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Messages - IamanElfCollaborator

Pages: 1 ... 4773 4774 [4775] 4776 4777 ... 4884
71611
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 02, 2012, 09:14:24 am »
Wait, so if that first interaction were to be done in reverse, would the result be tamed? Or would I have to somehow tame them? I'm trying to find out something for the summoning system I plan, so I want to know if I could turn a pet creature into a non-pet megabeast and still have it tame and loyal to the civ.

71612
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 08:52:21 am »
1. You can't, the generator will go through whatever metals are available to the dwarves, which is ALL of them.
2. You can't. Axes are hardcoded to always be capable of tree cutting.

71613
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 02, 2012, 08:30:08 am »
No it doesn't gain the tags otherwise.

71614
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 08:16:13 am »
Like this:

[BODY:HUMANOID_6ARMS:TAIL:etc,etc]

71615
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 08:01:48 am »
The tail and humanoid bit in the body definition of the creature raws. Change them to your edited tail and the six armed humanoid.

71616
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 02, 2012, 07:51:29 am »
No, it doesn't. Not from what I know anyway.

71617
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 07:50:59 am »
Make a separate one called 'body_fourarmedratthingy' or something.
The first thing you need to do is simply insert the raws I gave you into the body definition, then go into the ratman's raws and change as appropriate.

71618
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.7
« on: September 02, 2012, 07:49:35 am »
I did. Sadly I'm not really a sprite artist.

UPDATE TIME:
Added in Gilgamesh.
Put in some Easter Eggs.
Fixed Tonberry and Qu interactions.

71619
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 07:33:44 am »
Yes.

71620
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.7
« on: September 02, 2012, 07:28:24 am »
This is Update day! ;)
MOAR UPDATES:
Added in the Qu, credit to Courtesy Arloban for making the raws.

71621
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 02, 2012, 07:21:25 am »
1. The body size should be at least three times the size of humans when adult, so the second line. Ignore everything else.
2. Set the [DEFAULT_RELSIZE] to 200 maybe?
3. Add a [GRASP] tag to the tail raws
Code: [Select]
[BODY:TAIL]
    [BP:TAIL:tail:STP]
    [CONTYPE:LOWERBODY]
    [CATEGORY:TAIL]
    [DEFAULT_RELSIZE:100]
4. Use this body tag. I used it for Gilgamesh and it should work.
Code: [Select]
[BODY:HUMANOID_6ARMS]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA1:first right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA1:first left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA1:first right lower arm:STP][CON:RUA1][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA1:first left lower arm:STP][CON:LUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH1:first right hand:STP][CON:RLA1][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH1:first left hand:STP][CON:LLA1][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:second right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:second left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:second right lower arm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:second left lower arm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:second right hand:STP][CON:RLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:second left hand:STP][CON:LLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA3:third right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA3:third left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA3:third right lower arm:STP][CON:RUA3][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA3:third left lower arm:STP][CON:LUA3][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH3:third right hand:STP][CON:RLA3][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH3:third left hand:STP][CON:LLA3][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

5. Removing
Code: [Select]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
is pretty much the only way to do that.

71622
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.6.6
« on: September 02, 2012, 05:59:29 am »
Updated again!

UPDATE:
Added in many of IndigoFenix's interactions! Thanks, man! :D
Added Phoenix and Cactuar.
Edited Tonberry to include IndigoFenix's interactions.

71623
DF Modding / Re: [DF 34.11] Final Fantasy Mod v0.6.6
« on: September 02, 2012, 03:59:55 am »
Updated.

Added in Shiva, Ifrit and Titan.
Added in Ronso that ACTUALLY WORK. :D

71624
DF Modding / Re: Final Fantasy Mod (Now for 34.11)
« on: September 01, 2012, 04:49:20 pm »
Blargh, updated.
I couldn't be asked to bring in Shiva or Ifrit at this late time, so I just finished Ultros, Typhon and Crystallux. If Crystallux seems a bit weak, tell me. I tweaked it's material so it could actually be beaten. :P

NEXT UPDATE:
Definite Shiva/Ifrit
Potential Phoenix/Carbuncle
Definite Ronso

71625
DF Modding / Re: Final Fantasy Mod (Now for 34.11)
« on: September 01, 2012, 10:46:40 am »
For those who did download this, I finally fixed the bug where Bahamut refuses to attack for any reason. He should now attack quite a lot. I also added in Alexander and Leviathan

NEXT RELEASE:
Ultros and Typhon.
Potentially Phoenix and Carbuncle.
DEFINITELY Ifrit and Shiva.
Ronso.

Pages: 1 ... 4773 4774 [4775] 4776 4777 ... 4884