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Messages - IamanElfCollaborator

Pages: 1 ... 4777 4778 [4779] 4780 4781 ... 4884
71671
DF Modding / Re: Bay12 Space Program
« on: August 16, 2012, 12:29:28 pm »
Maybe we have natives?

71672
DF Modding / Re: Bay12 Space Program
« on: August 16, 2012, 03:22:57 am »
Hm. Or maybe we can use them as a sort of trap? Lay them in cages in a pit, lead invaders in, open the cages?

71673
DF Modding / Re: Bay12 Space Program
« on: August 15, 2012, 03:03:54 pm »
Would we be able to capture and reuse these smartbombs somehow against our enemies?

71674
DF Modding / Re: Bay12 Space Program
« on: August 15, 2012, 09:59:28 am »
And how would we produce these bombs? Workshop reactions, perhaps?

71675
DF Modding / Re: Bay12 Space Program
« on: August 13, 2012, 06:44:50 pm »
Oh not a problem. I'm just not a very experienced modder, which is why I'd prefer to add in funnier, but fitting wildlife.

71676
DF Modding / Re: Bay12 Space Program
« on: August 13, 2012, 06:34:02 pm »
Ah. In that case, count me out, unless you want funny things in.

71677
DF Modding / Re: Bay12 Space Program
« on: August 13, 2012, 05:50:31 pm »
Martian animals like space cows? :P
Venusians, maybe they want in on Mars space, since we already have Earth/Gaia?

71678
DF Modding / Re: Bay12 Space Program
« on: August 13, 2012, 05:48:04 pm »
I'll help out. I'll code in some random Martian animals. :P I can also help with Venusians, if needed.

71679
DF Modding / Re: Fun with threats.txt
« on: August 13, 2012, 05:25:20 pm »
Your purity is mine.

Make of that what you will.

71680
DF Modding / Re: Adventure Tier and you.
« on: August 10, 2012, 04:39:03 pm »
Have you looked them up already? Look 'em up first before stating so.

71681
DF Modding / Re: Civilized Mod
« on: August 09, 2012, 02:09:51 am »
You can't limit jobs by caste, but you can limit positions to caste. I've forgotten, AGAIN, but there is a tag that allows you to restrict access to a position by caste alone.

71682
DF Modding / Re: Running multiple DF installs?
« on: August 09, 2012, 02:02:55 am »
Could work. I'm not too familiar with the modding system now, but maybe you could just inflict the syndrome with the claw attack instead of relying on bites.

71683
DF Modding / Re: Community Mod
« on: August 05, 2012, 02:50:44 am »
Darn. If it's my turn, bump me down about 5, I haven't had time to ready some creatures for this yet.

71684
Forum Games and Roleplaying / Re: Word association game
« on: July 31, 2012, 02:15:38 pm »
Powpow

71685
DF Modding / Re: Cheat reaction not working, did I do anything wrong?
« on: July 31, 2012, 11:29:51 am »
Define 'doesn't work.'

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