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Messages - IamanElfCollaborator

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71731
"Damn. Well, I did agree to this..."
Head to the noble district and look for the cat without making trouble.

71732
Forum Games and Roleplaying / Re: Igynpadca
« on: May 12, 2012, 03:50:37 pm »
Put it to good use and start killing trolls.

71733
Forum Games and Roleplaying / Re: Igynpadca
« on: May 12, 2012, 03:47:47 pm »
Screw that plan. All there is is a giant sign from the developers saying 'Hi! You found our earth core sign!'

71734
Agree to save the kitten from the clutches of tyranny, amused.

71735
When I'm finished updating Final Fantasy Mod, you can use it in your mod, if that's what you mean by needing permissions.

71736
If it's next week,I can't make it. I have a school trip and I won't be back until Monday GMT.

71737
Forum Games and Roleplaying / Re: Igynpadca
« on: May 12, 2012, 01:28:37 am »
Read up on them before I started. When one of them tried to help me, I sort of.....sent him into the Plane of Eternal Pain.

71738
What the..... NUUUUUUU

Now I'll have to wait two weeks to come to the next session. ._.

71739
DF Modding / Re: Final Fantasy Mod
« on: May 11, 2012, 09:17:50 am »
The mod's standpoint on death will follow the FF route.

71740
DF Modding / Re: Final Fantasy Mod
« on: May 10, 2012, 11:32:14 am »
Hm, I think I'll be relying on you guys for some of the more complicated bits. I myself have only played up to FFX, and in those I only played 5 of them to the end. The rest I'm using wikis and such. Thanks for the support!

Also, on the mod, it should be out by next Friday. If not, it will be out on the Friday after, since I have a trip to worry about.

71741
Forum Games and Roleplaying / Re: Igynpadca
« on: May 09, 2012, 09:39:42 am »
Hm. I need to form a raiding party. Heading to the Moran Caverns to fight the Hellfiron Drakesnor. I need a healer, two tanks and a mage with Rebuke Monster. All level 40 above.

71742
DF Modding / Re: Final Fantasy Mod
« on: May 09, 2012, 09:36:59 am »
Solution: Throw in Doomtrain.
Also, thanks for the suggestions and support! I haven't modded in a while so you guys really help. At the moment I have half the summons fixed, and I'll be considering creating a useless creature specifically for fortress mages.

71743
Forum Games and Roleplaying / Re: Igynpadca
« on: May 08, 2012, 12:58:29 pm »
Actually, I also wear a Poisonbane amulet, dispelling poison damage. Useful for fighting Poisonspitter Behemoths.

71744
DF Modding / Re: Final Fantasy Mod
« on: May 08, 2012, 12:57:08 pm »
Yes, I do plan to somehow have the summons summonable. That means it will be possible to summon Sin, although seeing as I will make him hostile to EVERYTHING THAT MOVES, it may not be such a good idea.

71745
DF Adventure Mode Discussion / Re: Goblin companions?
« on: May 07, 2012, 12:29:23 pm »
I just modded my own game to make every creature with a vaguely humanoid structure recruitable. Yes, that includes most underground elementmen. I'm working on making the overground creatures recruitable.

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