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Messages - IamanElfCollaborator

Pages: 1 ... 4774 4775 [4776] 4777 4778 ... 4884
71626
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 01, 2012, 10:35:42 am »
1. Nope, unless you use DFHack.
2. Pets can't work.

71627
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 10:00:54 am »
Speaking of this thread, is there anything wrong with the Bahamut raws I posted up? For some reason it won't use any interactions, even if surrounded by giant fire-breathing penises that are attacking it.

71628
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 09:07:31 am »
e_e
In that case, state your ideas. We can't simply go on 'Giant Four-armed Skaven' for your plans. :P

71629
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 08:54:21 am »
....
That looks like a Skaven.
Just give a rat man the 4Arms body token and you're good to go.

71630
DF Modding / Re: Armour attacks
« on: September 01, 2012, 06:24:40 am »
No. :/
Misc. item users and throwers might use them as weapons, but armor users are probably just skilled in using armor to defend rather than attack.

71631
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 05:17:15 am »
Yeah, but it's not using any interactions at all. The only things I'm getting in my error log are some errors about entities which involve unrecognized crap, and some stuff about Bahamut missing a claw BP.

71632
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 05:01:29 am »
Hm. For some reason it's STILL not using it's attacks...here's the raws if I did something wrong.
Code: [Select]
[CREATURE:BAHAMUT]
    [DESCRIPTION:A dragon of godly power. It utlilizes the power of light as it's primary attack, though it retains dragonbreath.]
    [NAME:Bahamut:Bahamuts:Bahamut]
    [CASTE_NAME:Bahamut:Bahamuts:Bahamut]
    [CREATURE_TILE:'B'][COLOR:2:0:0]   
    [ALTTILE:'G']
    [NO_EAT]
    [NO_DRINK]
    [NOEXERT]
    [NOFEAR]
    [MAGMA_VISION]
    [FIREIMMUNE_SUPER]
    [POPULATION_NUMBER:1:1]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
    [CDI:ADV_NAME:Breath fire]
    [CDI:USAGE_HINT:ATTACK]
    [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
    [CDI:FLOW:DRAGONFIRE]
    [CDI:TARGET:C:LINE_OF_SIGHT]
    [CDI:TARGET_RANGE:C:15]
    [CDI:MAX_TARGET_NUMBER:C:1]
    [CDI:WAIT_PERIOD:50]
    [LARGE_ROAMING]
    [NO_FEVERS]
    [FANCIFUL]
    [LIKES_FIGHTING]
    [LAIR_HUNTER]
    [BIOME:ANY_LAND]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
    [CDI:ADV_NAME:Mega Flare]
    [CDI:USAGE_HINT:ATTACK]
    [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
    [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
    [CDI:TARGET:C:LINE_OF_SIGHT]
    [CDI:TARGET_RANGE:C:15]
    [CDI:MAX_TARGET_NUMBER:C:1]
    [CDI:WAIT_PERIOD:50]
    [BUILDINGDESTROYER:2]
    [SEMIMEGABEAST]
    [MEGABEAST]
    [SPHERE:JUSTICE]
    [SPHERE:WAR]
    [POWER]
    [LAIR:SHRINE]
    [LAIR_CHARACTERISTIC:HAS_DOORS]
    [HABIT:GIANT_NEST:100]
    [HABIT:COLLECT_WEALTH:100]
    [CANNOT_UNDEAD]
    [EQUIPS]
    [FLIER]
    [SPEED:600]
    [BENIGN]
    [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
    [STATE_NAME:ALL_SOLID:frozen Bahamut secretion]
    [STATE_ADJ:ALL_SOLID:frozen Bahamut secretion]
    [STATE_NAME:LIQUID:Bahamut secretion]
    [STATE_ADJ:LIQUID:Bahamut secretion]
    [STATE_NAME:GAS:boiling Bahamut secretion]
    [STATE_ADJ:GAS:boiling Bahamut secretion]
    [PREFIX:NONE]
    [ENTERS_BLOOD]
    [SYNDROME]
    [SYN_NAME:Mega Flare]
    [SYN_AFFECTED_CLASS:GENERAL_POISON]
