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Messages - IamanElfCollaborator

Pages: 1 ... 483 484 [485] 486 487 ... 4884
7261
When is the selection being made, anyway?

7262
Of course, I also accept based on activity,
safe

quality of roleplay
shit

tendency to cause OOC problems and arguments
shit

bye guys :P

7263
well, shit
i'm not even sure i count as a veteran here :P

7265
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 03:45:17 pm »
Blue, Akroma, Nakeen, I'll look over your sheets tomorrow.

7266
Hm. Guess I'll be aiming for Chapter 1 or 2 entrance, since I can't really see a dancer (or thief, for that matter) being a soldier.
FOR THE REICH I PRANCE
REICH SMILES FROM DANCE
TWERK FOR THE REICH

7267
Bodyguards:
Yamal and Penelope get there without much incident, where they wait outside and do stuff while Nicole and Alv go inside for a meeting. Not much to it, really, just generic boring Heroic Union crap. You get the feeling you've missed something stupid.

Simuna reloads. Idou gets ready for a fight, as Chizuru stands by him. Seems like a fight's about to start....

Then Dackly taunts them. The brownstone golem blinks.
"......paychecks? You bribing us?"

Imposter:
Haruka forms her doll as the Armored Rider imposter takes another shot at her, only for his bullet to [?] miss and him to be swatted onto a nearby post by Kyoko, who looks pissed.
"You sucker! You'll pay for-waaaah!"
The Armored Rider breaks out of her tentacles and shoots her in the gut, throwing her back with the force. The cuttlefish girl groans as she pulls herself up from the ground, the shot stinging like hell. Victoria and Asuka beset him with many attacks and slashes, some landing as he is forced to run, falling away from the girls!

Evridiki notes a sign hanging nearby, saying "Detective Eddie Pleasant Convention', with a picture of a man in a longcoat and fedora exactly like the crowd in front of her. Well then. She also notes that there are a LOT of people running away with strange vitals, as Evridiki remembers that this is indeed a city full of superpowered humans and Mysterious Beings.

The running imposter steps back, not looking up at 6AR. Behind them, Tourmaline stands, having managed to shove her way through the crowd.
((If fights break out, I'll do the turn tomorrow proper, it's WAAAAY too late tonight for me to do that and I want to do other things with my Friday night :P))

7268
Chapter 1 for me too, since my guy's probably not going to be from Reich.

7269
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 03:06:41 pm »
what do you mean by "try another skill"
Redo Inexorable Strength.

7270
Forum Games and Roleplaying / Re: Voidlight Academy [OOC] (0/inf)
« on: June 24, 2016, 02:49:04 pm »
A'ight, finished Hecate's inventory. I based it on Nobunaga's, mostly.

7271
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 02:40:57 pm »
The Combat System. Combat Test will begin shortly, it will be a Tag-Team type battle.

Also....
Bonuses and Stuff: Add these to your sheets. I also made some nerfs where necessary.
Concrete Striker:
Earth Cleaver: 1d5 damage, +2 to defense.
Concrete Armor: +2 to defense, does not work against energy weapons.
Ground Smash: Damage from this is 25% less than normal and hits only one other nearby opponent.
Heavy Slash: x1.5 damage.

Vermillion Sun:
Million Suns: 1d6 damage. Upgrade grants +2 to Agility for one turn.
Remote Detonation: What does this do again?
Sunstorm: No. Too powerful. Damage is 1d4, two hits max and the explosion hits everything in Medium range. Cooldown is 4 turns.

Mercury Whirlwind:
All Moves: Pick one stat. You're not stacking it to get 18 total for your stat rolls.
Mercury Whirlwind: 1d5 damage and heal 10% of damage.
Shifting Sands: No. Damage is reduced by [AGI+1d4] or redo the skill altogether. Also, no heals.
Sphere of Wind: Opposed STR v DEX roll and the enemy takes no damage if they break free. Damage is also reduced by CON.

Umbral Knight:
Arm Cannon: 1d4 when melee, 1d6 when ranged.
Shoulder Cannons: 1d4.
Auxiliary Cannons: 1d3, +2 to defense.
Hover: +2 to Hit when doing melee.

Azur Crusader:
Tizona: 1d4, +1 to Hit against all affected avatars, or reduce the amount of affected types to three total for 1d5 and +2.
Colada: 1d4, +1 to parrying non-gun/laser projectile weapons.
Dual Strike: Two attacks, -2 to Hit.

Baobab Bulwark:
Fusion Shields: 1d5, +2 to defense.
Tree of Barbs: Either damage reflection or reduction. Not both.
Nature's Challenge: Only applies to the first attack of a turn.

Reseda Advance:
Reseda Gauntlet: 1d5, +2 to fighting Active Defense rolls.
Inexorable Strength: Try another skill.
Herbal Remedy: 25% heal.
Unflinching Stride: Dodging is impossible during BOTH turns of Unflinching Stride. 

7272
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 01:13:58 pm »
Anyone who's still in, damage die for the weapons and bonuses granted by the various Enhanced Armaments, Abilities and Techniques will be provided soon.

7273
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 12:21:42 pm »
ok
bye sb

7274
:o
i will tryhard
then i will get into haspen-senpai's games and be witnessed

Wait, tonight? What time is it over there for you?

7275
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: June 24, 2016, 11:30:18 am »
the day has arrived
dies irae, dies illa
solvet saeclum in favilla
teste david cum sibylla


also combat rules and shit up here soon
and anyone still in this game post

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