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Messages - IamanElfCollaborator

Pages: 1 ... 4879 4880 [4881] 4882 4883 4884
73201
DF Modding / Re: Final Fantasy Mod
« on: November 05, 2011, 05:21:58 pm »
Quote
Quote from: IamanElfCollaborator on November 04, 2011, 07:50:23 pm

    The feral ones, yes. The civilized ones will just own you badly.

funny, i picture them like beastmen. small encampments here and there, small hordes of stuff. town of tonberries......oh my

Hm...now since the tonberries are armed with dead assasination weapons....beware, fools. The green lizard thingies are out to get ya! With butcher's knives and one-handed crossbows, they will ensure their grudge against you is satisfied with a nice spot of FUN.

73202
DF Modding / Re: Final Fantasy Mod
« on: November 05, 2011, 02:50:25 pm »
Work's done on Tonberry and Cactuar civs, as well as ferals, and Famfrit is in bugtesting mode.

73203
DF Modding / Re: Technological Mod Plan
« on: November 05, 2011, 02:48:12 pm »
Ooh, sounds intresting.

73204
DF Modding / Re: Final Fantasy Mod
« on: November 05, 2011, 01:30:09 pm »
Hm, I'd prefer to leave out any races that are already represented by something in the game.

73205
DF Modding / Re: Custom creature help
« on: November 05, 2011, 12:18:34 pm »
Check the errorlog.

73206
DF Modding / Re: Final Fantasy Mod
« on: November 05, 2011, 10:03:45 am »
Also, on an unrelated note, would anyone want to begin a DFusion Community fort? I just had that idea floating around, and I wonder what it'be like to have more than just dwarves as your embark. Any suggestions?

73207
DF Modding / Re: Final Fantasy Mod
« on: November 05, 2011, 03:49:29 am »
Modded in the legendary weapons for Odin, Ragnarok and Gilgamesh. IT seems a bit strange, but they are nearly impossible to beat. Ignore the obvious stuff, just needed to do it.

Also, next update should be coming up, with ,as promised, Famrit, Mateus and possbily Belias, as well as Whytkin, the modded legendary weps, and some new megas and encounters, as per usual.

73208
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: November 04, 2011, 07:51:07 pm »
Hehe...time for free candy swords. If you can kill any of my megas. :P

73209
DF Modding / Re: Final Fantasy Mod
« on: November 04, 2011, 07:50:23 pm »
The feral ones, yes. The civilized ones will just own you badly.

73210
On an unrelated note, tried this with my Final Fantasy mod. Hehe....there was !!FUN!! to be had when one of my megas met a sieging army of nightwings.

73211
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: November 04, 2011, 03:43:08 pm »
Is there a way to make a creature drop a certain weapon, not just any random wep, upon death? I need to know for some creatures for a mod I'm working on. And those creatures need to drop swords. :P

73212
DF Modding / Re: Final Fantasy Mod
« on: November 04, 2011, 03:01:59 pm »
Hm...I'll add 'im soon as I work the Adamantoise. Meanwhile, the Archfiends are rolling on the production line and you should see Tiamat on the mod next update. Most of the Ivalice summons, except Zalera, one of my personal favourites, Cuchulainn and Famfrit are out of the question, as I simply do not have the time to mod in their individual bodies. Considering adding in some of the more powerful bosses in the series, counting remakes, so Chronodia, Safer-Sephiroth and such will be coming up. Now that the civs are nearly done, after all, work on Whytkin and Tonberry is nearly finished, and Cactuar is passing bug-fixing, bosses will start appearing in quests. Let's see what'll happen if you mess with a guy with wings for a lower half and a left wing instead of an arm. :P

73213
1) No.
2) I don't think so.
3)Nope.

But friendly cavern civs are possible.

73214
DF Modding / Re: Final Fantasy Mod
« on: November 04, 2011, 12:44:40 pm »
Zalera- Hehe..about that...current time constraints and somewhat DF mechanics prevents me from giving it two bodies. >.>
Cuchulainn-Hm..slightly redundant because of Doomtrain, but still.

And most of the Ivalice summons can't or probably won't be included, due to time constraints and because their bodies are not defined or definable by current DF tags. >.>

Also, Updates:
Added Moogles, as well as associated workshop, the Mognet Central, and Mognet Post. To let others recieve post, include this line in your chosen civ:
[PERMITTED_BUILDING:MOGNET_POST]
Added Cuchulainn.
Added Tritoch.
Added Coeurl, Ahriman, Deadly Nightshade.
Added Cait Sith. At the moment, they are friendly, but who knows...
Removed playable megas. Unless I hear a massive demand for it, it will stay out.

Scrapped:
Doomgaze-Meh.
Most of the Ivalice Summons- Well, their bodies are near freaking impossible at the moment due to time.

EDIT:Added in the lesser megas.

73215
DF Modding / Re: Final Fantasy Mod
« on: November 04, 2011, 10:29:31 am »
Hm...I'll be thinking about Ivalice summons, starting a new poll on that.

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