Fire Emblem on Forums: Rebel Impulse
2020. The release of Rebel Impulse, the first VRMMO by new developer Intelli Studios. The premise; a War in Heaven killed the majority of the gods and almost tore apart the world of Hybris, with eight Gods remaining in the ashes. The king of the gods, Nuada, and the remaining gods of the Otherworld and the Land held together the broken world of Hybris, dividing it into eight Shards, at the cost of Nuada's health. With Nuada sealed away in the golden tower of Elphyne, the remaining gods ruled their Shards and now, with the power of Impulse, a new age begins as plots unweave across the myriad Shards of Hybris. Rebel Impulse won best VRMMO at the Game Awards 2020 and 2021, dethroning the former winners Elder Saga and Diabolos Dive. It currently stands as the most popular VRMMO on the planet, and quite possibly one of the best-selling games in history.
2022. The Corinth Detective Agency. A small guild being run out of a run-down office somewhere in Corinth, hub city of Lugh Shard, home to over two hundred thousand Rebel Impulse players and roughly that in Firbolgs, non-player characters. Deep in the city of wind and thunder, two kindred souls work together to never again let the city cry.
The detective; username OnyxJoker, real name Joey, wielder of a black, gunslinging Impulse Gear. Dressed with looks to kill and a mind to become a man harder than stone, but a heart that melts at the sight of a cute kitten, and a poker face that could fool only his own mother. The partner; Maya, a mysterious player from Cethleann, running the books and filtering the cases. Cooler than ice in late December, slicker than fresh paint, sharper than a straight razor. Nobody really understands why they work together, but from their humble office, they solve cases nobody else can. Whispers of the mysterious program CALADBOLG, purported to grant wielders power beyond the average player and even have effects outside of the game, filter through the rumour mill, and reports of the mysterious Aes Sidhe, Firbolgs that can disguise themselves as players, abound.
Seven individuals join them, dragged into intrigue by the mysterious CALADBOLG, blown together by the winds of fortune to solve cases and maybe discover the secrets of Rebel Impulse and the world of Hybris.
Welcome to Fire Emblem on Forums: Rebel Impulse!
You are either:
- A player of the hit VRMMO Rebel Impulse, dubbed a Diver, going about their normal business.
- An Aes Sidhe, an NPC in Rebel Impulse who breaks out of their routine to masquerade as a Diver. If you do intend to play an Aes Sidhe, please PM first either on Discord or Bay12 (Discord preferred).
The game takes place on an alternate Earth where, among other differences, VR gaming took off significantly earlier. You will start at First Class for your characters.
(OOC Note: Do not worry about overlap or what best fits the party. I care more about if your character is interesting. Being the sole representative of a class or testing new classes is not a guarantee of getting in. The only stipulation I have is that, for game reasons, all player Divers are based in the same city in reality, which shall remain unspecified.)
WWe'll be using
Player's Handbook 2.3.2 unless otherwise noted. We will also be using my personal class supplements, which are linked
here (for the vast majority of the classes) and
here (for Gun-wielding classes) as well as some further supplements, which are explained in the Important Data Files.
- There is no permadeath in Rebel Impulse; downed allies will be incapacitated and unable to participate in the next map after their incapacitation as they must "respawn" at the nearest respawn point.
- Cavaliers may promote into Great Knight. Great Knights have 6 MOV to compensate.
- Lockpicks are no longer items; instead, any class with the Lockpick skill may open doors and chests without keys.
- New formula for Ailment staves: Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5).
- Characters may choose any starting weapon within the proficiencies of their class. In addition, units that have Staff proficiencies and access to one other Proficiency may select a weapon from that in addition to a Staff. You may start with any weapon of C-rank or below that is not a Devil Weapon, a Siege Weapon or equivalent.
- Stillness, Taunt, and Provoke are not available.
- Savior, in addition to its other effects, gives the user +3 Aid.
- Pirates and Bandits may swap their Axe proficiencies for Fist proficiencies, as can their promotions, Heroes and War Clerics. Fencers and their promotions may use Whips in place of Swords. Troubadours may take Light or Heavy Guns, but Disciples may not use either of the Gun categories.
- Merchants and their promotions, Artificers and their promotions and Wanderers have an additional class skill, Negotiator.
Negotiator: The holder of this skill pays 30% less at shops.
