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Messages - IamanElfCollaborator

Pages: 1 ... 4877 4878 [4879]
73171
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 22, 2011, 07:38:57 am »
No, the creature can just have [CASTE_NAME:blah:blah:blah] plopped on under its name. That's how the bronze colossus works, and the bronze colossus is genderless. I just removed castes to make the creature genderless, because there's only supposed to be one of them.

73172
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 21, 2011, 05:02:26 pm »
It is possible to make the reaction produce a byproduct that is called 'mist' when it is gas, and have it turn to gas at room temperature.
Also, [FANCIFUL] means that all the civs know about it. It's [DOES_NOT_EXIST] that erases it from existence.



EDIT:Never mind, the phoenix works now that I added genders in for the sake of description.

73173
DF Modding / Re: On ethics, entities, animals, worldgen and wars.
« on: October 21, 2011, 09:50:33 am »
To answer your first question:
The entities will not always go to war even if they have radically different ethics from your civ , [BABYSNATCHER], and [ITEM_THIEF]. Tested it out with my own gobbos, they were hostile, but willing to trade with my dwarves. Try adding [UTTERANCES] or removing [INTELLIGENT] and replacing it with [CAN_SPEAK].

For your second question:
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_GOOD_ANIMALS]   
   [USE_EVIL_ANIMALS]
   [USE_ANY_PET_RACE]
Try out those tags. They are the tags for animals in the entities.

73174
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 21, 2011, 08:53:32 am »
Placed it in its own file along with some other megabeasts, so that's not the problem. And all the megabeasts within are self-made, if that matters.

73175
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 21, 2011, 03:24:27 am »
Hm. Tried your fixes. He still didn't appear. Is there a limit to how many megabeasts the game can have?

73176
DF Modding / Re: Gods and titans mod
« on: October 21, 2011, 03:06:16 am »
I might change the title of this mod to Final Fantasy summons since Catoblepas, Bahamut , Ifrit and Leviathan are all summons in FF. Also, updated, added two or three new megabeasts.

Thanks! I didn't think anyone would download this.

73177
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 21, 2011, 03:04:07 am »
Right, thanks for the info, I'll be working on the Phoenix for a FF summons mod.

73178
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 20, 2011, 07:03:52 pm »
Hm. Those tags don't seem to cause any problems, and the only problem with the creature in the errorlog is that SPHERE:LIFE is unrecognized.

73179
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 20, 2011, 06:51:42 pm »
I'm trying to get a certain megabeast work for my mod. It won't show up in the arena, so I presume it wont in Fort mode. Please check the raws for any mistakes, I really need this to work.

Spoiler (click to show/hide)
[CREATURE:PHOENIX]
   [DESCRIPTION:The god of rebirth. It is said to burn itself in ashes and rise from them every millenium.]
   [NAME:Phoenix:Phoenixes:Phoenix]
   [CASTE_NAME:Phoenix:Phoenixes:Phoenix]
   [CREATURE_TILE:'p'][COLOR:4:0:1]
   [ALTTILE:'g']
   [NO_EAT]
   [NO_DRINK]
   [NOEXERT]
   [INTELLIGENT]
   [FIREIMMUNE_SUPER]
   [NO_FEVERS]
   [CANNOT_UNDEAD]
   [NOSTUN]
   [BENIGN]
   [SPEED:0]
   [FIREBREATH]
   [FANCIFUL]
   [CANNOT_UNDEAD]
   [CANOPENDOORS]
   [NOT_BUTCHERABLE]
   [BIOME:ANY_LAND]
   [SEMIMEGABEAST]
   [MEGABEAST]
   [SPHERE:FIRE]
   [SPHERE:LIFE]
   [POWER]
   [LAIR:SHRINE]
   [HABIT:COLLECT_TROPHIES:100]
   [HABIT:COLLECT_WEALTH:100]
   [EQUIPS]
   [POPULATION_NUMBER:1:1]
   [LARGE_ROAMING]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [PREFSTRING:rebirth]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:HAIR]
      [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:HAIR]
      [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]
   [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
   [BODY_DETAIL_PLAN:EGG_MATERIALS]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

   [BODY_SIZE:2:0:15000]

   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:snatch at:snatches at]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_WITH]
   [BABY:1]
   [CHILD:12]
   [EQUIPS]
   [DIURNAL]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [ITEMCORPSE:POWDER_MISC:NO_SUBTYPE:ASH]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [COLDDAM_POINT:NONE]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   [SELECT_MATERIAL:BLOOD]
    [PLUS_MATERIAL:PUS]
      [MELTING_POINT:10000]

