Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IamanElfCollaborator

Pages: 1 ... 4776 4777 [4778] 4779 4780 ... 4884
71656
DF Modding / Re: Castes question (Derived Castes?)
« on: August 20, 2012, 08:36:40 am »
Fuuuuuuu.
Back to DFusion it is then.

71657
DF Modding / Re: Castes question (Derived Castes?)
« on: August 20, 2012, 08:27:17 am »
I know. I'm saying that would it be possible to embark and play with different races with a multiracial entity?

71658
DF Modding / Re: Castes question (Derived Castes?)
« on: August 20, 2012, 05:33:21 am »
I was talking about the fact that you could put multiple races as the same entity.

71659
DF Modding / Re: Curtains and tapestries
« on: August 20, 2012, 03:37:00 am »
So it's either:
A. Make 'em clothes, which can still be claimed.
B. Make 'em tools, which can't have images sewn into them.

Anyone find anything wrong with the armor method?

71660
DF Modding / Re: Castes question (Derived Castes?)
« on: August 20, 2012, 03:35:06 am »
So wait. You're saying I didn't have to screw around with DFusion and crap simply to get a BLOODY MULTIRACIAL FORTRESS?!

71661
DF Modding / Re: Castes question (Derived Castes?)
« on: August 19, 2012, 12:34:55 pm »
....would that work for playable entities?

71662
DF Modding / Re: Castes question (Derived Castes?)
« on: August 19, 2012, 12:18:18 pm »
Please do, I want to see where this leads.

71663
DF Modding / Re: Curtains and tapestries
« on: August 19, 2012, 01:48:21 am »
I don't think it would stop them from claiming the cloaks.

71664
DF Modding / Re: Curtains and tapestries
« on: August 18, 2012, 06:44:39 pm »
Assuming how stupid the dwarves are, I don't think THAT will work.

71665
DF Modding / Re: Miasma loving dwarves
« on: August 18, 2012, 05:31:27 pm »
"HEY! I SMELL DEAD BODIES! RAAA-
"Oh hey a waterfall. :D"

That is what, in two phrases, the cat above me is suggesting.

71666
DF Modding / Re: Miasma loving dwarves
« on: August 18, 2012, 05:17:06 pm »
No, their hate of miasma is hardcoded.

71667
DF Modding / Re: Curtains and tapestries
« on: August 18, 2012, 12:33:01 pm »
It probably depends on the value of the materials used to make it? Idk how it works, but it might be that.

71668
DF Modding / Re: Transforming pets into civilians
« on: August 17, 2012, 01:53:03 am »
Damn.
Well, it's off to Dfusion to edit flags then.

71669
DF Modding / Re: Transforming pets into civilians
« on: August 17, 2012, 01:10:45 am »
Runesmith isn't, but all we have to do is replace the Memory.xml with the DFHack one.

71670
DF Modding / Re: Transforming pets into civilians
« on: August 16, 2012, 03:04:17 pm »
Alternatively, just set your new found caste of animal whatever to a historical figure in Runesmith? Idk if that would work.

Pages: 1 ... 4776 4777 [4778] 4779 4780 ... 4884