    [SYN_IMMUNE_CREATURE:BAHAMUT_FF:ALL]
    [SYN_CONTACT]
    [CE_DIZZINESS:SEV:30:PROB:100:START:700:PEAK:1000:END:1900]
    [CE_BLEEDING:SEV:30:PROB:100:START:1:PEAK:300:END:700]
    [CE_PAIN:SEV:30:PROB:100:START:1:PEAK:300:END:700]
    [INTELLIGENT]
    [CANOPENDOORS]
    [PREFSTRING:]
    [BODY:HUMANOID:TAIL::2WINGS:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:5TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
        [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
    [REMOVE_MATERIAL:SKIN]
    [REMOVE_MATERIAL:LEATHER]
    [REMOVE_MATERIAL:HAIR]
    [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
    [ITEMS_HARD]
    [ITEMS_METAL]
    [ITEMS_BARRED]
    [ITEMS_SCALED]
    [SOLID_DENSITY:3500]
    [LIQUID_DENSITY:3300]
    [MOLAR_MASS:35845]
    [IMPACT_YIELD:1500000]
    [IMPACT_FRACTURE:2500000]
    [IMPACT_STRAIN_AT_YIELD:940]
    [COMPRESSIVE_YIELD:1500000]
    [COMPRESSIVE_FRACTURE:2500000]
    [COMPRESSIVE_STRAIN_AT_YIELD:940]
    [TENSILE_YIELD:420000]
    [TENSILE_FRACTURE:700000]
    [TENSILE_STRAIN_AT_YIELD:225]
    [TORSION_YIELD:420000]
    [TORSION_FRACTURE:700000]
    [TORSION_STRAIN_AT_YIELD:215]
    [SHEAR_YIELD:420000]
    [SHEAR_FRACTURE:700000]
    [SHEAR_STRAIN_AT_YIELD:215]
    [BENDING_YIELD:420000]
    [BENDING_FRACTURE:700000]
    [BENDING_STRAIN_AT_YIELD:215]
    [MAX_EDGE:15000]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
    [REMOVE_TISSUE:SKIN]
    [REMOVE_TISSUE:HAIR]
    [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
    [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
    [ITEMS_HARD]
    [ITEMS_METAL]
    [ITEMS_BARRED]
    [ITEMS_SCALED]
    [SOLID_DENSITY:3500]
    [LIQUID_DENSITY:3300]
    [MOLAR_MASS:35845]
    [IMPACT_YIELD:1500000]
    [IMPACT_FRACTURE:2500000]
    [IMPACT_STRAIN_AT_YIELD:940]
    [COMPRESSIVE_YIELD:1500000]
    [COMPRESSIVE_FRACTURE:2500000]
    [COMPRESSIVE_STRAIN_AT_YIELD:940]
    [TENSILE_YIELD:420000]
    [TENSILE_FRACTURE:700000]
    [TENSILE_STRAIN_AT_YIELD:225]
    [TORSION_YIELD:420000]
    [TORSION_FRACTURE:700000]
    [TORSION_STRAIN_AT_YIELD:215]
    [SHEAR_YIELD:420000]
    [SHEAR_FRACTURE:700000]
    [SHEAR_STRAIN_AT_YIELD:215]
    [BENDING_YIELD:420000]
    [BENDING_FRACTURE:700000]
    [BENDING_STRAIN_AT_YIELD:215]
    [MAX_EDGE:15000]
    [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
    [USE_MATERIAL_TEMPLATE:BONE:BONE_TEMPLATE]
    [SOLID_DENSITY:250]
    [LIQUID_DENSITY:NONE]
    [MOLAR_MASS:NONE]
    [IMPACT_YIELD:400000]
    [IMPACT_FRACTURE:400000]
    [IMPACT_STRAIN_AT_YIELD:200]
    [COMPRESSIVE_YIELD:400000]
    [COMPRESSIVE_FRACTURE:400000]
    [COMPRESSIVE_STRAIN_AT_YIELD:200]
    [TENSILE_YIELD:250000]
    [TENSILE_FRACTURE:260000]
    [TENSILE_STRAIN_AT_YIELD:200]
    [TORSION_YIELD:250000]
    [TORSION_FRACTURE:260000]
    [TORSION_STRAIN_AT_YIELD:200]
    [SHEAR_YIELD:250000]
    [SHEAR_FRACTURE:260000]
    [SHEAR_STRAIN_AT_YIELD:200]
    [BENDING_YIELD:250000]
    [BENDING_FRACTURE:260000]
    [BENDING_STRAIN_AT_YIELD:200]
    [MAX_EDGE:10000]
    [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [SELECT_TISSUE:SCALE]
    [RELATIVE_THICKNESS:4]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
    [HAS_NERVES]
    [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
    [CREATURE_CLASS:GENERAL_POISON]
    [GETS_WOUND_INFECTIONS]
    [GETS_INFECTIONS_FROM_ROT]
    [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
    [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

