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Messages - IamanElfCollaborator

Pages: 1 ... 4770 4771 [4772] 4773 4774 ... 4884
71566
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 07, 2012, 03:40:21 pm »
I'd assume so, though I dunno.

71567
DF Modding / Re: BOOZEFISH!!!!
« on: September 07, 2012, 03:40:03 pm »
Fish dissectors will finally get get drunk instead of drinking clean, boozeless water.

71568
DF Modding / Re: Hellstone Titan: The Ultimate Monster?
« on: September 07, 2012, 03:37:31 pm »
Hellstone Titan: DF's Ultimate Flip-off.

71569
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 07, 2012, 03:35:54 pm »
color_descriptor works by defining a color for description.
descriptor_pattern works by describing stuff like stripes, for animals like leopards or zebras.
descriptor_iris describes...eye color, as does descriptor_pupil.
descriptor_shape defines shapes.

71570
DF Modding / Re: BOOZEFISH!!!!
« on: September 07, 2012, 03:29:19 pm »
Boozecarp....
You monster. :/

71571
DF Community Games & Stories / Re: The story of the drunken karate dwarf!
« on: September 07, 2012, 03:20:32 pm »
e_e
Are you watching me from my window? I just fed my dwarves that megabeast's meat.

71572
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 07, 2012, 03:15:41 pm »
You'll need to make some sort of generic bone metal.

71573
DF Community Games & Stories / Re: The story of the drunken karate dwarf!
« on: September 07, 2012, 03:05:31 pm »
It already has pain syndrome. It also has unconciousness. And impair function to the brain SEV:5.
Although I do have to kill a ridiculously hard modded megabeast to acquire the extract.

71574
DF Community Games & Stories / Re: The story of the drunken karate dwarf!
« on: September 07, 2012, 02:55:05 pm »
I have fed them dragon shit. They got happy thoughts. e_e
Don't ask why I had dragon shit, I got bored in my modding breaks and decided 'Eh, what the hell'. They now drop 'dragon excrement' everywhere and it's a nightmare to clean up.

71575
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 07, 2012, 02:51:15 pm »
No, no, no.
Your own people are meatbags who do it out of free will!
Your slaves do it because they get...well, whatever human slaves get when you don't haz access to magma.

71576
DF Community Games & Stories / Re: The story of the drunken karate dwarf!
« on: September 07, 2012, 02:46:33 pm »
Hm, hm ,hm. So if I fed my dwarves a creature extract explicitly called 'Pain' that delivers pain beyond their wildest imaginings, while they were drunk, would they still eat it? :3

71577
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 07, 2012, 02:41:25 pm »
Let me fix that for you.
That'd be fun. Attack my legion of useless enslaved meatbags!

71578
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 07, 2012, 02:35:43 pm »
Yaay. Perhaps a 'conversion centre' or a 'slave market' workshop could be created that converts any invaders into human slave castes with the typical 'boiling rock syndrome' transformation? Could probably work, although I'd refer to Regen and/or Masterwork raws for the exact specifics. They have the kind of conversions and more.

71579
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 07, 2012, 02:27:56 pm »
Gaybrowner, ask over in the modding questions forum. This is mainly for human playability.

Also, in terms of human playability, what kind of humans do you want to play? I have some ideas with concubines and slaves (both are different in execution and result) that you might find interesting. Maybe not, though, seeing as pretty much every major modder out there is liable to have done it.

71580
DF Modding / Re: Story of drunked legendary pioneers!
« on: September 07, 2012, 01:17:13 pm »
Post this over in the Community Stories forum, this is for modders and modding questions.

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