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Messages - IamanElfCollaborator

Pages: 1 ... 4880 4881 [4882] 4883 4884
73216
DF Modding / Re: Final Fantasy Summons mod
« on: November 03, 2011, 10:53:41 am »
Right, it looks like Moogles are going to be playable so far, with your votes. Mognet will be implemented as flavour, or a supply of paper for other stuff like burning. Also, what do you guys think about Cait Sith as a civ? I can't really implement it as a summon, because it isn't as impressive as a disease-bearing train, a blue dragon, or a giant, evil whale of death, and it wasn't a random encounter in the games, if I recall correctly. Maybe their helmets will be party hats and their weapons megaphones? :P


EDIT:Hm..did a little research, there are several versions of Cait Sith. I could use the non-enemy version as the civ, and call the enemy version Coeurl, since Cait Sith as an enemy is only a palette swap of that. This is going to be harder than I thought...>.>

73217
DF Modding / Re: Final Fantasy Summons mod
« on: November 02, 2011, 10:57:45 am »
Hm...yeah, I'm looking into that at the moment. I also need to implement mognet into the game if I am to add playable moogles in, but if the drops don't work, he'll just drop some coins. (or gil. :P)

73218
DF Modding / Re: Final Fantasy Summons mod
« on: November 01, 2011, 10:41:03 am »
Hm...I am planning to upload the first of the civs, Moogles, up as well as Cuchulainn and some new random encounters on Friday. Starting a poll if you want the upcoming civs to be playable.

73219
DF Modding / Re: I need an opinion
« on: October 28, 2011, 04:28:50 pm »
Add it to giant cave spiders or blind cave bears. At least they'll make good soldiers for your fort.

73220
DF Modding / Re: Final Fantasy Summons mod
« on: October 27, 2011, 01:30:41 pm »
Right, tommorow I'll be uploading Cuchulainn and the lesser megas. I'tll be the last update for a while as the half term is over soon.


EDIT:Can't. Dont have time.

73221
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: October 26, 2011, 04:14:56 pm »
Turtles that had their shells melted on spawn, had an attack called 'hug', and breathed fire, and released a deadly syndrome called 'turtle's hug' from their shells.

They killed my giant whale that breathes deadly, knockback inflicting gas in several hits. SEVERAL.

73222
DF Modding / Re: I get the feeling this has been done before..
« on: October 26, 2011, 03:20:36 pm »
Hm..I heard that someone did this with the Corrosion mod. Perhaps you should look it up?

73223
DF Modding / Re: Final Fantasy Summons mod
« on: October 26, 2011, 01:53:08 pm »
Right, starting a poll. Who votes that I make this more friendly to Runesmith, for FUN? :P
I don't really care if you cheat to kill the megabeasts or turn them to your civ, being a runescape user myself. That would be hypocrisy :P

73224
DF Modding / Re: Final Fantasy Summons mod
« on: October 26, 2011, 01:44:03 pm »
Hm...remove no stun. That's probably why.

73225
DF Modding / Re: Final Fantasy Summons mod
« on: October 25, 2011, 05:53:13 am »
UPDATES:
Added Mist Dragon.
Added Magus Sisters.
Added Zalera.
Added Diabolos.
Added Quetzalcoatl.
Added Odin.
Fixed Braska's Final Aeon.
Removed Zantsetuken from Gilgamesh, now that Odin is playable. It will probably be replaced by Ragnarok, just to get the sword into the game.
Fixed Doomtrains mindshard.

73226
DF Modding / Re: Final Fantasy Summons mod
« on: October 24, 2011, 04:58:55 pm »
UPDATES:
Added Braska's Final Aeon.
Added the body template.
Also, if any of you want to use the content for your mods, just give credit. I'm kind like that. :)

73227
DF Modding / Re: Final Fantasy Summons mod
« on: October 23, 2011, 04:34:03 pm »
Hm....Braska's Final Aeon will come in, as an unplayable megabeast like Sin. Odin will now come in unhorsed. Hm...never really thought about Mario RPG. The only non-FF series beast in this is the secret megabeast (oops, shouldn't have said that.)

Also, added the chocobo and did some work on the playable megabeasts. Maduin and Gilgamesh are now playable, and Quetzalcoatl, Odin, Braska's Final Aeon, as well as the future updates on the download page will be added in tommorow, or maybe in the next week. I'm free all week. :P

EDIT:Crystallux will not come in. Not now anyway, but possibly in a seecret Friday update. :P

73228
Just use dfhack.

73229
DF Modding / Re: Final Fantasy Summons mod
« on: October 23, 2011, 02:21:37 pm »
Minor bugfix:
Fixed Gilgamesh. He is one of the more powerful ones so far, being able to choose between four attacks. He may hit you with Excalipur, or he may exterminate you with Zantetuksen.
Added Gilgamesh and the needed body and material templates.

73230
DF Modding / Re: Final Fantasy Summons mod
« on: October 23, 2011, 12:43:56 pm »
UPDATES:
Added Anima.
Added Fenrir.
Added Typhon.
Added Maduin.
Gilgamesh will be added as soon as the problem with his body is fixed.

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