan is unworkable.
Shell? I suppose you could turn the target into an immobile wall for a bit..

70943
Mod Releases / Re: =To Terra= [FF9] World gen crash FIXED + added poll
« on: October 10, 2012, 02:22:33 pm »
Works out in Fortmode, I have a system like that for both of my mods.

What about Adv.mode?

Edit: for lower level Cure spells you could accelerate the healing rate by boosting recuperation to ungodly levels.

70944
Mod Releases / Re: =To Terra= [FF9] World gen crash FIXED + added poll
« on: October 10, 2012, 01:42:05 pm »
White magic? Hm.
I'll take a look at my Persona healing interactions, but I think you could do a transformation on someone for three seconds to do the really powerful Cure spells and Full-Life/Raise (Sorry, haven't played IX, dunno its spells) and as for summoning, I'd say transforming a nearby person into the desired summon is the closest you're getting to that.

70945
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 01:20:41 pm »
Retconned/edited the Thunderous Orb.

70946
Goddess of torture.

Winterdirge died painfully, I'll leave it at that.

70947
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 12:41:52 pm »
I could live with that.

I meant the Thunderous Orb to be like a world feature more than an artifact anyway.

70948
Winterdirge watched the camp, near the two ghostly kobolds, invisible to all, for the moment.

70949
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 12:16:00 pm »
Fuuuuuuu....

So if I were to edit the plane by adding the orb, since it is my home plane, would that work? If not, I'll just edit out the Thunderous Orb for later.

70950
Forum Games and Roleplaying / Re: X Lords of Creation OOC
« on: October 10, 2012, 11:53:55 am »
Ah.

Apologies.

Well, what if I simply plopped it into the world by shaping it into the core of the plane? I feel like a noob now. :P

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