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Messages - IamanElfCollaborator

Pages: 1 ... 4771 4772 [4773] 4774 4775 ... 4884
71581
DF Modding / Re: help with CV
« on: September 07, 2012, 12:33:28 pm »
Raws please? Also, errorlog?

71582
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 07, 2012, 12:24:41 pm »
The statename merely replaces the name of the inorganic poison with the name of the solid state of it. The [ALL] token? No such thing..

71583
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.0
« on: September 06, 2012, 11:21:30 am »
Magicite's an ore, yes.
The Empire is a planned civ along the line. Playable. I'll study Regen raws to figure out how Hugo did his robotic creatures.
And I do plan on making Espers playable in Adv. Mode, for starters. That will probably be put in for fort mode, though I don't really prioritize it.

71584
DF Modding / Re: [DF 34.11] Final Fantasy Mod v1.0
« on: September 05, 2012, 01:25:11 pm »
Right, any suggestions now that Final Fantasy Mod has entered v.1.0?
Valefor , Anima, and the fiends are coming up soon,as are the rest of the Ivalice summons.
I'll also be releasing the WIP mod I've been working on now that Final Fantasy Mod is relatively finished, for the moment.

71585
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.9.9
« on: September 05, 2012, 12:43:47 pm »
Major update:
Made potions for magic purposes. Simplistic crafting system: just kill a Moldwynd, Mani Wizard, Chrono Controller, Pugman or Firefly for their essences, which you can use for potions that give you the ability to cast elemental magic.
Added the aformentioned encounters.
Added in new music.

71586
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.9.9
« on: September 05, 2012, 07:20:49 am »
MAJOR UPDATE:
Added in magic. Now you can cast summon magic, fire, thunder, ice, wind and gravity magic.
Prepackaged Basemod with it.
Fixed certain civs.
Added in Behemoth, Diabolos and Doomtrain.

71587
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 05, 2012, 02:13:53 am »
Also, check the civ. Is it showing up as something weird?
Embark and see if your race is showing up as ostriches or something.

71588
DF Modding / Re: help with CV
« on: September 04, 2012, 03:56:06 pm »
None.

71589
DF Modding / Re: help with CV
« on: September 04, 2012, 03:44:34 pm »
Give them all [DOES_NOT_EXIST] with the CVs. You did say you did that.

71590
DF Modding / Re: help with CV
« on: September 04, 2012, 03:00:25 pm »
Do what you did before, it should work.

71591
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.9 (IMPORTANT ANNOUNCEMENT)
« on: September 04, 2012, 02:13:47 pm »
Major-ish update:
Made the mod require my Basemod for use. This is so I don't have to create loads of duplicate raws with one letter changed for the sake of keeping mods independent of each other.
Added Shinryu. Haven't managed to kill him yet except with Alexander.

71592
DF Modding / Re: Community Mod
« on: September 04, 2012, 12:32:12 pm »
Contributions? Ah. I've got several for this mod. :D
Behold, the Angel of the Apocalypse, Trumpeter, and Antlion, Giand Sand-spitting Bug Thingy!
Totally NOT ripped off from a video game.


71593
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.9 (Now with better OP!)
« on: September 04, 2012, 03:35:23 am »
BIG UPDATE:
Overhauled the summon system. Now you require several items to summon.
Overhauled Mognet, and I'm now on my way to making it actually useful.
Overhauled the Runic Forge and it's creations. (Delete item_toy_ff if you have it, it's completely useless now.)
Cleaned up archaic raws.
Fixed the Qu and Moogles not having any of the newer mod reactions.

71594
DF Modding / Re: Another stupid idea: BoneTraps, MagmaTraps & ObsidianTraps
« on: September 03, 2012, 04:19:21 pm »
What I haven't seen anyone weaponize yet in a profilic matter is good ol' grass.

71595
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.8.2
« on: September 03, 2012, 10:51:32 am »
Updated again.

UPDATES:
Overhauled the breath attack system. Certain summons are invulnerable to attacks of their own element.
Added Tiamat and fixed Sin not using breath attacks.
Added in compatibility with my WIP mod. Remove any [SYN_IMMUNE_CREATURE:whatever_PS] if this doesn't work out or you don't want the compatibility.
Added in Cuchulainn and Ixion.

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