- For every 20% growths put into both STR and MAG, you gain 5% growths to put into other stats. Maturity and other Skills that affect Growths, as well as the First Class and Promoted increase, do not count towards the 20% for this rule.
- Daggers gain +5 Critical across the entire subcategory. Knives gain +2 MT across the entire subcategory.
- This game will be using the Milestone system for EXP; completing objectives or defeating a certain bloc of enemies will gain EXP, instead of gaining EXP per action or per combat.
- Players may pick their own affinities. However, this affinity must match either at least one Spell tree, their Elemental Infusion or the intended element of their Impulse Tech. Anima and Heaven are replaced by Nature and Metal; otherwise, they have the same effect. Do not take this as a chance to abuse this opportunity, as I have right of final veto.
In addition, Threat Attacks, Great Monsters, Press Turns, Talk and Life Points are in play.
- Threat Attacks: Powerful attacks that hit multiple tiles, triggered by attracting the attention of the attacker. Threat Attacks are marked with red squares over the tiles that will be hit and will activate one turn after they are triggered.
- Great Monsters: Monsters that occupy more than one tile, have massive HP counts and have Threat Attacks of their own. They reward large amounts of EXP for defeating them.
- Talk: Certain marked enemies will have the option to be Talked to, which grants the talker items or EXP. If an enemy is made to leave the map through Talk, EXP will be gained as if the enemy was defeated through combat. Some enemies can be Talked to after certain conditions are fulfilled, but enemies that are attacked while Talk is enabled for them will no longer accept being Talked to. Furthermore, certain enemies will be weakened when Talked to.
- Life Points: Certain enemies will have Life Points, which allow them to be healed completely upon being reduced to 0 HP at the cost of that point. Life Point expenditure cancels all Threat Attacks launched by the wielder that have yet to land.
- Press Turns: Certain bosses will have multiple moves per Phase. Depleting a Life Point destroys all of their Press Turns for that Phase and if Talk is used correctly Press Turn points can be reduced.
-Aegis (Free): When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Aegis+/Pavise+ (Cost): When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
-Desperation (Free): When making an attack or counterattack, if you are < or = 30% HP, you may make any followup attacks after your first attack/counterattack.
-Desperation+ (Cost): When making an attack or counterattack, if you are < or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain 15% crit.
-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.
-Dragon Ward+ (Cost): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.
-Malady (Free): Extends the duration of buffs, status conditions and debuffs inflicted by one turn. Debuffed enemies deal 2 less damage and allies buffed deal 2 extra damage.
-Pavise (Free): When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.
-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (lf using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)
-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
War Cleric
Promotes from Priest / Sister
Requires: Faith Icon
Wields Staves (A/C), Axes (A/C) or Fists (A/C)
Preferred Stats: HP, LUK
Class Skills:
Renewal: The War Cleric gains the Renewal character skill on promotion. If they already had Renewal before, they can pick a different Free skill.
Twin Disciplines: Healing an ally grants the War Cleric +5 AT to their next combat. Attacking an enemy grants +5 HP extra healing to their next heal. The buff from Twin Disciplines must be consumed before another Twin Disciplines buff can be used. A Twin Disciplines-boosted combat does not activate the heal boost of Twin Disciplines and vice versa.
Promotion Bonuses: HP +3, STR +3, MAG +1, SKL +1, LUK +2, DEF +1, RES +1, SPD +0, CON +3, AID +3, MOV 6
First Class:
- Bards receive an additional Class Skill, Team Spirit: Allies Performed, buffed or healed by the Bard receive an Energised buff. Energised status grants +2 DMG and +5 Hit/Eva in addition to other buffs and lasts until the end of the next Phase.
- Cavaliers can choose between Swords/Lances and Axes/Lances for weapons.
- Fighter’s “Clear a Path” ability now also applies to Pillars, to Forts, and to any miscellaneous terrains that cost 2 MOV to move into.
- Pegasus Knights may choose between Swords and Lances for proficiencies.
- Shaman’s Ancient Gamble trades 1 SPD for 1.5 MAG (rounding up), instead of 1 SPD for 1 MAG.
- Tactician has Press the Assault’s effective range reduced from 3 to 2. In addition, if promoting into Commander, Tacticians may elect to change their Anima A/C proficiencies for a Sword/Anima D/D pair of proficiencies.
