Also, I'll be adding two flaws to my character, if that's alright with ya.
Alith relives the horrible past he lead as a traitor and a backstabber in his dreams. Upon waking, Alith must roll a Will Saveof DC10 plus half his character level, or remain shaken by the dreams of the night. Also, he must make a will save of DC15 during sleep or risk waking everyone else by screaming or making loud noises.
Alith gains 1 feat.
And
Alith cannot leave his compatriots, out of guilt for his past. If an enemy hits one of Alith's allies for more than a quarter of their health, Alith must make a Will save of DC10 + 1/2 of how much the damage exceeded 1/4, (plus a 5 if they were downed.) or he must attack them unless they are already dead. If more than one attacked, then he attacks against the one who dealt more damage, or downed them. He must do this, even if the said ally needs major help. If the enemy is dead, then he must rush to help the fallen ally.
However, he cannot be tricked into betrayal, and he gains +5 to spot and search checks to find harmful devices.
Alith gains +2 in flanking enemies.