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Messages - IamanElfCollaborator

Pages: 1 ... 4772 4773 [4774] 4775 4776 ... 4884
71596
DF Modding / Re: Rise of the False Gods
« on: September 03, 2012, 09:59:43 am »
i have an idea - make all the basic metereals (wood,stone,mettle) for a fort a risk to get such as rock layers that make the miners week or gives them boils and mettle ore that looks identical to mettle ore that burns the lungs and scin or somthing horibble. the same can probably be done with wood and with effot traded items could carry infectins.
1. Wood, I don't think so. All the wood would evaporate at the beginning.
2. Metal ore? There's more than one metal. Surely you don't want him to do it with EVERY SINGLE DAMNED ore in the game?
3. Stone. Hm.....Ah yes, same problem.

71597
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 03, 2012, 04:55:01 am »
Would this work? I'm trying to create a secret where the learner would have the ability to summon an 'Alexander', essentially a giant mobile castle, as well as gain a spell.

Code: [Select]
[INTERACTION:SUMMONER_ALEXANDER]
    [I_SOURCE:SECRET]
        [IS_NAME:the power to summon Alexander]
        [IS_SPHERE:MAGIC]
        [IS_SECRET_GOAL:IMMORTALITY]
        [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
        [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
        [IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
        [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_summon.txt]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_REQUIRES:MORTAL]
        [IT_REQUIRES:CAN_LEARN]
        [IT_REQUIRES:CAN_SPEAK]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [IE_ARENA_NAME:Disciple of Alexander]
        [SYNDROME]
            [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
            [CE_DISPLAY_NAME:NAME:disciple of Alexander:disciples of Alexander:NA:START:0]
            [CE_CAN_DO_INTERACTION:START:0]
                [CDI:ADV_NAME:Summon Alexander]
                [CDI:INTERACTION:SUMMON_A]
                [CDI:TARGET:A:LINE_OF_SIGHT]
                [CDI:TARGET_RANGE:A:10]
                [CDI:VERB:gesture:gestures:NA]
                [CDI:TARGET_VERB:shudder and glow white:shudders and glow white]
                [CDI:WAIT_PERIOD:10]
            [CAN_DO_INTERACTION:MATERIAL_EMISSION:START:0]
                [CDI:ADV_NAME:Ultima]
                [CDI:USAGE_HINT:ATTACK]
                [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
                [CDI:VERB:use Ultima:uses Ultima:NA]
                [CDI:MATERIAL:CREATURE_MAT:ALEXANDER_FF:ULTIMA:TRAILING_DUST_FLOW]
                [CDI:TARGET:C:LINE_OF_SIGHT]
                [CDI:TARGET_RANGE:C:15]
                [CDI:MAX_TARGET_NUMBER:C:2]
                [CDI:WAIT_PERIOD:30]

[INTERACTION:SUMMON_A]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_ITEM]
        [IT_AFFECTED_CLASS:GENERAL_POISON]
        [IT_REQUIRES:FIT_FOR_ANIMATION]
        [IT_FORBIDDEN:NOT_LIVING]
        [IT_MANUAL_INPUT:creatures]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [IE_ARENA_NAME:Alexander]
        [SYNDROME]
        [CE_BODY_TRANSFORMATION:START:0:END:2000]
        [CE:CREATURE:ALEXANDER_FF:GENERIC]

71598
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.8
« on: September 03, 2012, 03:47:29 am »
Moar updates.

Added Gilgamesh, Leviathan, Ultros, Typhon and Titan to the summon list. Just add their reactions into the desired entity.
Summonings are free, for the moment, but will be given cost (Except Ultros and Typhon. They're too incompetent.)

71599
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.8
« on: September 02, 2012, 01:42:41 pm »
FUDGE!

VERY QUICK UPDATE:
Fixed a bad bug with the summoning workshop wherein the Catalyst would turn into a toad when the Bahamut summon was used.
Made the catalysts vulnerable..I'd forgotten to.

71600
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.7.52
« on: September 02, 2012, 01:03:40 pm »
Took a while, but here's the next update. :)

UPDATE:
Added in the catalyst. The catalyst is a pet needed for summoning.
Added in the summoning workshop-for now the only summons you can actually use are Ifrit, Bahamut, Alexander and Shiva.
Added in needed summoning crap.
Laid down the foundations for future summoning reactions.
Packaged an (OPTIONAL!) WIP Mod rar into the download. Check it out if you like.

Will update the OP to give directions on summoning.
Will add in more summoning reactions.
Will add in more summons.

71601
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 10:16:12 am »
1. Check the Bronze Colosssus raws. There's a part there which edits everything to be bronze. I'm sure you can edit that into being stone skin.

2. Err...ask Hugo, I've no idea how.

3. Can't, if the creature gains the interaction it will always have it. You would use an animating interaction, akin to the zombie one, but then use [CE_BODY_TRANSFORMATION] to turn it into the wanted megabeast.


71602
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 10:05:24 am »
[SPECIALATTACK:INJECT] or something. Check the GCS raws.

71603
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:58:31 am »
Give them [NATURAL_SKILL] in melee. 3-5 should do.

71604
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:52:29 am »
No, not really, your raws are fine.

71605
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 02, 2012, 09:52:00 am »
....Multi-stage bosses here we come.

71606
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:49:09 am »
You forgot to put what DURZA part your going for. It says Durza, not Durza4arms or 6arms.

71607
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:44:45 am »
I don't see anything wrong with the creature... or the body.
Errorlog please?

71608
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:39:08 am »
Err. Post errorlog and raws if possible?

71609
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 09:37:14 am »
Did you remove [ARENA_RESTRICTED]?

71610
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 02, 2012, 09:36:51 am »
Multiple transformations...hm, be useful for me if it was true. Multi-stage bosses! :D
Good, good, so I can get started on summoning.

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