- Troubadour gets a buff on Healing Flow – each turn’s worth of healing is 1/2 the normal healing amount, not 1/3 the normal healing amount.
- Wyvern Knights may choose between Lances and Axes for proficiencies.
- Necromancer's Draw Life now restores an additional 20% MHP in addition to the 20% of total damage it already restores.
- Soldier's Anti-Cavalry activates against Monsters as well as Cavalry.
Promoted Classes:
- Assassin’s Vital Strike is limited to a cap of +25 Crit at maximum.
- Berserker has Berserker Barrage capped at a total of +24 crit from sacrificing DEF/RES.
- Dark Rider’s Life Steal only heals 33% of max HP.
- Dread Fighter’s Element of Surprise also applies on pillars, and any miscellaneous 2-MOV terrain.
- Falcon Rider’s Charge must be declared during the initial attack.
- Illusionist doesn’t get Brilliant Disguise, but instead they get the following ability: Deceptive Dance: The Illusionist can choose to create an illusion and refresh the action of one allied unit within 2 spaces. This doesn’t replace Bolster, which Illusionist does get.
- Nomad Healer gains the supplement's Polymath's Mastery of Transmutation instead of Medicine Man.
- Nomad Trooper’s Master of the Plains activates on any open terrain outdoors.
- Saint’s Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL.
- Shadow Sword’s Marked for Death doesn’t apply to the overall bosses of a level, but can be used on midbosses and other named enemies.
- Swordsmaster has Faster than the Eye capped at +30.
Name:
Race (RL): (Aes Sidhe or Human)
Race (RI): (If from Cethleann or Oghma)
Mug: (OPTIONAL. Due to the nature of this game as being far outside the usual setting of a FEF game, you do not need to submit a mug if you do not have the time, skills or resources to make one yourself.)
Shard: (Cichol, Cethleann, Elatha, Lugh, Oghma or Morrigan)
- Impulse: (Dependent on the above)
Guild (if any):
Character Skill:
Affinity:
Personal Fault:
Personal Skills:
Preferred Stats:
Total Level:
Level:
HP: Base (+Bonus) (Prog%)
MP: 14 (+Level) (If from Oghma/Cethleann)
STR: Base (+Bonus) (Prog%)
MAG: Base (+Bonus) (Prog%)
SKL: Base (+Bonus) (Prog%)
LCK: Base (+Bonus) (Prog%)
DEF: Base (+Bonus) (Prog%)
RES: Base (+Bonus) (Prog%)
SPD: Base (+Bonus) (Prog%)
Supports:
Inventory:*
Vulnerary (3/3)
Bio:
Impulses:
Impulse Arts (If from Cichol/Lugh):
Impulse Spells (If from Oghma/Cethleann):
Impulse Techs and Impulse Burst (If from Elatha/Morrigan):
*NB: Feel free to fluff your items up as you wish, fitting it with the Shard's aesthetic (i.e. renaming repeaters into assault rifles or having your mounts be motorcycles or unicorns). Keep the original name of the item in parentheses.
Player List:Guild Head: 
Joey Garcia/OnyxJoker, Gunslinger -> DesperadoPartner:
Maya, Troubadour -> Holy GuardThe Companions:
1.
Alexis Demitriou (Chevaleresse), Warden Knight -> Hospitaller2.
Ceiwynn (Wolfhunter107), Wordsmith -> Chronicler3.
Ken Stars/CruXadder (SirAston), Soldier -> Sentinel4.
Matthew Endell/Cynefrith Godeliva (SOLDIER First), Wordsmith -> Chronicler 5.
Lyra Delacroix/Ellen Mag (Twinwolf), Artificer -> Mechanist6.
Ben Garrison/L33tNint0 (ctsun), Shinobi7.
J_S_Sasaki (SeriousConcentrate), Buccaneer8.
Cameron Villeneuve/Sgt_Gustave_Noir (IcyTea31), Spellslinger -> Mage HunterDropped:
None.
Graveyard:
None. Probably.
Player Gold: 0 noda
Recruitment will begin today and last about three weeks, ending on the
10th of April with audits to be conducted weekly. The game will begin upon
the end of the final map of Wonderful Blessing.
We definitely didn't rip off Sword Art Online, Log Horizon, Accel World, Warframe, Avatar, Kamen Rider W, and everything else we totally didn't rip off, no sir. No idea what you're talking about. Nuh uh.