73180
DF Modding / Re: Gods and titans mod
« on: October 20, 2011, 06:44:22 pm »
Never mind. Updated the first post.

73181
DF Modding / [DF 34.11] Final Fantasy Mod v1.2
« on: October 20, 2011, 06:14:46 pm »
Final Fantasy Mod
V.1.2
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RACES:
Playable:
The Qu - Indomitable, blue, genderless creatures who have a knack for using cookery as weapons, armor and clothing. Have access to the Runic Forge and Mognet Post.
The Moogles - Small, furry cat-like humanoids who are known for a mail system. Have access to the Runic Forge, Mognet Central, and the Summoning Circle.
And of course the Dwarves.
Both have the same nobles as dwarves and are played the same way.

Other:
Tonberry- Green,reptilian creatures who are skilled with knives, ambushes and sneaking. They are also incredibly obssessed with revenge. Will trade the Chef's Knife, an incredibly useful knife that can one-shot quite easily.
Cait Sith- Small humanoid cats. Nothing much special about these lot.
Cactuar - Humanoid cacti. Have the ability to blast needles at anything that moves. Simplistic, with not much else special about them.
Ronso - Feline humanoids, only taller, stronger, and much better at fighting. Imagine less tree-loving elves.

Workshops:

Summoning Circle: A workshop which has to ability to 'summon' powerful megabeasts....for the right price.
Runic Forge : A special forge wherein you can attempt to forge some of the series' famous weapons, like the Excalibur.
Mognet: The Mognet System, constructed into a workshop. Useless for now, but stay tuned for updates!
Bestiary- A database on everything you know about the summons.

Fauna:

Encounters/Pets:
Catalyst- A small, unique creature with the ability to turn into a summon.
Chocobo- A loveable ostrich-like bird. Can be mounted. It has different castes with different powers.
Marlboro- A vile, disgusting plant-like shambles. It can infect and turn others into Marlboros.
Adamantoise- A large tortoise-like creature with a shell of pure adamantine.

Bosses:
Antlion- A gigantic insectoid monster. If captured, you can tame it and use it for your army. It's bodyparts are also INCREDIBLY valuable.
Warmech- A giant, nuclear-powered robot. (Yes, this was a monster in Final Fantasy.)
Sin- A giant, whale-like monstrosity. Mainly uses Gravity attacks, which will seriously slow down your troops.His main attack, Giga-Graviton will pretty much one-shot your army should they come in contact with it.
Shinryu- Dragon thingy. Stronger than Bahamut, so ignore the description. Has similar attacks to Tiamat, but luckily, isn't immune to them. ;)
Tiamat- A six-headed dragon. It's immune to fire, ice and thunder, making it quite annoying. Has fire, ice and thunder attacks.

Summons:

Spoiler (click to show/hide)

Ores:
Magicite -Just under adamantine for usability. Lightweight, strong, but utterly useless for blunt weaponry.
Nethicite -Essentially, smeltable slade. Heavy, also strong, and very good for blunt weapons.
Manufactured Nethicite - A weaker form of natural Nethicite.
Auracite- Somewhere between the two for strength.

Summoning System :
Spoiler (click to show/hide)

Magic!:
-That's right, there's magic in this mod now.
- Minimize the amount of secrets generated to get the best out of your world.
-Magic includes summon magic (Bahamut and Alexander only), Fire magic, Thunder magic, Ice magic, Wind magic and Gravity magic.
-To find these magicks, find a tower with a slab pertaining to it.
-You can also make potions from several specific encountered monsters.

Currently working on:
-Giving Qu unique interactions when they eat megabeast meat.
-Adding more summon magic.
-Giving adventurers easier ways of getting magic.
This is the link to the Final Fantasy Mod. Click and enjoy!
http://dffd.wimbli.com/file.php?id=5088

DISCLAIMER: The Final Fantasy series is copyright of Square Enix, not me. Please don't sue me... ):
Any mod content in this can be used freely. Just give credit.
DISCLAIMER 2: This mod is NOT A TOTAL CONVERSION. This is intended to be played with normal DF. Do NOT blame me if your game crashes after deleting your normal raws believing it's ok to replace them with my raws. This mod is meant to be a MAJOR MOD, in the vein of Genesis and LFR, not a full conversion in the vein of Corrosion.

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