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Messages - IamanElfCollaborator

Pages: 1 ... 535 536 [537] 538 539 ... 4884
8041
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 15, 2016, 06:53:43 am »
Yeah, more or less.
so
midori and kotaro using 5cm cable when

8042
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 15, 2016, 06:46:16 am »
m-meanie baka-senpai
urasai urasai urasai ;-;

Okay. LORE DUMP TIME:
Neuro Linkers: Personal computers installed on the neck that hook into the brain. When turned on, they allow one to use one's area of vision as a desktop on a normal computer, and work as normal computers, complete with word processors, video and music playback and Internet. One can access a Virtual Reality, which is more akin to games like Second Life, where one has a Virtual Avatar (not a Duel Avatar, that's only in Brain Burst) where you can talk to people and play various games like virtual tennis and virtual shooting. Neuro Linkers can also be linked with cables for a wired connection and a private chat, as well as exchanging programs (like Brain Burst) and files, but tends to be used either between relatives or lovers due to how intimate it is and the fact that you're more or less hooking a cable into the other person's brain with yours. Thus Kotaro and Midori exclusively use very short wires
- In terms of Brain Burst, a wired connection allows for a temporary private server and a private match, as well as being used to exchange Armaments. For instance, if Kotaro and Ruy were to use a wired connection, they could trade Copper Haze's Wind-Cutter Guard for Azul Crusader's Colada and Tizona. They could do this in a normal game, but this is far less likely to get people's attention. It's also faster.
- There were older devices, such as a chip implanted into the brain that served the same function as a Neuro Linker (and the same helmet that they used in SAO for VR, I forget its name), but they've been superseded.

Changes brought by Neuro Linkers: More or less, everything. It made it possible to have a computer on you at all times, no matter what. Information constantly accessed. You could install it on a newborn baby, and thus have them grow up with it. Indeed, nowadays you need a Neuro Linker to do much of anything within urban areas; outside places like Neo Tokyo, you'll still find places where they do things the old fashioned way.

Augmented Reality: Outside of Brain Burst and the virtual reality servers, this tends to be pretty much nonexistent or somewhat nonintrusive.
-Within Brain Burst (and thus while Accelerated), an hour equates to a second in the real world. Thus, in the real world, day-long fights in Brain Burst can be resolved in a matter of seconds. As a side effect, Burst Linkers who have been playing for a long time are far older mentally than they are physically.
-Virtual Reality outside Brain Burst, however, is NOT subject to the same altered time perception. Not that you'd spend much time there, anyway. (Which is good because the anime and the light novels don't say much about it :P)

8043
((Well, if it does, then Kisa befriending it gives the group a ton more firepower.))

8044
((Everyone: Let's try to kill the thing that the guy with the huge tank said was nigh-invulnerable to all of our attacks
Kisa: Let's try to get it on our side so we can use it against the other guy

:P))

8045
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 15, 2016, 05:57:03 am »
By the way, Elf, maybe give a loredump since it seems like several people haven't watched Accel World? As in, a loredump on the setting itself, not Brain Burst.

Also: The OP mentions "mobs", but those are only in the thing you have access to from level 4 and beyond. Another change?

((I am aware they are offline, this is for them to reply to tomorrow))
That depends. Can you clarify what precisely needs to be known? I assumed I'd left enough info (the date, the location and the stuff a first-timer would know when first Accelerating), but if that's not enough, I need to know what else.

Another change to keep me from having to stat up unique Burst Linkers every time you guys want to grind up Burst Points or XP. Speaking of XP, I'm doing an overhaul of levelling as the current level system is rather restricted (it was made for Trespassers, which can level up infinitely, but you can only get to level 9 in this game).

8046
Gou waves happily at Tatsuo. He seems completely unaffected by his aura of dread.

8047
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:41:25 pm »
Mainly to prevent people bullshitting and going 'oh no my thing is actually x-type not y-type' and pointing to the name as evidence.

8048
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:38:19 pm »
I'll give him an exception since this argument was after he'd already made Obsidian Bear. If he still wants to change it, I'm revoking the exception.

8049
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:36:10 pm »
SB, the argument is over. I rule Obsidian would be a Black-type over an Earth-type and I'll grandfather in Obsidian Bear as an exception unless Blue wants to change types anyway. I said this earlier, although not in as serious a manner as I am doing right now.

Now drop it.

8050
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:33:58 pm »
Elements are still pretty uncommon. It goes Colors > Elements > Metals.

- 1 Black (?), 2 Whites, 1 Blue, 1 Red
- 2 Earths, 1 Wood, 1 Wind
- 1 Metal

I'd say we're good.

8051
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:29:34 pm »
Looking at the OP and the chronological date, the game is contemporary with the show as both are in 2047.

Just assume a few elements of the setting are different. Besides, in canon, there wasn't a huge war between the legions over the death of the Red King that leaves a lot of convenient territory to be robbed and there sure as hell was no Lightning, Orange or Wood-type avatars. :P

8052
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:22:36 pm »
Wasn't the show set in 2047? This game is contemporary to it. :P

Iunno, because elements are only weak to other elements and the majority of avatars are colors?

8053
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:19:12 pm »
i dunno
because sb felt like pointing out obsidian should be earth when most people assume it's not really a rock but glass (don't lecture me here i've had sb repeatedly complain about it being a rock for the last two pages i know what it is) and thus is earth element
nobody cares
it's black-type or bust

Also, on a more serious note, I'm still deciding. If they are, they will primarily stay within the Element-type avatars and be simplified (i.e. all Metal-types are immune to poison, etc.).

8054
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 07:10:02 pm »
we were arguing that in the game obsidian would be closer to fire-types or black-type avatars (obsidian being popularly black and a product of dried lava which tends to be lumped in with fire in yer average vidya gaem)
and then sb complained that most people would logically assume obsidian = rock
i pointed out people aren't exactly as clever as we might assume or as good at remembering shit as he thinks

8055
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 14, 2016, 06:58:53 pm »
fair point
i mean, i guess it's too much of a stretch to assume that everyone learns basic information about igneous, metamorphic, and sedimentary rock during their first years of school
i live in a country where geography students think the uk is a continent because it's surrounded by water
and you think people remember this shit why

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