    [BODY_SIZE:1000:0:25000000]

    [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
        [ATTACK_SKILL:BITE]
        [ATTACK_VERB:bite:bites]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
        [ATTACK_SKILL:GRASP_STRIKE]
        [ATTACK_VERB:claw:claws]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
    [ALL_ACTIVE]
    [MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
    [NATURAL_SKILL:BITE:9]
    [NATURAL_SKILL:GRASP_STRIKE:9]
    [NATURAL_SKILL:RANGED_COMBAT:9]
    [NATURAL_SKILL:MELEE_COMBAT:9]
    [NATURAL_SKILL:DODGING:9]
    [NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [HOMEOTHERM:10040]
    [SELECT_MATERIAL:ALL]
        [MULTIPLY_VALUE:15]
        [COLDDAM_POINT:NONE]
        [HEATDAM_POINT:NONE]
        [IGNITE_POINT:NONE]
        [IF_EXISTS_SET_MELTING_POINT:55000]
        [IF_EXISTS_SET_BOILING_POINT:57000]
    [SELECT_MATERIAL:BLOOD]
     [PLUS_MATERIAL:PUS]
        [MELTING_POINT:10000]

71633
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 04:49:13 am »
Damn. That explains why my megabeast won't fight back with it's interaction. Thanks.

71634
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 01, 2012, 04:05:54 am »
Does the interaction system work mainly the same as it's predcessor in 31.25? Mainly, can a creature select from two interactions for an attack?

71635
DF Modding / Re: Final Fantasy Mod
« on: September 01, 2012, 03:40:14 am »
Guys, finally got interested in developing this again. I'm doing it in the same order I did the first time, so Catoblepas and Bahamut will be released first, as they were when the very first version was. Moogles will come next, along with the rest of the ores and workshops.

EDIT: Uploaded the new files. Enjoy!

71636
DF Modding / Re: Community Mod
« on: August 31, 2012, 02:10:19 am »
Sign me up. I'll see if my summoning theory works. It should, according to what I hear from Meph, but I'm not sure if I can get it working.

71637
DF Modding / Re: Ideas for modding / Masterwork DF Suggestions
« on: August 29, 2012, 11:52:55 am »
How about a summoning system? Let me explain further.
-You'd have some pet creatures called catalysts or something, preferably similar to Gizogins legendary fluffballs, without the attacks, as the creature you'll be morphing.
-You'll then create some creatures which you'll rarely see as the summon.
-Then making some boiling rocks that release gas to turn said pet creatures, and said creatures only, into the summon of your choice.
-Make a sort of summoning workshop to produce these rocks.
-Keep your creatures nearby and have them be covered in the gas.

I haven't tested this out yet, but I'm planning to do this for my own mod, so at one stage I will eventually have to test out my theory.

71638
DF Modding / Re: Which Mod should I do? (POLL)
« on: August 29, 2012, 10:39:05 am »
It's based off another game series, Megami Tensei, from Atlus. To be precise, the Persona series of games.
EDIT: Removed the 'side by side' option.
EDIT 2: Restarted the poll for REAL this time. I need a serious answer, since this is an interest check to see if people would be interested in either Final Fantasy or Persona mechanics in DF.

71639
DF Modding / Re: Thread Necromancers and Thread Zombies
« on: August 29, 2012, 07:49:57 am »
I'm not sure how to do it with interactions..in fact that's what I'm trying to figure out myself. Ask it over in the Modding Interactions thread, they should know.

71640
DF Modding / Re: Thread Necromancers and Thread Zombies
« on: August 29, 2012, 07:29:41 am »
1. Yes.
2. You can't. Those are hardcoded.

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