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Messages - IamanElfCollaborator

Pages: 1 ... 4766 4767 [4768] 4769 4770 ... 4884
71506
DF Modding / Re: Modest Bodies - Joints, joints EVERYWHERE!
« on: September 13, 2012, 10:22:21 am »
Gratz. I'll see if I can somehow integrate this into my personal modpack. This seems....awesome.

71507
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 12, 2012, 11:35:25 am »
I'll be back with something to counter the timey-wimey ness.

71508
DF Modding / Re: New Civ.
« on: September 11, 2012, 12:04:51 pm »
Make the [CREATURE:Mountain_ELF] into this:
   [CREATURE:MOUNTAIN_ELF]

71509
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.2
« on: September 11, 2012, 12:04:03 pm »
Sadly I can't code those. The only man capable of even trawling through the code is Toady.. D:
Oh well, currently I'm planning out the Bio encounter, as well as adding in the WEAPONs. Water will also be available through encounters next update, so now you should be able to use Bio and Water potions.
Out of curiosity, anyone think I should put in either the Gestahl Empire or Sephiroth (Safer-Sepiroth as a Megabeast)?

71510
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 11, 2012, 10:41:09 am »
I did say Shinryu was weak. :P

71511
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.2
« on: September 10, 2012, 10:03:01 am »
Thanks very much, mate, appreciate the praise.
Also, that's weird. Why does it crash around then? I've done several tests and it should be relatively stable.
@Putnam yes, I know, I'll make the mod slightly less complicated to install. Those readmes are just there to aid someone who wants to give other civs the mod reactions. I won't use my entity_default because I'm also using Civ Forge, and I can't be asked to root out the mod functions that aren't mine to repack it.

71512
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 09, 2012, 02:43:27 pm »
You can make up for two weaknesses by being able to kill anyone who can exploit them. ;)

71513
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 02:37:57 pm »
Gah. I didn't read the prices right. I'll change them.

71514
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 09, 2012, 02:28:21 pm »
Aw. Shinryu would have killed him if heat was his weakness. Damn it, back to the drawing board.

71515
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 02:23:19 pm »
If I murderlise someone, can I get a couple of free points? Seeing as a snotling isn't likely going to live against the essential gods everyone else has, if I do successfully do that, I'd also deserve an achievement for being a weak badass taking on essential giants by murderlising them.

71516
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 02:03:52 pm »
Yay. We should have a lot of murderlising. :D

71517
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 01:55:26 pm »
No, the skills are about 10 apiece. The dagger gets me to 70, and the copper armor covers up about 15 points apiece.

71518
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.2
« on: September 09, 2012, 10:49:19 am »
Update:
Added in Bio, Water and Earth magic.
Added in the Four Fiends, Deathgaze, Anima, Valefor and Pandemona.
Added in gunblades, credit to Delioth for letting me use them.

71519
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.0
« on: September 09, 2012, 10:07:31 am »
Noted.

71520
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.0
« on: September 09, 2012, 09:59:20 am »
Not until I can be asked to somehow mod in Mako and an interaction which drives you insane but makes you uber powerful.

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